Ulrezaj by nw3t

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Ulrezaj

By: nw3t
Last Updated: Jun 9, 2015
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Ulrezaj

Dark Archon

"As far as we are concerned, killing high-born Templar is an act of righteous justice! Let the rulers of Aiur feel what it's like to be hunted and driven from their homes! Let them suffer as we Dark Templar have suffered at their hands!"

- Ulrezaj to Zeratul while on trial

Ulrezaj is a protoss dark archon formed from seven Dark Templar. He is named after their most powerful personality. He led a group of Dark Templar who still resented their exile from Aiur and demanded that the Khalai refugees be removed from Shakuras or be exterminated.

STATISTICS
HEALTH 100 (+50)
REGEN 2 (+0.2)
MANA 500 (+10)
REGEN 3 (+0.098)
ATK SPEED 1.00 PER SECOND
DAMAGE 45 (+8)

Combat Trait

1
Plasma Shield
Ulrezaj's swirling, chaotic energies are contained within a powerful plasma shield. While he has very few hit points, his shields are robust and regenerate quickly while he is out of combat.

If Ulrezaj has not taken or dealt damage for 10 seconds, he will regenerate shield at a rate of 10% per second until its maximum value. Additional shields are not counted in this and will stack on top of his shield as it regenerates. 

Ulrezaj's shield does not naturally regenerate in combat.

Shield value is 550 (+150)

Primary Abilities

1
Feedback
Ulrezaj amplifies and redirects an enemy's own psionic potential back into them, causing them to take damage.

Deal damage to an enemy equal to their current mana pool.

10s cooldown 
Mana Cost 30
2
Obfuscate
Ulrezaj warps the minds of his opponents, erasing his allies from their perception.

Target single friendly hero. That hero gains stealth after a fade time of 0.5 seconds for a duration of 15 seconds or until the stealth is broken by taking damage or attacking.

Starting immediately after Obfuscate is cast and lasting until the stealth is broken, target takes 50% spell damage. 

Mana cost 65
Cooldown 15s
3
Unstable Phasing
Ulrezaj routes the dark energies of the void through the target enemy or friendly hero. 

For 5 seconds, target hero cannot be attacked, but is slowed by 60% and is vulnerable (25% bonus damage from all sources).

Cooldown 10s
Mana cost 50 

Heroic Abilities

1
Maelstrom
Weaker minds cannot withstand the pressure of Ulrezaj's psionic onslaught.

All enemies within radius 1 of the cast point are stunned for 2 seconds.

Mana Cost 100
45s Cooldown 
2
Mind Control
At great risk to himself, Ulrezaj may focus the entirety of his power upon a group of enemies to sway them to his side.

Cast point radius 3, seeks a target. The enemy hero closest to the cast point will be affected, barring that, the closest enemy boss to the cast point will be affected. If no heroes or bosses are found then all enemy mercenaries and enemy minions will be affected.

A single hero will become an AI controlled by Ulrezaj's team for 4 seconds. The hero will use no abilities, but auto attack his allies and be affected by his allies' AoE abilities. Ulrezaj may use R again to target the hero at a specific enemy.

A single boss will be owned by Ulrezaj's team for 60 seconds. It will act normally and march towards the enemy base.

All mercenaries and minions in the area will be permanently controlled by Ulrezaj's team.

Casting Mind Control will deplete Ulrezaj's shields to 0.

Mana Cost 200
cooldown 60s

Level 1 Talents

 Conjurer's Pursuit

Sight's Betrayal

Obfuscate can now target enemy units. When it does, gain vision as though the enemy were on Ulrezaj's team for the duration of obfuscate. Reduces cooldown of obfuscate by 2 seconds.

Psionic Leech

Feedback gives Ulrezaj mana equal to 20% of the target's remaining mana pool.

Energy Backlash

Feedback does 15% more damage.

Level 4 Talents

Shield Amplification

Allows Ulrezaj to activate his trait in order to begin shield regeneration immediately. Dealing or Taking damage still stops the regeneration. Passively gives 200 (+10 per level) more shield.

Gathering Power

Healing Ward

Protective Shield

Level 7 Talents

Psionic Infusion
Feedback can now be cast on allies to provide them with a mana boost equal to 20% of Ulrezaj's mana pool. Reduces cooldown of feeback by 3 seconds.

Strike from the Shadows
The first instance of attack or basic ability damage a target deals after leaving Obfuscate will be amplified 100%. This buff has a duration of 1 second after leaving stealth.

Embrace of The Void
Increase the duration of Unstable Phasing by 2 seconds. 

Ravages of The Void
Increase the slow of Unstable Phasing to a total of 80% and increase the vulnerability to 35%

Heroic Abilities

Maelstrom
Weaker minds cannot withstand the pressure of Ulrezaj's psionic onslaught.

All enemies within radius 1 of the cast point are stunned for 2 seconds.

Mana Cost 100
45s Cooldown 


Mind Control
At great risk to himself, Ulrezaj may focus the entirety of his power upon a group of enemies to sway them to his side.

Cast point radius 3, seeks a target. The enemy hero closest to the cast point will be affected, barring that, the closest enemy boss to the cast point will be affected. If no heroes or bosses are found then all enemy mercenaries and enemy minions will be affected.

A single hero will become an AI controlled by Ulrezaj's team for 4 seconds. The hero will use no abilities, but auto attack his allies and be affected by his allies' AoE abilities. Ulrezaj may use R again to target the hero at a specific enemy.

A single boss will be owned by Ulrezaj's team for 60 seconds. It will act normally and march towards the enemy base.

All mercenaries and minions in the area will be permanently controlled by Ulrezaj's team.

Casting Mind Control will deplete Ulrezaj's shields to 0.

Mana Cost 200
cooldown 60s

Level 13 Talents

Shrink Ray

Ice Block

Umbral Reinvigoration
Targets under the effect of obfuscate heal for 4% of their max hp per second.


Unseen Steps
Targets under the effect of obfuscate gain 30% move speed.

Level 16 Talents

Feedback Loop
After casting feedback, Ulrezaj may cast feedback again at no mana cost within 3 seconds. 

Psionic Tendrils
Increase the range of all of Ulrezaj's abilities by 2.

Hallucinatory Phantasm
Obfuscation spawns an uncloaked holo clone of the target which deals no damage and lasts until stealth of the target is broken. Reduces stealth fade time to 0.


Shield Transfer
Transfer all of Ulrezaj's shield (and any shields he is temporarily receiving) to target friendly unit. If used on an enemy hero, Ulrezaj steals any shield that hero might have (stoneskin, storm shield, enemy Ulrezaj, etc). 100 mana, 60s cooldown.

Storm Powers

Psionic Vortex
Increase the area of Maelstrom by 2. Apply Feedback (and any talents augmenting feedback) to targets of Maelstrom.


Propaganda
Gain a second charge of Mind Control.

Rewind

Shield Battery
Place down a shield battery which will give all units within range 3 (including the shield battery) a 250 shield. Shield regens at 50/s while within range of the battery. If the battery is destroyed or the targets leave the area, the shield will dissipate. Targets re-entering will have the same shield level as when they left. Duration 6 seconds. Cooldown 80 seconds. Mana cost 150. 

Examples of Play

Overview
It is the job of a support to mitigate your own teams mistakes and to punish enemies for their own. Introducing a support who takes a break from the more traditional healing role in order to more carefully sculpt the battlefield.

Feedback is a decent harassment tool and can be quite deadly against squishy mages - it is your primary offensive ability.

Obfuscate is a defensive ability which can be talented into several roles throughout the game including scouting, damage amplification and healing depending on the needs of the team. You can use it on yourself with 100% uptime if you want to stay cloaked, but it is better to save it for a team mate who might need the damage reduction and the escape.

Unstable Phasing is your crowd control. Unlike similar spells from other games (thinking decrepify from dota) units under the effects of unstable phasing can still attack. This minor change will allow you to use it defensively against auto attack heavy heroes (the butcher, illidan, kerrigan) while still being able to use it offensively combined with your own nukes and the followup nukes of your team. 

Both of your ults have their place:
Mind Control allows you to have a much stronger lane presence, flipping entire pushes on their heads. 

Maelstrom is a decent teamfight alternative to mind control. It's ease of use (instant cast time) should allow you to hit it more often than trickier, longer lasting stuns (mosh pit, devouring maw). It is most easily compared to divine storm, but has a shorter radius to make up for the ranged presence. 

Early
Probably best used roaming between lanes or staying near a squish hero for extra protection from ganks.

Use obfuscate to curl around enemy positions and feedback to harass. Disengage often to allow your shield to recharge and perhaps switch lanes to find a better target. Use unstable phasing to secure kills with your feedback and to punish out of position heroes. 

Midgame

Set up good team fights for your team - call a target, phase it and allow your team to wail on it with spell damage. Maelstrom 3 frontline heroes and jump on the back line with an obfuscated assassin. 

Depending on your build at this point, you might be able to feed back for over 200% of a heroe's mana pool using Energy Backlash, Gathering Power and Strike from the shadows, combined with your unstable phasing and feedback, allowing you to fullfill a similar role to nova by picking single squishy heroes out before a fight starts.

If you went utility you can use Sight's Betrayal to scout which merc camps the enemy team are going for and coordinate ganks accordingly.

Finally, you could go protective shield and psionic infusion in order to shore up your teams defenses and keep them strong in skirmishes, similar to a malfurion. 

If you took possession, don't forget to ult a creep wave before heading to an objective, the extra push will make sure the enemy pays for ignoring you.

Late
If you choose rewind you are capable of scary damage on your feedback. The combination of shield transfer and shield battery allow you to create a durable backline for your team and transfer your unnecessary shields up to the front where they are needed. 

Alternately, aggressively position the battery and force enemies to make a choice between killing it or focusing your team mates.

If you have two charges of posession, the enemy illidan will be your best asset for 8 seconds straight, turning teamfights around. 

Maelstrom with Psionic Vortex is a potent nuke and stun if you land it coming out of Strike from the Shadows. It is especially good for counter initiation as you can trap an entire team out of position (albeit for a shorter duration than a mosh pit or other similar skill)

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nw3t | June 9, 2015 12:48am
I'm afraid that his laning presence might be a bit too weak.

I like the fact that he can pop in and out of lane like muradin, but the only thing he will be doing is auto attacking minions and using feedback on heroes. He doesn't have any wave clear.

I think I may have built a support nova...

EDIT: Also it appears that whenever I resize an icon to 30x30 I get a large raynor's passive icon. what gives?
1
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nw3t | June 7, 2015 10:27pm
feedback appreciated.
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