Anywhere Ulrezaj travels, or on any ground his abilities travel over becomes corrupted for 25 seconds.
Corrupted ground deals 5 damage per second and reveals enemy heroes on it, does half damage to structures.
Does not interrupt channeling.
Active: Ulrezaj channels for 1.25 seconds, then teleports to an area affected by Dark Corruption.
2
Dark Tendrils
Ulrezaj has 3 auto-attacks with a range of 3, using darkness tendrils. They prioritize heroes, but seek out different targets if able (so you want to position so only one enemy is in range if possible.)
Primary Abilities
1
Sundrop
Rather short range, heals the target enemy or ally and afflicts sundrop addiction for 4 seconds.
After 4 seconds allies with sundrop addiction that are near Ulrezaj gain a shield.
After 4 seconds enemies with sundrop addiction that are NOT near Ulrezaj take damage and lose vision like Dehaka’s heroic but only for 1 second.
2
Maelstrom
1.5 second cooldown: Minimal damage, reduces ability power and attack speed of enemy hero hit by it by 5% for 3 seconds, stacking up to 30%.
3
Void Blast
6 second cooldown: Targeted like Ragnaros Q (moves faster though), fires a blast toward the initial location then changes to the new path when it gets there. Silences and damages the first enemy hero hit, but continues along its path doing reduced damage to anything else it hits.
Heroic Abilities
1
Power Overwhelming
R1 Power Overwhelming: Gain 100 armor, decaying at 5 per second and creates a radius of low damage over time that creates corruption.
2
Mass Hallucination
R2 Mass Hallucination: Create 6 clones of Ulrezaj that do a fraction of his damage and leave corruption.
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