Tsurara by DemilveemonV2

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Tsurara

By: DemilveemonV2
Last Updated: Feb 17, 2020
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Tsurara

The Icy Shadow

An assassin, not good nor bad, he is long past forgotten about such concepts and nowadays just cares about money and his own well being. There is no contract he can't fulfill with his astounding abilities and his mastery over ice is just the perfect compliment to his already top notch skills.

Combat Trait

1
Critical point
- Normal autoattacking someone in their back deals +50% damage. Also works on minions

- Autoattacking someone in their backs puts a stack on them; after stacking 3 times over the course of 8 seconds lower their cooldown reduction times to 70% of what it usually is (so every second they only recover 0.7 seconds of the cooldown of their abilities including heroics) and the back bonus is increased to 75%. The timer for the stacks does not reset with further AAs.

Primary Abilities

1
Black Dagger
Cooldown per charge: 16 seconds

Mana: 50

Throws a dagger in one direction dealing 80 (+4%) damage on the target. If the target is a hero it can be reactivated over the next 5 seconds to reposition behind them. Holds 2 charges and the same enemy can't be marked twice, you have to throw both charges if you have 2 before you can teleport. Once you teleport the first time, the timer to reposition is reset to 5 seconds again. Targets that you teleport to are also blinded for 1 second and are inmediately struck by an AA. You teleport in their backs, wherever they might be looking at.

Running towards an enemy that is currently marked for its duration or towards an enemy that you teleported to for the next 5 seconds, grants you a speed buff of 15% for as long as you run towards that person.
2
Ice mirror
Cooldown: 14 seconds

Mana: 80

Summon an ice mirror in front of where you stand that only you can go through. The mirror blocks all projectile AAs and skillshots for its duration. It's width is of 3

Lasts 3 seconds.
3
Snowstorm rods
Cooldown: 5 seconds per charge

Mana: 30

Puts down an invisible rod. Other rods can only be put at a range of 6 from the previous ones (indicator would be nice to have so you don't mess up the distance), and if put too far, any rods outside of the new rod range will dissapear. When 3 rods are put in range of each other, creates an icy mist that lasts for 4 seconds in a triangle made out of the 3 rods.

Enemies inside the mist take 50 damage per second, are slowed down 30% for as long as they are inside, their cooldowns are reduced as stated by critical points but only for as long as they stay inside and you yourself can't be targeted nor seen inside the mist. Critical points can be activated for its normal 8 second duration overriding the cooldown reduction inside the mist.

Heroic Abilities

1
Shadow counter
Cooldown: 25 seconds

Mana cost: 80

Puts yourself in counter mode not taking any damage from the next attack you recieve. If an enemy attacks you while doing so, you move behind them and inmediately deal a devastating blow that does 280 (+4%) damage that applies a critical points stack.
2
Ice shadows
Cooldown: 70 seconds

Mana cost: 70

Make an icy shadow fall down in the selected location after 0.5 seconds (radius of 3, range of 6) dealing 180 damage. The shadow has 900 HP (+4%) deals half your damage in AAs and can also apply critical point stacks if it attacks someone in their back. You can trade positions with your shadow every 4 seconds. Lasts 12 seconds.

Talents

Level 1

(Q) Contract: Sharp edges

- Quest: After teleporting behind an enemy hero with Black Dagger, achieve 3 stacks for critical point before 5 seconds pass. For every ding, reduce the cooldown of Black Dagger by 0.25 seconds up to a maximum of 4 seconds.

+ Reward: Upon lowering its cooldown by 4 seconds, increase the blind on the enemy teleported by 0.5 seconds. Critical point now applies on a blinded enemy regardless of the direction they are being attacked from.

(W) Contract: Mirror of wonders

- Quest: Block 10.000 damage with Ice Mirror

+ Reward: After blocking 5.000 damage, 30% of the damage dealt to the mirror is healed towards Tsurara.
+ After blocking 10.000 damage, reduce its cooldown by 4 seconds.

(E) Contract: Subzero

- Quest: Deal 12.000 damage to enemy heroes inside Snowstorm Rods
+ Reward: Every 1.000 damage, increase your AA damage by 1 that gets added as if it was baseline (gets level up benefits).
+ After reaching 12.000 damage, Critical point cooldown reduction is lowered to 60% and get 1 extra AA damage when an enemy hero is killed inside Snowstorm Rods.

Level 4

(Trait) Critical suction

- Hitting someone in their backs heals you for 25% of the damage dealt, 10% on minions

(Q) Metallic poison

- Landing Black dagger on an enemy hero bleeds them for 20 Hp/s (+4%) for the next 5 seconds. Teleporting to them reapplies the timer.

(E) Swift breeze

- Every time you lay down a Snowstorm rod, you obtain 25% movement speed for 2.5 seconds. Snowstorm rod mist duration is also increased by 1 second.

Level 7

(W) Tainted mirror

- Ice mirror now increases the damage of ally attacks that go through it by 10%.

(Trait) Critical reach

- When someone is fully stacked from Critical point, your AA towards that person has more reach and it also makes you jump towards them (range of 4). Will only trigger when the enemy is too far from your normal AA reach. This has an inner cooldown of 8 seconds.

(Passive) Marked for elimination

- Performing AAs in the same hero increases the damage that person takes from your AAs by 5% up to 25%. Resets after 10 seconds or after attacking another hero.

Level 13

(Q) Reinforced Grab

- Hitting an enemy hero with Black Dagger gives you 2 physical block stacks of 50% reduction. When a block is spent, you reduce the damage for an entire second before the 2nd stack gets activated.

(W) Perfected image

- Going through an Ice Mirror heals you for 200 (+4%) HP and grants you 3 magic block stacks of 50% reduction.

(Trait) Heroic complexion

- Quest: Applying Critical point on an enemy hero grants you 50 armor for 1 second. If the enemy is killed over the next 5 seconds, obtain 2 armor for the rest of the game. Stacks up to 10 armor.
+ Reward: After obtaining 10 armor, every time you achieve a kill on an enemy marked by Critical point, increase this armor to 50 armor for 3 seconds.

Level 16

(W) Miasma

- Ally heroes can now go through the mirror. If the mirror absorbs more than 1.000 damage in a single use, after it dissapears, it will cast a miasma in an area around it (Radius of 4) that will decrease enemy healing by 60% and also deal 0.8% Max HP of every enemy inside it. Miasma lasts for 5 seconds.

(Q) Comrades

- Black Dagger can now be cast on ally heroes and you can teleport to them as well. If the dagger teleport is used on an enemy hero below 10% HP it will instantly kill them instead of delivering an AA in their backs (you will still get teleported).

(E) Heavy snow

- Snowstorm Rods maximum range is increased by 1 and its duration after activated by 1 second. You also become protected while inside it.

Level 20

(R1) Duties performed

- Delivering a succesful Shadow Counter lowers its cooldown by 5 seconds. Shadow Counter now ignores armor and slows the target by 50% for 2.5 seconds.

(R2) Darkness is near

- A second icy shadow is launched at twice the distance you throw the original one. You can teleport and function this 2nd shadow as normal, also increases their HP by 25%. Getting an elimination resets the position trade with your shadows as well as restoring 25% of their HP.

(Trait) Pierce their hearts

- Increases the amount of damage from Critical Point to 100%. After it is triggered, any attacks delivered to the enemy also ignore their armor.

(E) Ice Avatars

- Your allies can't be seen inside the mist as well and grants them 15 armor and 15% ability power.

Stats

HP: 2180
AA: 120
AA/s: 1.25

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