Ultimaton by Blorgorize

1 Votes
Rating Pending

Ultimaton

By: Blorgorize
Last Updated: Jul 30, 2017
Quick Share

Ultimaton

Elder Ultralisk

Difficulty:
Easy(?)

General Concept: (Subject to change)
Ultimaton is a living battering ram for its team, able to hoist hapless enemies about while laying siege to their structures due to its sheer tenacity and colossal size. Its titanic figure allows it to simply step over smaller creatures, effectively ignoring unit collision, and takes several seconds to even register pain due to it being a massive meat shield.

Move Kerrigan, get out the way! Get out the way Kerrigan, get out the way!!!

Level “0” Stats: (Numbers are merely placeholders until properly tested)
Health: 2738 (+4% Per Level)
Health Regen: 5.703 (+4% Per Level)
Edge: 5 (+0 Per Level)
Edge Regen: Successful Basic Abilities Generate 1 Each (+0 Per Level)
Attack Damage: 138 (+4% Per Level)
Attack Speed: 0.77s
Attack Range: 3y

Combat Trait

1
[D] Deadened Nerves
(Edge): Ultimaton stores 1 Edge each time its Basic Abilities hit at least 1 valid target, storing up to 5 at a time. If Ultimaton hasn’t dealt or taken damage in the last 5s, it begins losing its Edge at a rate of 1 per 1s.

When Ultimaton has 5 Edge stored at once it transforms into Keen Edge, empowering its next Basic Ability with bonus effects while ignoring and not triggering the cooldown. Keen Edge does not decay, but is consumed on use.

(Passive): Ultimaton ignores unit collision and stores 25% of the damage it would take directly to its normal Health as Grey Health or 40% while its normal Health Percentage is below 40%.

Grey Health does not increase Ultimaton’s effective Health, and if all of its stored Health is Grey Health, it is slain. Grey Health rapidly decays if Ultimaton has not dealt or taken damage in the last 5s, and does not decay while Keen Edge is stored.

Primary Abilities

1
[Q] Kaiser Blades
Cooldown: 6s
Recharge Cooldown: 6s~

(Passive): Whenever Ultimaton is directly attacked within 3y it performs a counter attack that deals (90 + 4% Per Level) Spell damage to all enemies within 3.5y. This effect recharges every 6s, and recharges 20% faster for every 1 stored Edge or 200% while Keen Edge is stored and for up to 3s after consuming Keen Edge, based on how quickly it was consumed.

Damage dealt by Kaiser Blades' passive can generate Edge.

(Active): Ultimaton performs a wide sweep with its blades, dealing (120 + 4% Per Level) Spell damage to all enemies within 3.5y as they are pushed to Kaiser Blades’ edges.

(Edge Bonus): Each enemy struck by Kaiser Blades’ active converts up to (2% of Ultimaton’s Maximum Health) worth of Grey Health back into normal Health, converting 100% more Grey Health against Mercenaries, Heroes, and Structures, up to (20% of Ultimaton’s Maximum Health).
2
[W] Impaling Talon
Cast Range: 4.5y
Cooldown: 12s

(Active): Ultimaton pins the target enemy non-Boss Mercenary or Hero to one of its talons for up to 4s, instantly dealing (120 + 4% Per Level) Spell damage. If Ultimaton stores (8% of Ultimaton’s Maximum Health) worth of Grey Health while an enemy is pinned, they are immediately unpinned.

Ultimaton can have up to 2 victims pinned at a time.

(Edge Bonus): Ultimaton siphon’s the victim’s essence, converting up to (40% of Ultimaton’s Maximum Health) worth of Grey Health back into normal Health over Impaling Talon’s duration as the victim Spell damage equal to 100% of the healing done. This siphon is applied more quickly initially and slows down over the duration.

Pin:
• Classified as a hard disable.
• The victim is rooted to the point of origin and is unable to cast movement-based abilities as they are carried with the point of origin when it moves. If the point of origin is an attackable unit, it is also untargetable to the victim.
• Only Pin’s untargetable effect can be cleansed.
3
[E] Living Disaster
Cooldown: 16s

(First Cast): Ultimaton breaks into a stampede for up to 5s or until recast, immediately gaining 2 Momentum and prevents the stacks from being lost in combat.

(Second Cast): Ultimaton drags all enemies beneath it to it forefront as it heaves itself and all enemies in front of it up to 1y forward per Momentum stored or until colliding with terrain, dealing (180 + 4% Per Level) Spell damage on impact.

If Living Disaster's second cast is not manually activated, it is automatically activated after 5s.

(Edge Bonus): Living Disaster’s first cast converts up to (50% of Ultimaton’s Maximum Health) worth of Grey Health into a shield that mitigates an equal amount of incoming damage for up to 5s or until the second cast is activated, consuming the shield to deal Spell damage to all victims equal to 100% of the consumed amount, split evenly.

Heroic Abilities

1
[R-1] Chitinous Plating
Requires Tier 4 Talent: Chitinous Plating
Cooldown: 40s

(Active): Ultimaton hardens its carapace for 4s in preparation for incoming attacks. Enemy Heroes and Structures that strike it during this time shatter their weapons, dealing 40% reduced damage, or 100% vs Minions and non-Boss Mercenaries for 4s.

During Chitinous Plating, Ultimaton stores 1 Edge for each direct enemy Ability or Structure attack it is hit by.

Chitinous Plating does not debuff Bosses or the Core.
2
[R-2] Toxic Blast
Requires Tier 4 Talent: Toxic Blast
Cost: All Stored Edge
Cooldown: 120s

(First Cast): Ultimaton begins discharging venomous spores over 3s, preventing it from performing any other action but slowly pulls in all enemies within 7.5y at a rate of 2y per 1s. Toxic Blast is automatically recast after the channel is complete or immediately when Ultimaton is displaced, stunned or silenced.

Toxic Blast channels 10% faster for every 1 Edge consumed by the Heroic, and if Toxic Blast consumes Keen Edge, Ultimaton is also unstoppable.

(Second Cast): Ultimaton lets loose an earth-shattering roar, causing the spores to explode for (156 + 4% Per Level) Spell damage and launches all enemies within 7.5y airborne for 0.3s. For every 0.5s that Toxic Blast was channeled, increases its damage done and disable duration by 100%.

Airborne:
• A sub-genre of the Displacement disable.
• Classified as a hard disable.
• The victim is stunned and rendered untargetable for the duration.
• Cannot be cleansed.

Special Mount

1
[Z] Audacious Advance
Recharge Cooldown: 3s

(Passive): When out of combat for 3s, Ultimaton immediately stores 1 Momentum stack and 1 Momentum per 1s, up to 5, increasing its Movement Speed by 8% per stack.

Upon entering combat, all Momentum is immediately lost.

Talent Tree

Tier 1
[D] Magnathar Strain
Every (1% of Ultimaton

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved