Notes:
In this tier the player should choose from 3 talents designed to boost their stamina.
Choosing different talents may translate into different play styles.
Divine Plea
New
Cooldown: 60s.
Activate to grant Uther 20% of his Maximum Mana over 5 seconds.
Quest: Gathering Regeneration Globes reduces the Divine Plea cooldown by 1 second, up to 30 seconds.
Reward: After gathering 15 Globes, causes Holy Light usage to heal nearby damaged allied Heroes for 20% of the healed amount. This additional heal can not affect Uther.
Reward: After gathering 30 Globes, causes Holy Light usage to heal nearby damaged allied Heroes for 40% of the healed amount. This additional heal can not affect Uther.
Notes:
This talent is your Globe Talent. Instead of giving a passive Mana Regeneration, I opt to give Uther an energy bank to be used when a portion of his Mana is depleted.
The reward is intended to make Uther more a Team healer at later stages of the game.
Hammer of the Lightbringer
New
Basic Attacks reduce cooldown of Hammer of Justice by 0.5 second and restore 10
(up from 8) Mana pet hit.
Quest: Attacking enemy Heroes reduce cooldown of Hammer of Justice by 1 second and restore 20 Mana pet hit.
Reward: After attacking Heroes 20 times, Hammer of Justice Range is increased by 1.
Reward: After using Hammer of Justice 30 times, Hammer of Justice damage is increased by 20%.
Notes:
This talent is your gank one. The idea here is being aggressive early game rewards you in the late game.
At level 20, his Hammer of Justice would be hitting for 300, which is very strong as is, but still weaker than a well stacked Storm Bolt (that would hit for 400 at ~30 stacks).
I combined Fist of Justice with Hammer of the Lightbringer here.
Boundless Conviction
New
Increases the width and length of Holy Radiance by 40% and its damage by 75% to non-Heroes.
Quest: Hitting enemies and allies with Holy Radiance restore 5 mana, up to 50.
Reward: After hitting 90 enemies and allies, increases your Mana Regeneration by 1.5 per second.
Reward: After hitting 180 enemies and allies, increases your Mana Regeneration by an additional 1.5 per second.
Notes:
This talent is your wave clear. Using Holy Radiance as a Wave clear should be very effective.
At level 1, Holy Radiance would be hitting for 290 to minions (614 @lvl20). Its strength lies in its capability to be a free-cost wave clear. Holy Radiance also counts as a counter wave clear, since it heals your minions.
Rewarding mana reg. is intended as a late game reward to be achieved at 7mins and 14mins.
I know. This is one of the reasons to have two options for both talent tiers. If we choose to go with the Mercy, then I suggest not include the Sacrifice and vice-versa. I'll edit the text to make it more coherent.
In addition, BoS and Thorns aura are adding some new mechanics to the game. Thorns might be too OP. Only testing would tell.