My first ever hero concept on HeroesFire, and for the most part my favorite of those I made as well.
Tomator is the evil emperor of the Croutonian aliens and the main antagonist of The Lost Vikings games. He intended to capture Erik, Baelog and Olaf to put them on display in his intergalactic zoo, but instead they have escaped from his grasp and foiled his plans two times over. 19 years have passed and he discovers that the Vikings are currently in the Nexus, after ridding himself of the idiotic plot twist from the last game he sets off to there in pursuit of revenge and new specimens for his zoo.
In the Nexus, Tomator is a ranged bruiser who can soak up more damage with his Dreadnought as well as force-field to repel melee attackers.
Appearances : The Lost Vikings (Amiga, DOS, SNES, and Genesis 1992, GBA 2003) The Lost Vikings 2 a.k.a. Norse by Norsewest (SNES, PS1, Saturn, and PC 1997)
Health: 2290(+95 per level) Regen: 5.21(+0.19 per level) per second
Mana: 500(+10 per level) Regen: 3(+0.10 per level) per second
DMG:100(+4.1 per level) Range: 5.5 (Ranged) ATK Speed: 1.10 per second DPS:110(+4.5 per level)
PROS - Solid ranged damage Dreadnought can fly through terrain and obstacles Has the tools to do some serious tanking Counters melee attackers
CONS - Lacks self-sustain Lacks hard CC Sub-par mobility
After a 1 second channel, Tomator hops in or out of his hovercraft which has various benefits and deficits over being on foot as well as different Q and Mount abilities. Re-activating the ability or Hearthing will immediately return Tomator to on foot.
+ Basic Attacks deal full AoE splash damage + Can fly over obstacles and most terrain + Passive 10% max health bonus - Movement speed reduced by 15% - Attack speed reduced by 20%
Primary Abilities
1
Q - Cluster Bomb (On Foot)
Mana Cost - 50 Cooldown - 10s
Launches a cluster bomb at a target area which bursts open on impact and releases 3 smaller bombs outward, each doing 75 (+4% per level) damage in a small AOE.
2
Q - Death Ray (Dreadnought)
Mana Cost - 60 Cooldown - 10s
Tomator fires a laser that travels along a line, doing 200 (+4% per level) damage to everything it touches
3
W - Overload
Mana Cost - 65 Cooldown - 14s
Increases Tomator's attack and movement speed by 20% for 4 seconds, at the end of the duration Tomator is affected by Burnout which temporarily slows his movement and attacks by the same amount for 1.5 seconds.
4
E - Force Field
Mana Cost - 70 Cooldown - 17s
Creates a shield around Tomator that reduces all damage taken by 20% for 3 seconds, also deals 90 (4% per level) damage, knocks back and mini stuns enemies that touch or melee attack Tomator.
Heroic Abilities
1
Volatile Vortex
Mana Cost - 95 Cooldown - 90s
Tomator becomes unstoppable and channels a miniature black hole that gradually draws enemies towards Tomator in a large AoE for 2 seconds before dealing 350 (+4% per level) damage and mini-stunning enemies in an AoE. Can move and channel simultaneously if activated in the Dreadnought, but its gravitational strength is reduced by 30%.
2
Croutonia Attacks!
Mana Cost - 90 Cooldown - 80s
Summons 3 Croutonians to attack enemies (prioritizing heroes or a chosen target) each dealing 38 (+4% per level) damage per second for 19 seconds. Using dreadnought will cause the croutonians to stick themselves onto Tomator and focus their fire on a single target.
Special Mount
1
Jetpack / Boost
Cooldown - 30s
On Foot - After a 2 second channel, Tomator lifts off and then lands in a visible target location. (About 60% the range of Falstad's Flight)
Dreadnought - Increases Dreadnought movespeed by 50% for 4 seconds
Talents
LEVEL 1 EXTERMINATOR - Cluster Bomb and Death Ray deal 50% more damage to minions and mercenaries
MINOVSKY BATTERIES - Decreases Force Field's cooldown by 4 seconds
SEASONED MARKSMAN
REGENERATION MASTER
LEVEL 4 RADIATION THERAPY
DIALOGUE
VOICE
Skins
Default - Sort of a mix of his appearance from the two games Colors: Blue/Green, Purple/Dark Green, Red/Pale Blue
Master - More or less him from Lost Vikings 2 albeit with more armor including a full-fledged helmet and more menacing looking weaponry. "Armor fit for an evil alien overlord" Colors: Blue/Green, Black/Tan, Gold/Red
He's a ranged Bruiser, so he has a mix of durability and damage as well as a good amount of wave-clear.
His main tanking tool Force Field reduces any damage taken as well as deterring enemies that get too close, this and volatile vortex can be a pretty deadly combination too. Dreadnought increases his max health by 10% while flying it.
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His main tanking tool Force Field reduces any damage taken as well as deterring enemies that get too close, this and volatile vortex can be a pretty deadly combination too. Dreadnought increases his max health by 10% while flying it.