Vaevictis by Kindless

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Vaevictis

By: Kindless
Last Updated: Mar 7, 2017
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Vaevictis

The Great Hunter Killer

Hunter Killers, the most infamous strain of already fearsome Hydralisks, are the most elite troops in Zerg Swarm. Formerly an exclusive strain of Tiamath Brood under Daggoth, Hunter Killers were assigned for the most crucial tasks to prolong the future of the Swarm, like guarding the Chrysalis of Sarah Kerrigan, the future Queen of Blades. Vaevictis was one of most fearsome representatives who accompanied Kerrigan in her road to succession.

Vaevictis joins the Nexus as a ranged assasin hero, who combines mediocre defense capabilities with massive single target damage.

TL;DR Legend:
LIGHT BLUE - Occurence
RED - Effect
YELLOW - Duration
GREY - Cooldown
PINK - Ability/Hot Key
GOLD - Quest/Reward
PURPLE - Talent/Passive name

Combat Trait

1
Reactive Carapace

For each second Vaevictis stays in combat with enemy heros (deals or receives damage) he gains a stack of Reactive Carapace (up to 10), giving him 2% of attack protections and 1% of ability protection for each stack. If he stays out of combat he heals for 6% of his max health over 15 seconds.
If during combat his life drops below 30%, he activates healing effect much faster, healing him for 3% health per stack over 4 seconds (30s Out-of-Combat CD)

Primary Abilities

1
Acid Spine

8-10s CD
Vaevictis shoots an acid covered spine in a target direction, damaging target over time and increasing damage received by 25% over 3 seconds.

2
Burrow Ambush

~20s CD
After brief delay of 1.5 seconds Vaevictis burrows himself into the ground and can stay there for long time. He can emerge from the ground, knocking up target and dealing damage to it. Burrowing can be canceled by any movement impairment ability or silence.

3
Frenzy

10-15s CD
Vaevictis receives a 30% bonus attack speed and immunity to slows for 4 seconds. Additionally meele attacks get cleave effect for the duration.

Secondary Abilities

1
Venom Gland (T7)

60s Out-of-Combat CD
Being hit with attack mitigates all the damage and makes you emit an Venom Nova. Enemies hit by Venom Nova receive massive damage over time, have their attack speed slowed and reduced healing received by 50% over 5 seconds.

2
Spawn Hydralisk Den (T13)

30(?)s CD
Gain ability to make an passable structure called Den. During Burrow you are able to teleport to Den on a certain distance (quarter lenght between fountains on standard maps). You can have only one Den. Den can be destroyed with 3 auto attacks.

3
Lurker Drop Pod (T20)

60s CD
Call down a drop pod with one Lurker at target location. Lurker burrows in the ground and simulates Vaevictis burrow. Lurker attacks enemies on sight (short range) or when attacked until it's killed or left alone. Lurker also has decent waveclear.

Heroic Abilities

1
Grooved Spines

When activated Vaevictis enhances his spines to break upon hitting target, dealing bonus 20% damage and an additional 40% damage to the targets in quite narrow (35 degrees) cone shape behind. (Approx. 100-120 second CD)

2
Ferocious Leap

Vaevictis leaps in target direction, supressing and clawing the first enemy hero he hits for 2,5 seconds while healing himself for a duration. He remains Ferocious for 10 seconds, forced to meele combat with additional bonuses of 20% attack speed, double protections from his trait, active Muscular Augments during combat and healing for 25% of attack damage dealt. (Approx. 30-60 second CD)

Special Mount

1
Muscular Augment

Vaevictis doesn't have ability to mount, but instead he have 25% bonus Out-of-Combat movement speed.
Effect resets after being Out of Combat for 4 seconds.

Characteristic stats; Pros and Cons

SPECIAL FEATURES:

    - capable meele attack, which sacrifices some of his attack speed for increased attack damage (DPS stays intact),
    - fast AS, mediocre AD (similar to Valla),
    - "slow step" type of movement (similar to Lunara),
    - versatility of playstyles depending on builds.

PROS:

    - strong ranged attack carry,
    - slightly durable during prolonged fights,
    - team-cleaning capabilities of Grooved Spines (R1) if played properly.
    - single target supress on Ferocious Leap (R2) and durable and sticky meele attacker during Ferocious.

CONS:

    - worse range than similar type of carries,
    - vulnerable to burst if caught out of combat (squishy without his Reactive Carapace stacks),
    - versatile roles, mastery of one (ranged),
    - weak to mediocre pusher, highly dependant on his Frenzy meele cleave.

Talents

TIER 1



Productive Metabolism - Q
Quest - hit 10 heros with Acid Spine. Reward: Acid Spine has 2 stacks, cooldown reduced by 40%.
Quest - hit 30 heros with Acid Spine. Reward: Acid Spine has 3 stacks. Acid Spine can stack it's effect twice on the same target.

Boiling Blood - E
Auto Attacks increase the duration of Frenzy for 0.2 second and attack speed by 0,6% (up to 6 seconds and AS bonus of 45%).

Reactive Frenzy - D
Upon activating healing during combat, you also activate untalented Frenzy. It cannot activate during actual Frenzy, but will increase duration of it with the untalented form.

TIER 4



Enhanced Spines - Q
Increase range of Acid Spines by 30%.

Serrated Spines - E
Quest - Hit Heroes 400 times during Frenzy. Reward: Each 20 hits reward you with bonus 1 Attack Damage during Frenzy (up to 20).

Perfect Camouflage - W
Vaevictis is invisible during the burrow if wasn't visible by enemy
Additionaly burrowing in the bush gives indetectable.

TIER 7



Leeching Spines - Passive
Basic auto attacks leech 1% of target's maximum damage and heals the half of it's amount.

Enhanced Fortitude - E
Vaevictis regenerates 3HP/s for every stack of Reactive Carapace gained during Frenzy (E) (effect lasts during combat and then 3 seconds after).

Venom Gland - Additional ability
Being hit with attack mitigates all the damage and makes you emit an Venom Nova. Venom Nova cause your enemies to receive massive damage over time, slows attack speed and reduces healing received by 50% over 5 seconds.

TIER 13

- Burrow Ambush exclusive talents

Abduct
After burrowing you can create additional burrow location at some range.
Targeting an enemy over your burrow causes you to abduct them and emerge on the additional burrow.

Tunnel System - Additional ability 2
Gain ability to make an passable structure called Den. During Burrow Ambush you are able to teleport to Den on a certain distance (quarter lenght between fountains on standard maps).
You can have only one Den. Den can be destroyed with 3 auto attacks.

Ambush Pack
If you burrow, an ally hero can hide within it after 1 second of channel.

TIER 16



Volatile Acid - Q
Hitting a building with Acid Spine causes it to receive bonus 50% damage from Vaevictis attacks and spread it to attached buildings (walls and gates to towers, f.e.).

Wurm Ovipositor (Mutalisk Glaive Wurm hatching organ) - E
Every 4th attack, Vaevictis projects glaive wurm, that deals full damage to main target, half damage to nearby target and quarter to third target.

Perfect Ambush - W
Burrowing out of enemy vision grants invisibility.
Additionally burrowing in the bush makes you indetective (invisible even for detectors.)

TIER 20



Toxin Barrage - R1
Grooved Spines additionally apply a stack of Toxin to main target and Toxic Spout to targets in a cone, slowing them by respectively 10% and 5% up to 40% and 20% (4 stacks of each). They're stackable, but cannot exceed over 40% slow.

Primal Predator - R2
Ferocious lasts 50% longer.
Additionaly basic abilities get replaced with meele untalented counterparts:
Q - Acid Swipe - cone shaped slash which lowers protection by 25% and slows for the same amount over 3 seconds.
W - Burrow Charge - charge a short distance.
E - Frenzy - gives benefits for the whole duration of Ferocious.

Adrenal Reconstitution - E
Hitting enemy heros while under Frenzy effect gives you stack of Adrenal Reconstitution (up to 30). Upon dying, you respawn faster for the amount of stacks you collected. Stacks decay at the rate of 0,5/s when you're off Frenzy.

Burrowing Lurker - Additional ability 3
Call down a drop pod with one Lurker at target location. Lurker burrows in the ground and simulates Vaevictis burrow.
If targeted by enemy or if it sees enemy nearby, Lurker attacks back until it's killed or left alone. Lurker also has decent waveclear.

Hero Insights

TBA

Changelog

15/02/2017 - Concept creation.
07/03/2017 - Minor and Major changes to readabilitiy of concept

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