- Push Valla towards single-target or area-of-effect damage dealer archetypes instead of ability-specific archetypes, i.e. not "hungering arrow build" or "multishot build" in order to create a more organic experience.
- Create fun talents that actively impact the way you play.
- Limit the number of talents per talent tier to 2, as to focus on creating a few quality talents as opposed to a large quantity of generic ones.
- Base abilities, trait, and heroic abilities are unchanged. My goal is never to rape the Hero itself.
Design issues:
- Do the new talents -really- fulfill the intended single-target / aoe archetype designs?
- Where should every talent fit, i.e. what justifies talent X being on tier 3, as opposed to tier 5? How do we objectively quantify the relative power of such intricate talents?
Upcoming changes:
- Newer, more fleshed out ideas
- Talent tier position shuffles
Combat Trait
1
Tier 1 - Eternal Hunger
Hungering Arrow can now seek up to 12 different targets for full damage, but may no longer hit the same enemy twice.
2
Tier 1 - Voracity
Multishot now releases 3 Hungering Arrows in a fan instead of its base effect. These arrows deal 50% less damage.
3
Tier 2 - Marked for Death
Enemies that have been hit by Hungering Arrow within the last 2 seconds take 5% more damage from your Basic Attacks and Abilities. This effect stacks.
4
Tier 2 - Tumble
Vault has an extra charge. There is a 2-second cooldown between charges.
5
Tier 3 - Hate-Forged Ammunitions
Each Hatred stack reduces your cooldowns and mana costs by 2.5%.
6
Tier 3 - Fun and Dangerous
Vault casts Multishot at the end of its course.
7
Tier 4 - Strafe
Unchanged.
8
Tier 4 - Rain of Vengeance
Unchanged.
9
Tier 5 - Full-on Hate
Reaching 10 stacks of Hatred resets the cooldown of the last Basic Ability used. This effect has a 8-second cooldown.
10
Tier 5 - Frost Shot
Multishot also slows by 40% for 2 seconds.
11
Tier 6 - Feast
Your Basic Attacks are Hungering Arrows.
12
Tier 6 - Twitch
Vault's cooldown, mana cost, and range are reduced by 50%.
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