Turalyon by Lighthammer

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Turalyon

By: Lighthammer
Last Updated: Jan 18, 2018
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Turalyon

High Exarch

Your Hero Description

Combat Trait

1
Seal of Truth
Every hit dealt by Turalyon puts a stack up Censure reducing their damage by X. Censure lasts for 5 seconds. Each additional hit resets the timer of Censure on the target. Every third hit by Turalyon on a target who has Censure heals him for 3% of his total health.
2
Divinity
Turalyon generates Divinity instead of using Mana. Divinity is gained through mitigating damage of yourself and all other allies.

(Note: Censure itself also generates Divinity. Divinity is tentatively intended to generate 1 point for each point of damage mitigated. Unlike Rage generators / Rage Spenders, an ability that uses Divinity may also generate it.)

Primary Abilities

1
Holy Shield (Q)
Active Holy Shield to give Turalyon a shield that absorbs X damage. Holy Shield creates an arch that reduces all spell damage by 20% for allied units that stand behind the arch.
  • 8 second cooldown
  • Generates Divinity based on all damage absorbed

(Note: The arch generated by Holy Shield moves with Turalyon. It is not locked to the ground. This ability is intended to make it most optimal for the team to stack behind Turalyon.)

[Self Cast Ability]
2
Avenger's Shield (E)
Throw your shield forward dealing X damage (moderate damage) to all enemies hit. Any enemy units hit all the target location are knocked away.
  • 10 second cooldown
  • Uses X Divinity.

(Note: The knockback of this ability is intended to be similar to Li-Ming's Wave of Force ability. The cooldown is substantially lower due to the need to juggle Divinity. Time versus divinity should be the balancing factor on this ability which will require play testing to determine the right ratio.)

[Skill Shot Ability]
3
Consecration (E)
Consecrate the land below Turalyon, causing all enemy units who stand in it to be debuffed with Censure. While standing in Consecration, Turalyon can not be moved or stunned by any abilities from enemy heroes. Consecration lasts 4 seconds.
  • 12 second cooldown
  • Uses X Divinity.

(Note: This ability is intended to be the tanking answer to the likes of Garrosh, Diablo and Stitches. By standing in Consecration, any of these sort of relocation or repositioning affects don't work on Turaylon, however, there is an ample window for enemy heroes to take advantage. The stun immunity may be overpowered and may need to be folded into talents bared balance testing)

[Self Cast Ability]

Heroic Abilities

1
Aegis of Light (R)
Create an Aegis of Light that rejects all magical attacks. Any enemy heroes standing inside the Aegis of Light will have their movement speed reduced by 90%.
  • 80 second cooldown
  • Uses X Divinity.

(Note: This ability is primarily intended to stop attacks such as Kael's Pyro Blast, Nova's Tripple Tap and both Kel's ults. It also blocks other missiles like Chromie's Sandblast. It also acts as an "oh ****" button for enemies who get through all of Turalyon's other defenses and makes a run at vulnerable allies. The cast range on this ability is very short.)

[Self Cast Ability]
2
Holy Chain
Toss a Holy Chain forward that pulls back the first enemy hero hit to the location where you cast the ability. Their movement speed is reduced by 90% for 3 seconds.
  • 30 second cooldown
  • Uses X Divinity.

(Note: The level 20 upgrade on this ability is intended to pull back all enemy heroes within range of the hit enemy hero, but also increase its cooldown by 10 - 20 seconds. This is largely intended to be a defensive version of Stitches Hook ability best served for stopping an enemy hero from attacking your allies.)

[Skill Shot Ability]

Special Mount

1
Crusader
Instantly cast your mount. For the first 5 seconds mounted, you can not be dismounted.
  • 20 second cooldown

(Note: This ability is meant to allow Turalyon to quickly reposition himself.)

[Self Cast Ability]

Design Concept

Turalyon is intended to be the preverbal "unmovable object". He is intended to have answers for most of the "tricks" that can reposition your team to separate and pick them off. His trait is intended to be something of the direct opposite of Lunara, while the healing affect is intended to give Turalyon a strong reason to stay on single targets in melee range. He specializes in dealing with magical damage.

Turalyon in this build is a demostration of "slow and steady wins the race". His abilities literally give him the ability to setup a tank push. He does his best work when his allies stand close to him.

Through talents, Turalyon will have the ability to pick strong protective magic that will allow him to intervene to protect allies that are jumped close by him.

Notes on Design

I tried to find if there was any significant reason that Turalyon has been shown in Legion with a 2-handed sword. I looked for any references that might suggest there was a significant importance his two-handed sword and couldn't find any. Therefor, it's my working concept that Turalyon picks up Truthguard as his weapon of choice at some point. The idea of Turalyon being a front line soldier is well documented in lore, especially his abilities to outflank his opponents. Even in the official lore of the Warcraft, Turalyon 'puts down his shield and sword' when he faces down Doomhammer with the blade of his mentor, Lord Lothar. Everything else in lore seems to suggest to me he's more comfortable and has traditionally gone into combat sword and board style.

While there are other Paladins that might be better to take up the cup as a Protection Warrior, I can't think of any more identifiable.

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