TIER 1
Productive Metabolism -
Q
Quest - hit
10 heros with
Acid Spine.
Reward: Acid Spine has
2 stacks, cooldown reduced by
40%.
Quest - hit
30 heros with
Acid Spine.
Reward: Acid Spine has
3 stacks. Acid Spine can
stack it's effect twice on the same target.
Boiling Blood -
E
Auto Attacks increase the duration of
Frenzy for
0.2 second and attack speed by
0,6% (up to
6 seconds and AS bonus of
45%).
Reactive Frenzy -
D
Upon
activating healing during combat, you also
activate untalented Frenzy. It cannot activate during actual
Frenzy, but will
increase duration of it with the untalented form.
TIER 4
Enhanced Spines -
Q
Increase range of Acid Spines by
30%.
Serrated Spines -
E
Quest - Hit Heroes
400 times during
Frenzy.
Reward: Each
20 hits reward you with bonus
1 Attack Damage during
Frenzy (
up to 20).
Perfect Camouflage -
W
Vaevictis is
invisible during the burrow if
wasn't visible by enemy
Additionaly
burrowing in the bush gives
indetectable.
TIER 7
Leeching Spines -
Passive
Basic auto attacks leech
1% of target's maximum damage and
heals the half of it's amount.
Enhanced Fortitude -
E
Vaevictis
regenerates 3HP/s for
every stack of Reactive Carapace gained during Frenzy (E) (effect
lasts during combat and then
3 seconds after).
Venom Gland -
Additional ability
Being hit with attack mitigates all the damage and makes you emit an Venom Nova. Venom Nova cause
your enemies to
receive massive damage over time, slows attack speed and reduces healing received by 50% over
5 seconds.
TIER 13
- Burrow Ambush exclusive talents
Abduct
After burrowing you can
create additional burrow location at some range.
Targeting an enemy over your burrow causes you to
abduct them and emerge on the additional burrow.
Tunnel System -
Additional ability 2
Gain ability to make an passable structure called Den. During
Burrow Ambush you are able to
teleport to Den on a certain distance (quarter lenght between fountains on standard maps).
You can have only one Den. Den can be destroyed with 3 auto attacks.
Ambush Pack
If
you burrow, an
ally hero can hide within it after 1 second of channel.
TIER 16
Volatile Acid -
Q
Hitting a building with
Acid Spine causes it to
receive bonus 50% damage from Vaevictis attacks and spread it to attached buildings (walls and gates to towers, f.e.).
Wurm Ovipositor (Mutalisk Glaive Wurm hatching organ) -
E
Every 4th attack,
Vaevictis projects glaive wurm, that deals full damage to main target, half damage to nearby target and quarter to third target.
Perfect Ambush -
W
Burrowing out of enemy vision grants
invisibility.
Additionally
burrowing in the bush makes you
indetective (invisible even for detectors.)
TIER 20
Toxin Barrage -
R1
Grooved Spines additionally
apply a stack of Toxin to main target and Toxic Spout to targets in a cone, slowing them by respectively
10% and 5% up to 40% and 20% (4 stacks of each). They're stackable, but cannot exceed over 40% slow.
Primal Predator -
R2
Ferocious lasts 50% longer.
Additionaly
basic abilities get replaced with meele untalented counterparts:
Q -
Acid Swipe - cone shaped slash which lowers protection by
25% and slows for the same amount over 3 seconds.
W -
Burrow Charge - charge a short distance.
E -
Frenzy - gives benefits for the whole duration of
Ferocious.
Adrenal Reconstitution -
E
Hitting enemy heros while under Frenzy effect
gives you stack of Adrenal Reconstitution (up to 30).
Upon dying, you
respawn faster for the amount of stacks you collected. Stacks decay at the rate of 0,5/s when you're off Frenzy.
Burrowing Lurker -
Additional ability 3
Call down a drop pod with one Lurker at target location. Lurker burrows in the ground and simulates Vaevictis burrow.
If
targeted by enemy or if it sees enemy nearby,
Lurker attacks back until it's killed or left alone. Lurker also has decent waveclear.
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