Seasoned Marksman Regeneration Master The strong ones survive - Erratic anger deals X% more damage to minions and mercs. Empowered Windwalk - Increases the duration for 2 sec. Nightstalker - Your 1st basic attack while under the effect of Windwalk, will stun the enemy for 1 sec. Also leaves a decoy of you by activating Windwalk.
T2 Swift Swiftness - Loweres the CD of Swiftness to 8 sec. Envenom
Focused Attacks Erratic Range - Increases the range of Erratic Anger by X%.
T7
Recuperate - Activating Windwalk will heal you X% of your max. health over 6 sec. Follow Through Super Swift - Now increases your attackspeed by 50% but loweres the CD to 3 sec. Swift protection - Gain 2 stacks of block after using Swiftness
T10
Killing Spree
Deadly Throw
T13
Cheat Death - Gain 10% of your max. HP back after an attack that would normally kill you Assasination - Mutilate now has 2 charges. Giant Killer
Executioner Erratic Focus - If Erratic Anger hits an enemy, it has a 40% chance to proc again.
T16
Marked for death - Gain additional 5% attack speed by every hit. max 60%. Also increases the damage of basic attacks by 5%, stacking every hit for another 5%. Blood for blood Empowered Erratic Anger - Enemies hit from Erratic Anger will gain a DoT dealing X damage over 5 seconds. Relentless Strikes - Increases the damage of Mutilate by 25% and basic attacks while under the effect of Swiftness by 25%
T20
Bolt of the Storm
Nexus Blades Empowered Killing Spree- Increases the number of attacks for every other enemy hero hitted to 3. Empowered Deadly Throw - Deadly Throw now throws 3 magical knives (Skillshot of 3 arrows) and increases the damage by X%
Hehe yeah well but we need some Belf love in HotS :P Tbh I don't really care who it is, but a rogue hero would be awesome to see in HotS.
I tried at first to do something with poisons for the trait. But I guess that wouldn't fit lorewise. She's more of a magical rogue if im getting it right, so I made this trait that splashes cool green daggers around her. But I'm still not sure if I should add a DoT to the trait. Could be awesome, maybe as a talent. Having a look on it.
And the thing with Swiftness I tried to "merge" this ability with the trait to make the trait more powerful as well. It would synergyse pretty good. More autoattacks = more fan of knives.
Ohhhh yeee killing spree :D Spent a long time struggling how to write the tooltip. Well let's see, if you use this ult VS 1 hero, you only get 5 attacks out of it, hitting him 5 times to be straight. If there are 5 heroes and your Ult manages to reach every hero, it will strike the 5 heroes once and then again 5 times (10 times to sum it up) because you got +1 "Attack". It bounces automatically to every nearby hero.
I tried to balance it for the usage against 1 hero and against more heroes. Hope you understood what I wrote, if not I'll probably change the whole spell :D
Gotta agree with you on Smokebomb. The intention of it was to safely manage a kill either its you VS a hero and a healer at his back (so that he can't see him/heal him anymore) or in teamfights.
Other intention was also that you or even your team can safely escape. You also can only do area of effect spells into the smokebomb, so if some heroes dont have a spell to help from the distance, you have to go in there first to help.
Read your version of smokebomb and I like it, except the LvL 20 talent. Seems a bit op/2 CC's on one spell? hmm idk.
Gonna take a look at it and change something.
This looks refreshingly different kind of Valeera Sanguinar hero concept. I personally prefer Garona Halforcen over this elf who is mostly known thanks to Hearthstone only but whatever.
I like how you managed to add the Stealth mechanic to this hero without making it as a Trait like many other people have done. But the current Trait is still meh. I would prefer a Trait that has something to do with Poisons. But better that than yet ANOTHER Stealth Trait so kudos for that. Swiftness is a little underwhelming in my opinion, though.
Then Heroics; did I understand right that while under Killing Spree's effect you get one more attack with every strike done do the enemy heroes? So she could potentially strike 10 times overall while under Killing Spree's effect? If that's the case then I'm going to say straight away that that's too strong.
I also gave my Garona a Smoke Bomb heroic in my hero concept (http://www.heroesfire.com/hots/concept/garona-646) and I would dare to say that my version is much better and overall more useful. I mean, if I understood right with this hero you throw the smoke bomb to the ground creating a smoke area and every ally hero in it gains Stealth. And if they leave the smoke they become visible again, yes? That's kinda useless if the enemy can see the smoke itself too which would only make sense. It would be like putting a new temporary bush on the ground where you can hide. Obviously not raising any suspicions to the enemy! If they see the smoke then of course they know that enemies are in there so they'll just use their AoE attacks on the smoke.
Overall, this hero concept looks promising and I like how you're trying to be more original than most of the others who has done WoW rogue hero concepts here while still staying true to the rogue class. But there are things that should be improved in my opinion.
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Hehe yeah well but we need some Belf love in HotS :P Tbh I don't really care who it is, but a rogue hero would be awesome to see in HotS.
I tried at first to do something with poisons for the trait. But I guess that wouldn't fit lorewise. She's more of a magical rogue if im getting it right, so I made this trait that splashes cool green daggers around her. But I'm still not sure if I should add a DoT to the trait. Could be awesome, maybe as a talent. Having a look on it.
And the thing with Swiftness I tried to "merge" this ability with the trait to make the trait more powerful as well. It would synergyse pretty good. More autoattacks = more fan of knives.
Ohhhh yeee killing spree :D Spent a long time struggling how to write the tooltip. Well let's see, if you use this ult VS 1 hero, you only get 5 attacks out of it, hitting him 5 times to be straight. If there are 5 heroes and your Ult manages to reach every hero, it will strike the 5 heroes once and then again 5 times (10 times to sum it up) because you got +1 "Attack". It bounces automatically to every nearby hero.
I tried to balance it for the usage against 1 hero and against more heroes. Hope you understood what I wrote, if not I'll probably change the whole spell :D
Gotta agree with you on Smokebomb. The intention of it was to safely manage a kill either its you VS a hero and a healer at his back (so that he can't see him/heal him anymore) or in teamfights.
Other intention was also that you or even your team can safely escape. You also can only do area of effect spells into the smokebomb, so if some heroes dont have a spell to help from the distance, you have to go in there first to help.
Read your version of smokebomb and I like it, except the LvL 20 talent. Seems a bit op/2 CC's on one spell? hmm idk.
Gonna take a look at it and change something.
Thanks again for the feedback ;)
I like how you managed to add the Stealth mechanic to this hero without making it as a Trait like many other people have done. But the current Trait is still meh. I would prefer a Trait that has something to do with Poisons. But better that than yet ANOTHER Stealth Trait so kudos for that. Swiftness is a little underwhelming in my opinion, though.
Then Heroics; did I understand right that while under Killing Spree's effect you get one more attack with every strike done do the enemy heroes? So she could potentially strike 10 times overall while under Killing Spree's effect? If that's the case then I'm going to say straight away that that's too strong.
I also gave my Garona a Smoke Bomb heroic in my hero concept (http://www.heroesfire.com/hots/concept/garona-646) and I would dare to say that my version is much better and overall more useful. I mean, if I understood right with this hero you throw the smoke bomb to the ground creating a smoke area and every ally hero in it gains Stealth. And if they leave the smoke they become visible again, yes? That's kinda useless if the enemy can see the smoke itself too which would only make sense. It would be like putting a new temporary bush on the ground where you can hide. Obviously not raising any suspicions to the enemy! If they see the smoke then of course they know that enemies are in there so they'll just use their AoE attacks on the smoke.
Overall, this hero concept looks promising and I like how you're trying to be more original than most of the others who has done WoW rogue hero concepts here while still staying true to the rogue class. But there are things that should be improved in my opinion.