Tracer (In progress) by SynKat

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Tracer (In progress)

By: SynKat
Last Updated: Aug 26, 2015
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Tracer (In progress)

Time-jumping adventurer

700 health (+110/Level)
1.56 health regen/second (+0.23/Level)
500 mana (+10/Level)
3 mana regen/second (+.98/Level)
2 attack/second
5.5 range
20 damage (+4/Level)
40 damage/second

Combat Trait

1
Pulse Pistols
Tracer is able to auto attack while moving.

Primary Abilities

1
Blink
Cost: 30
Charges: 3
Cooldown: 8

Tracer teleports a short distance.
2
Hyper-Kenetic Rounds
Cost: 50
Cooldown: 10

Tracer does 4 (+1.5/level) more damage per shot for 5 seconds and ignores shields.
3
Recall
Cost: 60
Cooldown: 20

Tracer goes back in time 4 seconds changing her health, mana, and position to where they were that time.

Secondary Abilities

1
Toggle auto attack
Click to toggle on and off auto attacking. (attack moving will automatically toggle on attacks)

Heroic Abilities

1
Double Time
Cost: 80
Cooldown: 100

Tracer greatly inreases her attack speed and move speed (by 60%) for 4 seconds
2
Pulse Bomb
Cost: 100
Cooldown: 80

Tracer tosses a bomb in target direction, sticking to any heroes it connects with, dealing massive AoE damage after 2 seconds.

Special Mount

1
Subspace Travel
Tracer shifts into a subspace causing her to move 40% faster (causes tracer to get a slight shimmer of herself lagging behind her, can be used instead of a mount)

Tracer's background

(from the overwatch tracer page)

The former Overwatch agent known as Tracer is a time-jumping adventurer and an irrepressible force for good.

Lena Oxton (call sign: "Tracer") was the youngest person ever inducted into Overwatch's experimental flight program. Known for her fearless piloting skills, she was handpicked to test the prototype of a teleporting fighter, the Slipstream. But during its first flight, the aircraft's teleportation matrix malfunctioned, and it disappeared. Lena was presumed dead.

She reappeared months later, but her ordeal had greatly changed her: her molecules had been desynchronized from the flow of time. Suffering from "chronal disassociation," she was a living ghost, disappearing for hours and days at a time. Even for the brief moments she was present, she was unable to maintain physical form.
Overwatch's doctors and scientists were stumped, and Tracer's case seemed hopeless until a scientist named Winston designed the chronal accelerator, a device capable of keeping Tracer anchored in the present. In addition, it gave Tracer the ability to control her own time, allowing her to speed it up and slow it down at will. With her newfound skills, she became one of Overwatch's most effective agents.

Since Overwatch's dissolution, Tracer has continued to right wrongs and fight the good fight wherever the opportunity presents itself.

The idea

Tracer is a very mobile character but not one with much survivability. For her to be played well she needs to keep mobile, and that mobility wouldn't feel right if you couldn't pepper your enemies while moving. This is where her passive comes in.

I wanted to keep her very mobile while still keeping with the idea of a quick time based character when thinking of new abilities for her that aren't part of her kit in Overwatch. 

Talents

Level 1:



Level 4:



Level 7:



Level 13:



Level 16:



Level 20:

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