Nice one, a few remarks :
- Correct your post, there are a lot of mistakes and sentences that need to be improve (uppercase and .) for a better post.
- Q is too good, a 25% nerf on heals is what Xul gets as a level 20 talent.
- E costs 60% of your energy. Vanessa seems bursty, so you go Q, E, W with AA meaning you don't have a lot of energy to use for your AA.
- Mostly Energy : really good idea, I loved rogues in Wow, but as your Q doesn't use energy, you don't have the aspect of use/refill you look for.
- Adrenaline Rush : Why would I take it? Vanessa doesn't seem to have a issue with energy management. It should be a level 20 talent or an ability you
- Killing Spree : That's good one. Depends on the stunning but I like it. Adrenaline Rush would do wonder with it still.
I think what Vanessa needs is a trait like her Q (without heal reduction ofc) and a Q using energy.
thanks for liking the post, looking back on it I do need to fix some grammar problems, and probably increase the cost of energy overall (to will make Adrenaline Rush more usable.) And I'll try and make the balance changes as soon as I can, and for the Q,E,W with AA, combo, well in wow you can one-shot most creeps in the same level (if you had the right gear) but when you don't have any energy you will be one-shot yourself. That was the idea I was going for, but you might be right in the fact that I might need to change a couple of things around, if you have any ideas, (example: her q should be this.) please share them. As a rogue player I always felt that Blizzard never really made characters that are rogues, and the fact that every other class is represented in heroes right now makes me sad. I'll make the changes as soon as I can.
Nice improvments you did there! Adding color and energy cost is way better for the reader ;)
Here comes my opinion (-) and advice/remarks (-->) on the new kit :
- Trait : nothing really changed, but I think it needs something more. If you consider other energy based hereos (chen, Illi), their trait allows something more (regen & shield, regen & reduced cd)
--> As we dont know yet if Vaness is an AA assassin or a spell assassin, it's difficult to modify it. Imo, Vanessa should be AA because rogues. In that way, maybe reduce the regen and give energy on attacks. Something around 10-15 regen/sec and 10-5 regen/attack could improve the character and fit more the AA playstyle of rogues.
- Wound Poison : good thing, a bit too costy I think. I like the Greymane-like type of spell where you have to attack to maintain it.
--> 2 possibles changes to improve it : 1) Simply lower its cost around 30 so I could cast it more often. 2) Instead of non attacking for 4 sec makes you lose it, non attacking after the 1st hit for 4 seconds makes you lose it. That way you can "prep" like rogues in a bush waiting for your prey.
- Blade furry : well, nothing much to say, it's good. You could specify something though : either it hits enemy around you or in front of you? It seems like around, but then how large is the aoe?
--> If you have things you want to specify, you can have a description with range equivalent, damage equivalent, etc in your overview ;)
- Shadowstep : Well, nothing much to say here too, the ability is well defined. The fact you have to blink on an enemy allows you to "buff" it with damage and AA reset.
--> A talent (level 16/20) could transform it to allow an escape
Heroics
- Andrenaline rush : good but a lot of things makes me uneasy : what you get is +75% damage, AOE and 80 energy during 4 seconds. In comparison, Morales's Stim Drone is 10 seconds, +75% AA damge and +25% movement speed.
--> Either makes it longer, 4 seconds if you get stunned means you wasted your ult; or have a shorter cooldown-burst like (around 20/30s could be fun); 100sec for a such small duration is too weak
- Killing spree : really fun, the cost/cd is fine i think, it allows you to burst someone and regen your energy to engage someone else.
--> To improve the rogue-like aspect, you could blink in, disappearing and strike the target. If you disappear, you are in the same state as Kharazim during Seven stikes. That way, you can even go full rogue and keep the idea from Wow : 7 strikes, maybe not over 3sec but 2 sec (that way you could still have a counterplay). I loved that in Wow and I think you did well with it ;)
Tell me what you think of that :)
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- Correct your post, there are a lot of mistakes and sentences that need to be improve (uppercase and .) for a better post.
- Q is too good, a 25% nerf on heals is what Xul gets as a level 20 talent.
- E costs 60% of your energy. Vanessa seems bursty, so you go Q, E, W with AA meaning you don't have a lot of energy to use for your AA.
- Mostly Energy : really good idea, I loved rogues in Wow, but as your Q doesn't use energy, you don't have the aspect of use/refill you look for.
- Adrenaline Rush : Why would I take it? Vanessa doesn't seem to have a issue with energy management. It should be a level 20 talent or an ability you
- Killing Spree : That's good one. Depends on the stunning but I like it. Adrenaline Rush would do wonder with it still.
I think what Vanessa needs is a trait like her Q (without heal reduction ofc) and a Q using energy.
Here comes my opinion (-) and advice/remarks (-->) on the new kit :
- Trait : nothing really changed, but I think it needs something more. If you consider other energy based hereos (chen, Illi), their trait allows something more (regen & shield, regen & reduced cd)
--> As we dont know yet if Vaness is an AA assassin or a spell assassin, it's difficult to modify it. Imo, Vanessa should be AA because rogues. In that way, maybe reduce the regen and give energy on attacks. Something around 10-15 regen/sec and 10-5 regen/attack could improve the character and fit more the AA playstyle of rogues.
- Wound Poison : good thing, a bit too costy I think. I like the Greymane-like type of spell where you have to attack to maintain it.
--> 2 possibles changes to improve it : 1) Simply lower its cost around 30 so I could cast it more often. 2) Instead of non attacking for 4 sec makes you lose it, non attacking after the 1st hit for 4 seconds makes you lose it. That way you can "prep" like rogues in a bush waiting for your prey.
- Blade furry : well, nothing much to say, it's good. You could specify something though : either it hits enemy around you or in front of you? It seems like around, but then how large is the aoe?
--> If you have things you want to specify, you can have a description with range equivalent, damage equivalent, etc in your overview ;)
- Shadowstep : Well, nothing much to say here too, the ability is well defined. The fact you have to blink on an enemy allows you to "buff" it with damage and AA reset.
--> A talent (level 16/20) could transform it to allow an escape
Heroics
- Andrenaline rush : good but a lot of things makes me uneasy : what you get is +75% damage, AOE and 80 energy during 4 seconds. In comparison, Morales's Stim Drone is 10 seconds, +75% AA damge and +25% movement speed.
--> Either makes it longer, 4 seconds if you get stunned means you wasted your ult; or have a shorter cooldown-burst like (around 20/30s could be fun); 100sec for a such small duration is too weak
- Killing spree : really fun, the cost/cd is fine i think, it allows you to burst someone and regen your energy to engage someone else.
--> To improve the rogue-like aspect, you could blink in, disappearing and strike the target. If you disappear, you are in the same state as Kharazim during Seven stikes. That way, you can even go full rogue and keep the idea from Wow : 7 strikes, maybe not over 3sec but 2 sec (that way you could still have a counterplay). I loved that in Wow and I think you did well with it ;)
Tell me what you think of that :)