Level 1
- Grand Crusade: Quest: Using
Crusader Strike to generate 5 stacks of
Holy Power will empower it.
Reward: After reaching 5 stacks of
Holy Power with
Crusader Strike 15 times, increase the amount of
Holy Power generated by
Crusader Strike with 1 and reduce it's
mana cost and
cooldown by 25%
- Blade of Wrath: Quest: Using
Blade of Justice to generate 5 stacks of
Holy Power will empower it.
Reward: After reaching 5 Stacks of
Holy Power with
Blade of Justice 25 times, increase the amount of
Holy Power generated by
Blade of Justice with 1 and the Blade will detonate after 0.75 seconds and deal 100% of the initial damage.
- Seals of the Light: Reduce the
cooldown of switching
Seals by 50% and when switching
Seals you will hold onto the effect of the
Seal you switched off for 4 seconds after swapping.
- Judgment of Wisdom: Judgment of Light and
Judgment of Justice will now generate 1
Holy Power and refund 50% of their
mana cost.
Level 4
- Long arm of the Law: Judgment of Light and
Judgment of Justice gets longer range.
- Judgment of the Swift: Judgment of Light and
Judgment of Justice increases your movement speed by 25% for 2 seconds.
- Flash of Light: Activate: Instantly heal yourself for 15% of your total health.
Cooldown: 45 Seconds.
- Power Bank: The bonus effects from
Templar's Verdict and
Divine Storm now only needs 2 Holy Power.
Level 7
- Devotion Aura: Passive: Yourself and local allied heroes will take 10% reduced basic damage at all times.
- Retribution Aura: Passive: Yourself and local allied heroes will be protected by the light, causing a small amount of holy damage to any enemy unit that strikes you with any form of attack.
- Concentration Aura: Activate: Yourself and local allied heroes can no longer have any form of channeling interrupted by any form of crowd control for the next 6 seconds.
Cooldown: 60 Seconds.
Level 10 (Ultimates - R)
- Wake of Ashes.
- Avenging Wrath.
Level 13
- Echo of the Crusader: Templar's Verdict will create a holy sword which will strike the target again for 50% of the initial damage done.
- Storm of Light: Divine Storm will create a copy of itself once used that will travle out in front of Tirion for 6 Range and deal 75% of the total damage that the initial
Divine Storm did. The copy-storm will travle 25% faster than base hero movement speed.
- Hammer of Reckoning: Hammer of Wrath generates 2
Holy Power and it's
cooldown is reduced by 50%.
- Hammer of Retribution: Hammer of Wrath now triggers when any local enemy hero is beneath 35% health and it's range is increased.
Level 16
- Blessing of Protection: Bless an allied hero, making them immune to basic attacks and slow effects for 4 seconds.
Cooldown: 45 Seconds.
- Blessing of Salvation: Bless an allied hero, making them immune to ability power attacks for 4 seconds.
Cooldown: 45 Seconds.
- Blessing of Sanctuary: Bless an allied hero, converting 35% of all damage they take to you for 4 seconds, this blessing will break if Tirion falls under 20% health.
Cooldown: 45 Seconds.
Level 20
- Fury of the Ashbringer: Wake of Ashes also makes targets 20% vulnerable, the duration is increased to 3,5 seconds and the
cooldown is reduced by 50%
- Crusade: Each
ability used during
Avenging Wrath will reduce your
ability cooldowns by 0.25 seconds and increase your basic attack speed by 0.5, this effect can maximum stack 10 times.
- Lay on Hands: Activate: Instantly restore yourself or an targeted allied hero to full health.
Cooldown: 180 Seconds.
- Guardian of the Light: Upon taking a fatal blow you will be put in a 10 second stasis. For these 10 seconds an Angle of the Light will chase after and attack the target that landed the fatal blow. Should the Angel kill the target - you will be brought back to life with 25% health and mana. The Angel is immune to all form of crowd control and will fly past terrain if needed.
Cooldown: 120 Seconds.
- Weapon of Holy Light: Increases your basic attack range by 1 and your basic attack speed and damage by 25%
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