Urzael by MrBr0s

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Urzael

By: MrBr0s
Last Updated: Jan 9, 2022
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Urzael

Harbinger of Death

An oppressive Ranged Assassin that thrives when spreading his attacks to multiple Heroes.

Health: 1875
Mana: 500
Attack Damage: 140
Attack Speed: 0.77
Attack Range: 4.5

Combat Trait

1
Chaos Reigns (D)
Trait
Cooldown: 22 seconds


Basic Attacks against enemy Heroes increase Basic Attack damage by 15% for 4 seconds, stacking up to 5 times. This bonus is reset when the same Hero is attacked within a chain.

Activate to retain the current amount of stacks for 6 seconds regardless of target. All stacks are lost when this effect ends.

Cast time: Instant

Notes:
- The damage bonus is set to 1 stack when reset by attacking the same Hero within a chain.
- Activating the trait also prevents Urzael from gaining additional stacks for its duration.

Primary Abilities

1
Devastation (Q)
Mana: 35
Cooldown: 9 seconds


Unleash an infernal blast, consuming 1 charge, with effects depending on the charge consumed. Devastation stores up to 2 charges, and all charges are returned at once.

Notes:
- Devastation works in a way similar to Chen's Keg Smash/Breath of Fire.
- The "combo" is always reset when the cooldown finishes.
- There is a 1-second cooldown between charges.


1st charge: Deal 140 damage to enemies in a cone and knock them back.

Cast time: 0.0625 seconds
Area of effect: Circle
Radius: 5.0
Arc: 60 degrees
Missile speed: 30


2nd charge: Deal 160 damage in the target area after 0.5 seconds. The enemy closest to the center takes 75% more damage.

Cast time: 0.0625 seconds
Range: 7.5
Area of effect: Circle
Radius: 1.75
Missile speed: 15
2
Raining Death (W)
Mana: 25
Cooldown: 7 seconds


Urzael's next Basic Attack gains 60% increased range and deals an additional 60% damage over 4 seconds to the target and all nearby Heroes. Raining Death can stack up to 2 times on each target and stores up to 2 charges.

Cast time: Instant
Radius: 2.5


Notes:
- Raining Death applies a damage-over-time effect on the target and nearby enemy Heroes.
- The total damage is equal to 50% of Urzael's Attack Damage at the time of application.
- The damage is increased for every stack.
- The effect's duration is refreshed when reapplied.
- The cooldown starts when the affected Basic Attack is used.
3
Blazing Leap (E)
Mana: 60
Cooldown: 14 seconds


Channel for up to 2 seconds, burning nearby enemies and dealing 32 damage every 0.25 seconds. When the channel ends, Slow nearby enemies by 25% for 2.5 seconds and jump in the target direction, dealing 128 damage in the area upon landing. Damage against Heroes and jump distance are increased by up to 100% based on the time spent channeling.

Cast time (channel): 2.0 seconds
Area of effect: Circle
Range: 3.5
Radius (channel): 3.5
Radius (landing): 2.25
Missile speed: 16


Notes:
- The damage bonus is applied to both the initial damage over time and the landing. Consenquently, the former increases gradually.
- The range of the jump cannot be changed manually; it depends on the time spent channeling.

Heroic Abilities

1
Wake of Ashes (R)
Mana: 100
Cooldown: 100 seconds


Urzael unleashes an incendiary blast around him after 1 second, dealing 175 damage and setting terrain on fire. The fire spreads throughout all affected terrain and deals 35 damage every 0.25 seconds to nearby enemies for 5 seconds.

Cast time: 1 second
Area of effect: Circle
Radius (blast): 4.0
Radius (fire): 2.0
Fire spreading speed: 6
2
Predatory Flames (R)
Mana: 60
Cooldown: 50 seconds


Channel to lob a stream of liquid fire that follows your mouse cursor for 2.5 seconds, dealing 54 damage every 0.25 seconds to enemies in the area or 36 damage every 0.25 seconds to enemies caught in its trajectory. Enemy Heroes hit lose 1 Armor for 4 seconds, stacking up to 10 times.

Cast time (channel): 0.0625 + 2.5 seconds
Range: 8.0
Area of effect: Circle
Radius: 1.625
Missile speed: 15

Talents


Level 1


Death's Vigil


Increase Basic Attack range by 0.5.

!Quest: Stay at 3 or more stacks of Chaos Reigns.

!Reward: After a total of 50 seconds, reduce the cooldown of Chaos Reigns by 3 seconds.

!Reward: After a total of 100 seconds, increase Basic Attack range by 0.5 and reduce the cooldown of Chaos Reigns by an additional 3 seconds.

No Resistance


If Devastation's 1st charge hits no Heroes, the 2nd charge costs no Mana and deals 50% more damage, increased to 100% against non-Heroes.

Seething Assault


Increase Raining Death's radius by 30%, and reduce Basic Ability cooldowns by 1 second per Hero hit as a secondary target.


Level 4


Consuming Flames


Blazing Leap heals for 15% of the damage dealt. This healing is tripled against enemy Heroes.

Angelic Resolve


Increase Armor by 30 while channeling Blazing Leap and for 1 second afterwards. Increase the radius and maximum range of Blazing Leap by 30%.

Thick Smoke


Reduce the time Blazing Leap needs to be channeled for its maximum effect by 0.6 seconds. Landing with Blazing Leap grants 60 Spell Armor against the next 3 sources of Spell Damage.


Level 7


Evil Intent


Devastation's 2nd charge marks enemy Heroes for 4 seconds. Hitting a marked Hero with a Basic Attack or Raining Death consumes the mark, dealing 50 damage and granting 1 stack of Chaos Reigns.

Chaos Rains


While at 3 or more stacks of Chaos Reigns, gain 15% Attack Speed and Movement Speed and increase the bonus damage of Raining Death to 90%.

Agonizing Burns


Blazing Leap deals 25% more damage to Heroes affected by Raining Death, and its cooldown is reduced by 0.4 seconds when it hits them with its burn effect. Blazing Leap's burn effect persists for 1.5 seconds after landing.

Notes:
- The persistent burn damage also scales with the time spent channeling.



Level 13


Inner Fire


Chaos Reigns increases Health regeneration by 250% per stack.

Heavy Shot


Devastation Slows all enemy Heroes hit by 35% for 2 seconds and its size is increased by 25%.

Blaze of Glory


When Urzael drops below 50% Health, the cooldown of Blazing Leap is instantly reset, and its next use benefits from all level 4 talents.

This effect has a 20 second cooldown.


Level 16


Annihilation


Devastation gains an additional charge, and its damage is increased by 4% per stack of Chaos Reigns. Additionally, increase the maximum stacks of Chaos Reigns by 1.

3rd charge: Channel for up to 1.5 seconds, dealing 100 damage to enemies in a narrowing cone when the channeling ends. Damage and range are increased by up to 150% based on the time spent channeling.

Cast time (channel): 1.5 seconds
Area of effect: Circle
Radius: 5.0
Arc (start): 45 degrees
Arc (end): 18 degrees
Missile speed: 30


Pain and Turmoil


Raining Death deals 2% of the target's maximum Health over its duration, and it can stack up to 3 times. While at 3 or more stacks of Chaos Reigns, Basic Attacks affected by Raining Death apply 2 stacks of Raining Death.

Trial by Fire


Increase Blazing Leap's Slow duration by 2.5 seconds. Increase all damage by 12% per enemy Hero affected by Blazing Leap.


Level 20


Burning Embers


The first piece of terrain burned by each use of Wake of Ashes becomes permanently pathable and deals 70 damage per second to enemies that move through it.

Notes:
- The affected terrain is functionally removed, allowing all units to move and see through it.


Nightmare Fuel


Predatory Flames deals up to 100% more damage to closer enemies, and its cooldown is reduced by 1 second every time it damages an enemy Hero.

Searing Anger


For every Devastation charge remaining, Urzael gains 7 Spell Power and Devastation's cooldown recharges 30% faster.

Primed and Ready


Raining Death gains 1 additional charge, and it makes the next Basic Attack instant.

Changelog

1.2 (01/09/2022)


ABILITIES

Devastation (Q):
1st charge arc increased from 45 to 60 degrees.
Adjusted functionality: On the 2nd charge, the enemy closest to the center takes 75% more damage.

Raining Death (W):
Mana cost increased from 20 to 25.
Damage bonus increased from 50% to 60%.

Wake of Ashes (R):
Initial damage increased from 120 to 175.

Predatory Flames (R):
Full damage reduced from 60 to 54.
Partial damage reduced from 40 to 36.
Additional functionality: Enemy Heroes hit lose 1 Armor for 4 seconds, stacking up to 10 times.

TALENTS

Chaos Rains (lvl 7):
Raining Death damage while active increased from 75% to 90%.

Searing Anger (lvl 20):
Spell Power bonus increased from 5 to 7.

1.1 (12/10/2021)


ABILITIES

Chaos Reigns (D):
Additional functionality: When activated, all stacks are lost when the effect ends.

Devastation (Q):
Now has a 1-second cooldown between charges.

Raining Death (W):
Specified the radius in the properties section.

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