Tychus, while not being particularly bad in his current incarnation, stands out as a character who had the core of their entire design completely changed as the developers struggled to find him his a niche that could be considered fair and balanced. From needing to prep his basic attacks before battle to needing to power them up during it, his kit always suggested the design of someone who needed to stick to his foes while also maintaining a healthy distance. Q lets him move whiled dealing damage, W lets him knock his foes around to disrupt their escape, and his E lets him catch up. These are all sound concepts, but in practise they almost seem to fight with his trait for what can be considered the 'core' of his character.
That's not to say that Tychus has identity issues, far from it, as he's regularly regarded as the premiere tankbuster thanks to his on-demand % damage. But where his other moves suggest a character who persists and sticks close to his enemies while remaining mobile, his trait asks him to wait for his moment, then maximizing value when he decides to unleash %-damage hell on his target, which requires him to stay as still as possible. This is
fine, in theory, a character whose core value comes from picking his moment, but little else about Tychus suggests this style of play.
In making this kit, I will have to say goodbye to some of the more interesting Minigun talents Tychus has, but in turn I've moved a lot of those mechanics over to Overkill, which is simply the more dynamic ability of the two. Minigun is a fairly boolean tool, while Overkill presents opportunities to maximize its value by hitting multiple enemies at once.
The core change I've made is to turn Minigun into a ramp-up style Auto ability, similar to Tassadar. But where Tassadar can charge on any enemy, Tychus must charge up his abilities on enemy heroes specifically, something that will require him to make great use of his abilities and talents.
Pain Points
- Ability design conflicts with functional identity.
- Somewhat one-dimensional gameplan.
Goals
- Retrofit his design to match his original intentions while still respecting his new identity as a tank shredder.
- Add in some extra rewards for making good use of his abilities.
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