My Version of Arcanist Valtrois is a versatile mage, able to played as different types of roles in games depending on what you prefer or what your team needs. She can deal tons of damage but at the same time being able to stay alive and Manipulate the enemies.
Combat Trait
1
Ancient Mana
Nearby enemies drop Ancient Mana upon death. Minions and Mercenaries drop a shard of Ancient Mana and Bosses and Heroes drop a chunk of Ancient Mana. Valtrois can pick them up (by getting close to them) to restore mana.
Activate: Instantly drain the Ancient Mana out of an enemy unit and marks them as empty for 10 seconds.
(Gets the mana instantly instead of dropping a shard/chunk on the floor.)
(Valtrois can not drain empty targets and if the enemy dies while they're empty they will not drop Ancient Mana.)
Cooldown: 10 Seconds
Shard: 5 Mana
Chunk: 35 Mana
Primary Abilities
1
Arcane Barrage
Fires a missile of arcane at the enemy hero dealing 200(+4% per level) Damage and slows them for 2 seconds by 20%.
Cooldown: 5 Seconds
Cost:50 Mana
2
Mana Curse
Deal 50(+4% per level) Damage to the targeted enemy and an additional 200(+4% per level) over 5 seconds.
Cooldown: 9 Seconds
Cost: 80 Mana
3
Influence Mind
Silence an enemy hero for 2 seconds.
Cooldown: 17 Seconds
Cost: 100 Mana
Secondary Abilities
1
Empowered Arcane Barrage
Fires missile of pure arcane at all nearby enemies, dealing 250(+4% per level) Damage and slows them for 3 seconds by 20%.
2
Empowered Mana Curse
Deal 50(+4% per level) Damage to all nearby enemies and an additional 200(+4% per level) over 5 seconds. They also lose 20 mana every second.
3
Empowered Influence Mind
Silence all nearby enemy heroes for 2 seconds. During this duration their cooldowns are frozen.
Heroic Abilities
1
Arcane Embrace
Your next Basic ability will be free, empowered and cast on all enemies in the ability range.
(Mimicked Barrage can not be triggered when this ability is activated.)
(Cooldown starts when you cast an ability.)
Cost: 100 Mana
Cooldown: 50 Seconds
2
Temporal Rift
Tear a hole in the presence and teleport to a nearby location. Reseting your Arcane Barrage Cooldown and restores mana.
Mana Restored: 50 Mana
Cooldown: 20 Seconds
Talents
Tier 1 (Level 1)
Simple Minded:
Reduce the mana cost of Influence Mind by 70.
Mana Hungry:
Increase the mana gained from Ancient mana by 15 and 25. (Shard/Chunk)
Arcane Knowledge: Quest: Cast Arcane Barrage 50 times. Reward: After casting Arcane Barrage 25 times, reduce it's mana cost by 10. Reward: After casting Arcane Barrage 50 times, reduce it's cooldown by 2 seconds.
Minor Curse:
Remove the mana cost and reduce tick damage of Mana Curse by 20%
Talent Tier 2 (Level 4)
Addiction:
Reduce the activation cooldown of Ancient mana by 9 seconds. But enemies are now empty for 20 seconds.
Masquerade: Activate: Become invisible for up to 10 Seconds.
Cooldown: 40 Seconds
Spell Flux: Gain 20 spell armor against the next spell and for all other spells 1 second after when you cast Arcane Barrage. Lasts for 5 seconds.
Cooldown: 10 Seconds
Fortifying Essence:
When you drain an enemy target you gain 10 armor for 10 seconds.
Talent Tier 3 (Level 7)
Arcane Sickness:
Increase the slow of Arcane Barrage to 50%
Arcane Distoriation:
Arcane Barrage now stuns the enemy for 0.5 seconds.
Mimicked Barrage:
An additional arcane barrage is fired at all enemies near the initial target, dealing 75% of it's original damage.
Arcane Reach:
Increase the range of Arcane Barrage by 20%.
Talent Tier 4 (Level 10)
Arcane Embrace: Your next Basic ability will be free, empowered and cast on all enemies in the ability range.
(Mimicked Barrage can not be triggered when this ability is activated.)
(Cooldown starts when you cast an ability.)
Cost: 100 Mana
Cooldown: 30 Seconds
Temporal Rift Tear a hole in the presence and teleport to a nearby location. Resetting your Arcane Barrage Cooldown and restores mana.
Mana Restored: 50 Mana
Cooldown: 20 Seconds
Talent Tier 5 (Level 13)
A taste of Arcwine: Activate: After channeling for 2 seconds, restore 225 Mana. The ability will be canceled and set on cooldown if you take damage during the channel duration. Reduce the cooldown of A taste of Arcwine by 5 seconds every time you pick up an ancient mana.
Cooldown: 90 Seconds.
Evocation: Activate: Gain 25 Armor and restore 50 Mana every second for 3 seconds. Can be used in combat but you can not cast spells or attack during this duration.
Cooldown: 60 Seconds.
Arcane Flows: Activate: Gain 250 Mana and arcane barrage recharges 200% faster for 10 seconds.
Cooldown: 80 Seconds.
Rapid Casting:
Reduce the cooldown of all your spells by 1 second when you cast a spell.
Talent Tier 6 (Level 16)
Headache:
Influence Mind silence duration is increased by 1 second.
Arcane Blast:
Increase Mana Curse initial damage by 100%.
Nerve Contorl:
Influence Mind now stuns the enemy for 1 second instead.
Convert Curses: Activate:
Remove all damage over time effects and disabling effects from the targeted ally. The ally gains a shield equal to the amount of damage that they would've taken from the debuff. If you remove a disabling effect, they will get 25% bonus movement speed. Both the shield and the movement speed last for 5 seconds.
Cooldown: 60 Seconds.
Talent Tier 7 (Level 20)
Time Warp:
Arcane Embrace now empowers your 3 next abilities and reduce the cooldown of Arcane Embrace by 20.
True Embrace:
Increase the range of your empowered abilities by 50% and reduce the cost of Arcane Embrace by 50.
More Rifts!:
Temporal Rift can now be used 3 times within 10 seconds before going on cooldown. But it's cooldown is increased by 10 seconds. (All charges are refilled at the same time)
Leyline Reach:
Reduce the Cooldown of Temporal Rift by 10 seconds and increase it's range by 50%. But it has a 1 second delay before entering the rift.
Call of the Nightwell:
Increase the damage, mana cost and mana restoration of all your abilities by 50%
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