I wanted to go into a bit more detail on how exactly this new Tyrande functions.
Elune's Chosen is the new focus of Tyrande's playstyle, changing her into a hero who really wants a partner, someone that she can fight alongside and allow to thrive against the odds. If she has no Elune's Chosen, much of this Tyrande's survivability is lost, as she loses almost all of her Sustain. This Trait is comparable to Auriel's, but instead of the other Hero enabling you to use your abilities, you use your hero damage to enable them, allowing your partner (and yourself) to survive encounters you otherwise couldn't.
Now, having an enemy hero constantly gain shields as you attempt to whittle down their last mote of health can be frustrating, which is why I did the numbers on what this would imply. 55 damage times 1.33 hits per second is 220 damage every 3 seconds. So if Tyrande is landing every basic attack on a hero, she has a semi-consistent 110 shields from that alone. Trueshot every 4 seconds ups this amount slightly, adding in an extra 30-ish damage every 4 seconds. Sentinel adds 60 every 15 seconds, and Flare adds 90 every 12 seconds. This amount of power increases greatly when Tyrande is using talents and hitting multiple heroes at once, but the amount of shielding provided should only allow her to delay the inevitable (which is still important in longer fights) and make the occasional save when she lands the perfect Lunar Flare.
Compared to the old Tyrande, this new one spends considerably less time basic-attacking minions, and instead tries to focus her damage onto enemy heroes, which is a considerably more dynamic playstyle. Of course, a fragile hero like Tyrande would ordinarily suffer under such conditions, this potential problem is serendipitously offset her abilities all having high range. When fighting a team who is just waiting for the squishies to overextend, Tyrande has the option of hanging back and relying on her Q ability, which starts the game strong with a set of strong talents that allow it to contend with a wealth of scenarios.
One subtlety of the move is its counterplay. Focusing heroes who aren't Elune's Chosen can be a good way to force Tyrande to change targets, making her lose the shields she has already built up. On the other hand, if Tyrande builds up too many shields, it can be a good strategy to back off for a few seconds and re-engage after the shields have worn off. Because of Tyrande's relatively low damage and by extension lower shielding, Tyrande's job is more about delaying the enemy's damage long enough for her ally to accomplish their goals.
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