Level 1:
Hammer of the Lightbringer: Uther gains mana when he autoattacks.
Conjuror's pursuit: Gather health globes to increase mana regeneration
Blessing of wisdom: Blessing of Kings also restores a small amount of mana with each autoattack.
Block: Stores up to 2 charges of 75% reduction. Same as other heroes.
Level 4:
Sanctuary: Deals a small amount of fixed damage to anyone who attacks the lessing of Kings target.
Fist of Justice: Autoattack reduce the hammer of justice cooldown by 1 second.
Ardent Defender: Quest: For each hit uther takes from an enemy ability, increase his health regeneration by a small amount. Reward: After 40 hits, Every 60 seconds, when Uther would take fatal damage, get reduced to 5% health instead, with a 2 second shield of 10% max health.
Divine Vision: Reveal an area and expose stealthed enemies for a few seconds. Long cooldown.
Level 7:
Cleanse: Remove negative effects from the target.
Seal of Light; Autoattacks heal Uther.
Eternal Devotion: Same as Uther's regular trait.
Protective Blessing: Every 30 seconds, the next ability used agsinst the blessing of kings target deals 50% less damage.
level 10;
Divine shield: See above
Divine Storm; See above.
Righteous fury: See above.
level 13:
Bubble hearth: Uther becomes invulnerable when he uses hearthstone.
Knight's Charger: Uther does not dismount when taking damage, can mount while taking damage.
Lay on Hands: Uther drops to 5% max health, heals ally to full. 60 second cooldown, Uther must be above 80% health to use.
Seal of Justice: Every 30 seconds, attacks against stunned targets stun for an additional .5 seconds. stores up to 2 charges.
Level 17:
Divine Protection: 60 second cooldown. Makes Uther invulnerable, but Uther cannot use abilities.
Greater Blessing: Applies Blessing of Kings effects to the entire team for 15 seconds. 60 second cooldown.
Avenger: If an allied hero dies near Uther, all cooldowns are reset, and the next cooldown for all abilities is set to 0.
Dizziness: Any abilities that stun also slow movement by 20% for 3 seconds after.
Level 20:
Divine Savior: When it expires, Divine shield heals the target to 50% hp, or for a fixed value, whichever is greater.
Divine Hurricane: Divine Storm radius increased by 50% and cooldown by 20 seconds.
Righteous Defense: Passive: attacks forced to uther are reduced by 50%. Active: Increases duration to 5 seconds, reduction to 75%.
Storm Shield: Same as other heroes.
Redemption: When uther dies, come back to life with 50% health and mana, and cooldowns activated. Can only occur once every 180 seconds.
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