Sorry for the lack of credit as inspiration. I mean, there are 22 abilities above. Besides; Almost none of them are direct copies(Supernova.. Is essentially a copy though.). Although, I'd see that as more a 'subtle respect' move, I can undestand how it could be taken differently. Sorry 'bout that(Speaking of, that Ulrezaj concept is amazing! Even have it favorited.). (o_o)\
You didn't really copy any abilities really (and even though you copied Supernova it was already a very generic ability), I just got a little annoyed when I saw names of abilities I'd come up with using the exact same icons I'd used, like in the case of Dying Star and Psionic Projection. Not that I own these icons; just that you'd clearly seen my concept and re-purposed some of my ideas for your own.
In regards to your concept specifically though: a five man hero is an interesting idea. I mean, it's not really feasible but that's not what we're here for. The more interesting the concepts are the better. One of the main issues I see with this is the ability for the team to soak experience. Any ideas on how you'd address that?
Yeah, I suppose that's understandable. I just wanted to have no duplicates names/icons. And now that the concept's published.. I can see that I need to find two new icons. Which makes me a bit sad.
As for soaking; The main address to that issue was Psionic Projection; Although that's not a perfect solution, it was the best I could come up with besides a 10 second cooldown global teleport. Suggestions appreciated! Mainly because I've burnt myself out of ideas for a little while.
Loading Comments...
Load More Comments
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
In regards to your concept specifically though: a five man hero is an interesting idea. I mean, it's not really feasible but that's not what we're here for. The more interesting the concepts are the better. One of the main issues I see with this is the ability for the team to soak experience. Any ideas on how you'd address that?
As for soaking; The main address to that issue was Psionic Projection; Although that's not a perfect solution, it was the best I could come up with besides a 10 second cooldown global teleport. Suggestions appreciated! Mainly because I've burnt myself out of ideas for a little while.