LEVEL 1
1. Seasoned Marksman
For every
6 enemy Minion or Mercenary kills near your Hero, gain
1 Basic Attack damage. Hero Takedowns count as
2 Minion kills.
2. Quarantine Zone
Fel Burst's secondary attack now lasts
1.5 seconds and is decreased in size by
15%, and but will cause
50% more damage against non-heroes.
3. Conjurer's Pursuit
Increases Mana Regeneration by
0.5 per second. Every
3 Regeneration Globes gathered increases this bonus by
0.25.
4. Precision Slash
Duel Slash will now prioritize its primary strike on heroes no matter the closest enemy.
This also applies to the first 2 strikes of Fel Slash.
LEVEL 4
1.Envenom
Activate to poison an enemy Hero, dealing
180 (+30 per level) damage over
5 seconds.
2. Stolen Energy
Resource taken by Drain Energy or Touch of Kathra'Natir will now be given to Valeera as mana.
3. No Escaping the Curse
The range of Drain Energy and Touch of Kathra'Natir is increased by
30%.
4. Surge from Hell
Your Fell Burst's secondary attack will now surge
5 times over its duration for
10% less damage.
LEVEL 7
1. Death to our Enemies
Duel Slash now strikes all non-hero enemies if no hero is present for
80% of the damage.
Note that this talent leaves the hero striking stats unaltered.
2. *** Work in Progress ***
3. *** Work in Progress ***
4. *** Work in Progress ***
LEVEL 10
1. Mark of Kathra'Natir
You give into the curse upon you transforming into a demonic version of yourself, increasing your speed by
30% and reducing crowd control effects by
50% as well as replacing your abilities.
2. *** Work in Progress ***
LEVEL 13
1. Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to
1.5% of the Hero's maximum Health.
2. Cursed Blades
Targets effected by Drain Energy or Touch of Kathra'Natir will cause the siphoned energy to heal Valeera for
25% of the damage dealt with basic attacks for its duration.
3. *** Work in Progress ***
4. *** Work in Progress ***
LEVEL 16
1. Overdrive
Activate to increase Ability Power by
25% and Mana costs by
40% for
5 seconds.
2. *** Work in Progress ***
3. *** Work in Progress ***
4. *** Work in Progress ***
5. Stoneskin
Activate to gain
30% of your maximum Health as a Shield for
5 seconds.
LEVEL 20
1. Demonic Thirst
Mark of Kathra'Natir now removes crowd control and resets basic ability cooldowns on activation. Touch of Kathra'Natir will now heal you for
5% of the targets health and spreads to another
2 nearby targets for
60% of its duration, this effect does not stack.
2. *** Work in Progress ***
3. Fel Pursuer
A second Fel Burst is cast after impact is made and will seek out a dangerous target nearby for
60% damage, the Burst travels at
50% of Valeera's current speed. This effect lasts until countered.
This effect can be countered by using friendly heroes or buildings.
This effect will expire at twice the range of Fel Burst.
Target Priority is Heroes -> Mechanic -> Boss -> Bruisers -> Siege Giants -> Minions
This effect does not include the damage over time effect.
This does include Fel Beam and will send out a Fel Burst from the center of the beam.
4. Nexus Blades
Basic attacks deal
20% more damage and slow the target for
1 second.
5. Bolt of the Storm
Activate to teleport to a nearby location.
Life Saver trait does not really make sense for an assassin, which I presume is what Valeera would be, nor does it sync with her kit. Either go full assassin, or change her to be a more support oriented character just for the sake of keeping the trait.
Changed trait to suit her role better, also adding a few talents which will be tweaked constantly. Slightly tweaked her abilities as well.
Thankyou jrg7777 for the feedback after thinking it through that trait would be better off on a support or specialist role.
Recent overhaul to make her more Valeera and less rogue like. Still WIP, im unsure what i was thinking when moving towards the burst type stealth, im now attempting to steer her in a different direction.
Anyway, this hero doesn't stick out from the other Assassin heroes and overall looks very boring to play and here are the reasons why I think so; first of all, while it makes sense to give her Stealth as her Trait I'm afraid it would be too much if we had three Assassin heroes (Nova and Zeratul being two of them) with the exact same Stealth/Cloak Trait in the game. I gave my Garona the Trait to choose between three different poisons with their own effects she can switch every 1 minute or so. Rogues are about poisons as well, after all. Funnily enough I also gave her Fan of Knives ability. The Heroic Abilities of yours are, to be frank, boring, uninteresting and underwhelming. They don't actually feel 'heroic'. Those can't be even compared to ANY of the current heroes' Heroic Abilities at all. They look like basic abilities. That's how lame these ones are. All the abilities here are bland and boring in general.
And lastly, having that kind of Special Mount feels pointless and that you just added it just for the sake of having it. Actually, it should be an ability if anything rather than her 'mount' mode. There's no reason not to make her able to ride a horse or something.