Level 1
Death's Vigil
Increase Basic Attack range by
0.5.
!Quest: Stay at
3 or more stacks of Chaos Reigns.
!Reward: After a total of
50 seconds, reduce the cooldown of Chaos Reigns by
3 seconds.
!Reward: After a total of
100 seconds, increase Basic Attack range by
0.5 and reduce the cooldown of Chaos Reigns by an additional
3 seconds.
No Resistance
If Devastation's
1st charge hits no Heroes, the
2nd charge costs no Mana and deals
50% more damage, increased to
100% against non-Heroes.
Seething Assault
Increase Raining Death's radius by
30%, and reduce Basic Ability cooldowns by
1 second per Hero hit as a secondary target.
Level 4
Consuming Flames
Blazing Leap heals for
15% of the damage dealt. This healing is tripled against enemy Heroes.
Angelic Resolve
Increase Armor by
30 while channeling Blazing Leap and for
1 second afterwards. Increase the radius and maximum range of Blazing Leap by
30%.
Thick Smoke
Reduce the time Blazing Leap needs to be channeled for its maximum effect by
0.6 seconds. Landing with Blazing Leap grants
60 Spell Armor against the next
3 sources of Spell Damage.
Level 7
Evil Intent
Devastation's
2nd charge marks enemy Heroes for
4 seconds. Hitting a marked Hero with a Basic Attack or Raining Death consumes the mark, dealing
50 damage and granting
1 stack of Chaos Reigns.
Chaos Rains
While at
3 or more stacks of Chaos Reigns, gain
15% Attack Speed and Movement Speed and increase the bonus damage of Raining Death to
90%.
Agonizing Burns
Blazing Leap deals
25% more damage to Heroes affected by Raining Death, and its cooldown is reduced by
0.4 seconds when it hits them with its burn effect. Blazing Leap's burn effect persists for
1.5 seconds after landing.
Notes:
- The persistent burn damage also scales with the time spent channeling.
Level 13
Inner Fire
Chaos Reigns increases Health regeneration by
250% per stack.
Heavy Shot
Devastation Slows all enemy Heroes hit by
35% for
2 seconds and its size is increased by
25%.
Blaze of Glory
When Urzael drops below
50% Health, the cooldown of Blazing Leap is instantly reset, and its next use benefits from all level
4 talents.
This effect has a
20 second cooldown.
Level 16
Annihilation
Devastation gains an additional charge, and its damage is increased by
4% per stack of Chaos Reigns. Additionally, increase the maximum stacks of Chaos Reigns by
1.
3rd charge: Channel for up to
1.5 seconds, dealing
100 damage to enemies in a narrowing cone when the channeling ends. Damage and range are increased by up to
150% based on the time spent channeling.
Cast time (channel): 1.5 seconds
Area of effect: Circle
Radius: 5.0
Arc (start): 45 degrees
Arc (end): 18 degrees
Missile speed: 30
Pain and Turmoil
Raining Death deals
2% of the target's maximum Health over its duration, and it can stack up to
3 times. While at
3 or more stacks of Chaos Reigns, Basic Attacks affected by Raining Death apply
2 stacks of Raining Death.
Trial by Fire
Increase Blazing Leap's Slow duration by
2.5 seconds. Increase all damage by
12% per enemy Hero affected by Blazing Leap.
Level 20
Burning Embers
The first piece of terrain burned by each use of Wake of Ashes becomes permanently pathable and deals
70 damage per second to enemies that move through it.
Notes:
- The affected terrain is functionally removed, allowing all units to move and see through it.
Nightmare Fuel
Predatory Flames deals up to
100% more damage to closer enemies, and its cooldown is reduced by
1 second every time it damages an enemy Hero.
Searing Anger
For every Devastation charge remaining, Urzael gains
7 Spell Power and Devastation's cooldown recharges
30% faster.
Primed and Ready
Raining Death gains
1 additional charge, and it makes the next Basic Attack instant.
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