Level 1
(Q) Contract: Sharp edges
- Quest: After teleporting behind an enemy hero with Black Dagger, achieve 3 stacks for critical point before 5 seconds pass. For every ding, reduce the cooldown of Black Dagger by 0.25 seconds up to a maximum of 4 seconds.
+ Reward: Upon lowering its cooldown by 4 seconds, increase the blind on the enemy teleported by 0.5 seconds. Critical point now applies on a blinded enemy regardless of the direction they are being attacked from.
(W) Contract: Mirror of wonders
- Quest: Block 10.000 damage with Ice Mirror
+ Reward: After blocking 5.000 damage, 30% of the damage dealt to the mirror is healed towards Tsurara.
+ After blocking 10.000 damage, reduce its cooldown by 4 seconds.
(E) Contract: Subzero
- Quest: Deal 12.000 damage to enemy heroes inside Snowstorm Rods
+ Reward: Every 1.000 damage, increase your AA damage by 1 that gets added as if it was baseline (gets level up benefits).
+ After reaching 12.000 damage, Critical point cooldown reduction is lowered to 60% and get 1 extra AA damage when an enemy hero is killed inside Snowstorm Rods.
Level 4
(Trait) Critical suction
- Hitting someone in their backs heals you for 25% of the damage dealt, 10% on minions
(Q) Metallic poison
- Landing Black dagger on an enemy hero bleeds them for 20 Hp/s (+4%) for the next 5 seconds. Teleporting to them reapplies the timer.
(E) Swift breeze
- Every time you lay down a Snowstorm rod, you obtain 25% movement speed for 2.5 seconds. Snowstorm rod mist duration is also increased by 1 second.
Level 7
(W) Tainted mirror
- Ice mirror now increases the damage of ally attacks that go through it by 10%.
(Trait) Critical reach
- When someone is fully stacked from Critical point, your AA towards that person has more reach and it also makes you jump towards them (range of 4). Will only trigger when the enemy is too far from your normal AA reach. This has an inner cooldown of 8 seconds.
(Passive) Marked for elimination
- Performing AAs in the same hero increases the damage that person takes from your AAs by 5% up to 25%. Resets after 10 seconds or after attacking another hero.
Level 13
(Q) Reinforced Grab
- Hitting an enemy hero with Black Dagger gives you 2 physical block stacks of 50% reduction. When a block is spent, you reduce the damage for an entire second before the 2nd stack gets activated.
(W) Perfected image
- Going through an Ice Mirror heals you for 200 (+4%) HP and grants you 3 magic block stacks of 50% reduction.
(Trait) Heroic complexion
- Quest: Applying Critical point on an enemy hero grants you 50 armor for 1 second. If the enemy is killed over the next 5 seconds, obtain 2 armor for the rest of the game. Stacks up to 10 armor.
+ Reward: After obtaining 10 armor, every time you achieve a kill on an enemy marked by Critical point, increase this armor to 50 armor for 3 seconds.
Level 16
(W) Miasma
- Ally heroes can now go through the mirror. If the mirror absorbs more than 1.000 damage in a single use, after it dissapears, it will cast a miasma in an area around it (Radius of 4) that will decrease enemy healing by 60% and also deal 0.8% Max HP of every enemy inside it. Miasma lasts for 5 seconds.
(Q) Comrades
- Black Dagger can now be cast on ally heroes and you can teleport to them as well. If the dagger teleport is used on an enemy hero below 10% HP it will instantly kill them instead of delivering an AA in their backs (you will still get teleported).
(E) Heavy snow
- Snowstorm Rods maximum range is increased by 1 and its duration after activated by 1 second. You also become protected while inside it.
Level 20
(R1) Duties performed
- Delivering a succesful Shadow Counter lowers its cooldown by 5 seconds. Shadow Counter now ignores armor and slows the target by 50% for 2.5 seconds.
(R2) Darkness is near
- A second icy shadow is launched at twice the distance you throw the original one. You can teleport and function this 2nd shadow as normal, also increases their HP by 25%. Getting an elimination resets the position trade with your shadows as well as restoring 25% of their HP.
(Trait) Pierce their hearts
- Increases the amount of damage from Critical Point to 100%. After it is triggered, any attacks delivered to the enemy also ignore their armor.
(E) Ice Avatars
- Your allies can't be seen inside the mist as well and grants them 15 armor and 15% ability power.
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