Toki by Nortin

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Toki

By: Nortin
Last Updated: May 11, 2018
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Toki

Time-Tinker

Current version: 1.3

Toki is a ranged support who manipulates time with arcane gadgets to damage enemies, support allies, and control the battlefield.

Pros:
    Decent damage and zoning potential
    Anti-burst healing
    Variety of utility
Cons:
    No sustained healing
    No strong mobility
Statistics:
Health: 1,484 (+4% per level)
Regen: 2.88 (+4% per level)
Mana: 500 (+ 10 per level)
Regen: 3.00 (+0.098 per level)
Atk Speed: 1.00 per second
Damage: 73 (+4% per level)

Author's Note: I've also created concepts for Tess Greymane, Darius Crowley, and Houndmaster Shaw, so if you're interested in more Witchwood Monster Hunter concepts check them out!

Combat Trait

1
Tick Tock
Cooldown: N/A
Cost: N/A

Toggles whether Time Bombs will count down.

Passive:
Toki's mastery of time manipulation causes her active basic ability cooldowns to be reduced by 1 second every time she casts a basic ability.

Primary Abilities

1
Time Bomb
Cooldown: 5 seconds
Cost: 25 Mana

Toki lobs a Time Bomb at a target location, exploding after 3 seconds and dealing 188 (+4% per level) damage to all enemies in a medium area. If a Time Bomb contacts an enemy, it will stick to them, having its explosion centered on them. Each enemy can only have 1 Time Bomb sticking to them at once.

Time Bombs can have their timer paused by toggling Tick Tock. Only 5 can be active at any time, they last indefinitely while on the ground, and they automatically detonate after 10 seconds of being attached to an enemy.
2
Rewind
Cooldown: 6 seconds
Cost: 40 Mana

Toki rewinds injuries on a target allied hero, healing them for 50% of the damage they've taken in the last 2.5 seconds, up to a maximum of 750 (+4% per level), and reducing the total damage of all active damage over time effects on them (not the duration) by 50%.
3
Borrowed Time
Cooldown: 10 seconds
Cost: 60 Mana

Toki warps the time around a target allied hero, granting them 30% increased movement speed decaying over 2.5 seconds and causing 60% of the damage they take during this time to be converted to damage over time dealt over the next 6 seconds, starting when Borrowed Time ends.

Secondary Abilities

1
Clockwork Companion
Tier 1 Active Talent
Cooldown: 30 seconds
Cost: 25 Mana

Toki summons a clockwork owl to follow her for up to 20 seconds. The owl is immune to ability damage, dies in 3 basic attacks from enemy heroes, and every time Tick Tock activates the owl heals all allies within a medium area for 21 (+4% per level).

Tier 6 Talent Upgrade
Now summons a clockwork gnome assistant. The gnome dies in 6 basic attacks instead, and also deals 21 (+4% per level) damage to all enemies in its area of effect when Tick Tock activates. Other effects are the same as the clockwork owl.
2
Phantom Fragmentation
Tier 3 Active Talent
Cooldown: 30 seconds
Cost: 40 Mana

Toki splits an alternate timeline phantom of a target allied hero to remain in place for up to 10 seconds. Toki can cast Rewind on the phantom to apply Rewind's affects to the original hero and teleport them back to the phantom's position. Additionally, the targeted hero gains 10 Armor as long as the phantom is active.
3
Overclock
Tier 6 Active Talent
Cooldown: 40 seconds
Cost: N/A

The next 3 casts of Time Bomb within 6 seconds incur no cooldown.

Heroic Abilities

1
Alternate Timeline
Cooldown: 95 seconds
Cost: 100 Mana

Toki switches out of existence, marking her current location and transforming into Infinite Toki for 10 seconds. During this time, the cooldown reduction of Tick Tock is increased to 2 seconds and Infinite Toki receives 15% increased movement speed.

When Infinite Toki dies or the 10 seconds run out, Toki reappears at the original casting location with the same health, Mana, and active cooldowns she had when Alternate Timeline was cast. Killing Infinite Toki does not award a takedown.
2
Time Stop
Cooldown: 90 seconds
Cost: 80 Mana

Toki freezes time for 5 seconds, putting all other characters in Time Stop. During Time Stop, Time Bomb's cooldown is reduced to 1 second and all Time Bombs are paused, Rewind can target allies in Time Stop (with its effect based on the damage they took before entering Time Stop and applied after it ends), and Borrowed Time can target heroes in Time Stop (with its effects applying after the Time Stop ends).

Za Warudo!

Talents

Tier 1


Energy-Efficient Explosives - Time Bomb also returns 15 Mana to Toki for each enemy hero hit.
Temporal Truesight - Time Bombs also Reveal the area around them to Toki's team.
Clockwork Companion - Adds Clockwork Companion to the secondary ability bar.

Tier 2


Maniacal Micromanagement - Tick Tock is now targeted, and can pause and unpause Time Bombs individually.
Rapid Refund - Rewind also reduces the active cooldown of all abilities its target cast in the last 2.5 seconds by 1 second.
Offensive Overdrive - Borrowed Time also increases its target's basic attack speed and ability damage by 30%.

Tier 3


Dialed Duality - When Rewind is cast on a hero other than Toki, Toki receives healing equal to 60% of the health it restored.
Anachronistic Afflictions - Borrowed Time also makes its target Unstoppable. All crowd control effects active when Borrowed Time was cast and applied during its duration will be resumed when it ends.
Phantom Fragmentation - Adds Phantom Fragmentation to the secondary ability bar.

Tier 4


Alternate Timeline - See above.
Time Stop - See above.

Tier 5


Detonation Distortion - Time Bomb also Slows affected enemies by 15% for 3 seconds. Multiple applications refresh and stack this, up to 45% total.
Absolute Abandonment - Rewind now cleanses 100% of Borrowed Time's damage over time effect.
Emergency Enervation - When Toki receives damage equal to 15% of her maximum health within 4 seconds, a talented Borrowed Time is cast on her for free. Does not trigger Tick Tock, and this effect has a 30 second cooldown.

Tier 6


Redoubled Recovery - Rewind's healing is increased to 65% of the damage its target took, and its maximum is increased to 1000 (+4% per level).
Delayed Demise - Borrowed Time also makes its target Unkillable. 120% of overkill damage is converted into damage over time, instead of the normal 60%.
Overclock - Adds Overclock to the secondary ability bar.
Amplified Assistant - Upgrades Clockwork Companion. Must have taken Clockwork Companion to take this talent.

Tier 7


Paradox - After Alternate Timeline ends, a phantom of Infinite Toki will follow the same path and cast the same basic abilities that occurred during Alternate Timeline. Targeted abilities are cast with infinite range, and Time Bombs do not count toward the limit but otherwise act normally.
Luna Dial - Casting Time Stop resets Toki's basic ability cooldowns. Additionally, when it ends all Time Bombs will immediately explode.
Flux Capacitor - Tick Tock also reduces the active cooldown of Toki's heroic ability by 2 seconds whenever Toki casts a basic ability.
Double Time - Every time Toki casts a basic ability, an untalented copy is cast for free on a random target within range (does not trigger Tick Tock).

Changelog

v1.3
-A bunch of minor balance changes

v1.2
-Rewind only reduces damage over time by 50%, so it doesn't shut down heroes like Gul'dan and Lunara as hard
-To make up for the above nerf, minor buff to Borrowed Time's damage delay effect
-Added talents

v1.1
-More significant changes to base kit; talents delayed :(
-Rewind is now slightly weaker, but can be used more often and cleanses damage over time
-Temporal Surge replaced with Borrowed Time, only targeting allies with a similar effect to before and converting immediate damage to damage over time

v1.0.5
-Slight changes to base kit
-Added Storm talents

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1
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InfernoPunch400 | July 28, 2018 10:04am
Really nice concept you've got there. A few questions and concerns-
1. Is Time Stop's effect global, or an AoE? If it's AoE, isn't it kinda the same thing as Zeratul's Void Prison?
2. I think T.S.'s name should be changed, because it can be a little bit confusing with the actual effect of "time stop" in HotS.
1
[-]
Nortin (2) | July 28, 2018 3:14pm
Thanks for the comment! Time Stop is intended to have a global effect, with the idea being to put the whole game on pause for a little bit so that Toki can set up or try to help her team out of a fight they shouldn't have taken. And yes, I'll think of an alternate name for it, the naming is a little confusing :P
1
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InfernoPunch400 | August 5, 2018 3:06am
After looking at the concept again, I've got some more questions and concerns:
1 About Time Stop, I thought of two possible alternate names for it: "Clockwork Blast", and "Stroke of Midnight". Tell me know what you think.
2 Can Tick-Tock be activated while there are no active time bombs?
2.1 If it can be activated while no time bombs are around, then it gives her a decent out-of-combat healing option, because of the Clockwork Companion talent.
3 Speaking of the latter, what exactly is Clockwork Companion's effective area? All it says is "within a medium area".
4 If this version of Toki does indeed enter Heroes of the Storm, what do you think is her niche? Where is she supposed to be good at, and where is she supposed to be less effective at? In what team comps is she at her the most effective? Who is she good against, who is good against her, and who is she good with?
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spyro2002 (6) | April 30, 2018 6:07am
I see you changed it already. I actually really dig this new version. Although she still probably can't solo heal due to the lack of out of combat healing but she now has a much more defined playstyle and with some great talent ideas I think that the concept can become really awesome. And besides she doesn't have to be a main healer, especially if it doesn't make thematic sense. With this change I like her as she is as a secondary support with great damage potential.
1
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Nortin (2) | April 30, 2018 10:28am
Thanks again!
Yeah, I don't think having consistent out-of-combat healing really fits the theme and I haven't been able to come up with any way to make it work so far, so this is probably going to be close to the final version of the base kit. Hopefully the talents will live up to expectations when I add them in :P
1
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spyro2002 (6) | April 30, 2018 10:58am
Ohhh... I forgot to tell you. Its a really minor thing , but you may consider changing the "time stop" heroic to put heroes in timestop instead of stasis for thematic sence if nothing else. The only difference is that timestop also pauses cooldowns and durations whereas stasis lets them run off. I'll let you decide what you want, personally I'd change to timestop to keep with the theme :D
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spyro2002 (6) | April 29, 2018 3:07pm
She seems really interesting. I like the concept of the time manipulation support and the idea of her trait is really nit as well. My main concern is that she kind of needs more. Idk but her heal, while imaginative and making her thematic sense, won't be enough for her to support her team enough. I know that you might not be going for main healer but still that makes her heal more of an inferior medivh shield if you know what I mean. I really like the general idea of the concept but it definitely needs a lot of tampering. And that's fine,we aren't professionals after all. Personally I'd like to see you shift her focus towards the rewinding heal mechanic, meaning I'd like to see a reason for it to be as it is. I know I'm being kinda harsh but I only want to help. Keep on the good work. :)
1
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Nortin (2) | April 29, 2018 3:49pm
Thanks for the comment!
I don't agree that Rewind is an objectively weaker Medivh shield since it can be used in reaction to burst instead of needing to predict burst, has a longer window for its effect (3.5 seconds vs 1.5 seconds), and with the trait has a lower effective cooldown. Still, I do see what you mean with it not being enough for a full support, and the ability could be really weak in practice. I'm not too sure what to change about it to make it better while keeping the theme without just buffing the numbers, so I'll keep thinking about that.
Also, I'll look at changing or replacing Temporal Surge to have more support potential, I might've overestimated its value as a support ability and another heal effect might be better. I'm thinking of maybe adding an effect on it that delays some of the damage the target hero takes to have some synergy with Rewind, or working some kind of heal into the ability somehow.
My goal for the kit overall is to have a support similar to Auriel, who can't throw out nonstop heals to top allies off but has a high potential of healing during fights. Also with some zoning and damage in there similar to Probius through the Time Bomb ability.
And just a final note, I didn't think your comment was harsh at all :P I really like constructive feedback on concepts, so I appreciate all of the criticisms. It's better to have something to work toward or add than to just throw a concept together and leave it as is.
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