LV 1:
Sentinel's Sight:
Passive: Your Owl now pierces enemies in its path.
QUEST: After hitting 40 enemies with sentinel, you gain a owl familiar that follows tyrande, giving unobstructed vision (think of it as your own untalented medhiv-raven).
Binding Heal:
QUEST: Healing an injured hero with your Light of Elune increases its potency by 5, up to 150 extra healing (to your target, 75 extra healing to you). If you die you lose all the stacks.
REWARD: Upon completion your Light of Elune will replicate 50% of the healing done to the last hero you targeted with Light of Elune and you no longer lose your stacks upon death.
Shooting Star
QUEST: Increases the damage of Lunar Flare by 5, up to 200 extra damage.
REWARD: After gaining 200 extra damage, the range of your Lunar Flare will increase by 20%.
LV 4:
Shadowmeld: Standing still for 3 seconds grants invisibility to you. You are unrevelable while standing still in this fashion and the invisibility breaks when you move or cast spells. Attacking from stealth deals 50% extra damage.
Lucent Barrier: Cooldown: 30 seconds
Shields an ally for 10% MaxHP, the shield lasts 15 seconds.
Piercing Gaze of Elune: Cooldown: 60 seconds.
Activate to reveal target area for 5 seconds. All heroes revealed will be silenced for 1 second.
LV 7:
Quickening Blessing:Light of Elune increases your primary target's movespeed by 25% for 3 seconds.
Perseverance: Light of Elune increases your primary target's armor by 15 for 3 seconds, reducing all incoming damage by 15%.
Enlightenment:Each attack reduces the remaining cooldown on Light of Elune by 0,5 second. Also reduces the mana cost of Light of Elune by 15.
LV 10: Ultimates Unchanged
LV 13:
Dark Moonlight: Your Hunter's Mark now also reduces your target's movespeed by 30%. Killing a marked target resets its cooldown.
Trueshot Aura: Passively increases nearby allies damage by 15%
Ranger: Increases the width of sentinel by 100%. Increases damage dealt based on the distance traveled, up to a maximum of
250%.
LV 16:
Chastise: Your first attack against an enemy affected by Hunter's Mark deals bonus magic damage (50+4% per level) and stuns for 0.25 second.
Stardust: Your Lunar Flare now has 2 charges.
Dori'thurs Might: Hitting an enemy with Sentinel decreases all you ability cooldowns by 2 seconds and increases your next Sentinel's damage by 20%.
LV 20:
Lunar Shroud: Shadowstalk now gives affected allies extra 10 armor for its duration, reducing all damage taken by 10%.
Tears of Elune: Increases Starfall's radius by 20%. Everytime an enemy uses an ability inside Starfall he will be hit by an extra star.
Divine Star: Cooldown: 20 seconds; 75 Mana.
Sends forth a shooting star that heals all allies and damages all enemies in a line for (162 + 4$ per level). The healing and damage happen twice (the star comes back to Tyrande after reaching a distance about the same as uther's holy radiance).
Moonbolt:Cooldown 16 seconds
Reduces target enemy hero healing taken by 50%
"Perseverance: Light of Elune increases your primary target's armor and spell armor by 10 for 3 seconds."
What you MEANT to say was "Physical armor and spell armor," but that's not necessary, because just plain old armor is both kinds at once.
Also you have her lv 16 talent tier listed as 17 :P
Anywho. Really love your ideas. Tyrande was my first level 10 back in Beta. This looks really promising.
EDIT: I might add that
Trueshot Aura: Passively increases nearby allies damage by 15%
Trueshot Aura typically only affects Auto Attacks, Physical damage, not abilities/spell damage.
QUEST: Healing an injured hero with your Light of Elune increases its potency by 5, up to 150 extra healing (to your target, 75 extra healing to you). If you die you lose all the stacks.
REWARD: Upon completion your Light of Elune will replicate 50% of the healing done to the last hero you targeted with Light of Elune.
In addition to the current reward, it should state that Tyrande can no longer lose stacks.
Overall, nice Talent rework. Provides an Assassin-like Talent build for Tyrande and gives her more powerful Support Talents to be a more viable solo Support.