Protection * * Mana: 20 Cooldown: 16 seconds |
Passive: Maximum Health increased by 30%. Passive: Gain 15 Armor. At level 10 gain Taunt. Force the target Hero to attack Varian for 1.25 seconds. |
Arms * * Mana: 40 Cooldown: 20 seconds |
Passive: Base Attack Damage increased by 100%. Passive: Maximum Health reduced by 10%. At level 10 gain Colossus Smash. Smash a target enemy, dealing 160 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage. |
Fury * * |
Passive: Attack Speed increased by 100%. Passive: Base Attack Damage reduced by 20%. At level 10 your Basic Attacks will reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds. |
Lion's Maw * |
? Quest: Every time Lion's Fang hits a Hero, increase its damage by 4, up to 120 ? Reward: After hitting 30 Heroes, the slow is increased to 50% and its duration is increased to 2 seconds. |
Pursuer * |
Allows it to be used on allied Heroes without damaging them. When used this way, it's cooldown is reduced by 4 seconds. ? Quest: Gather 20 Regeneration Globes. ? Reward: Charge grants Movement Speed for 2 seconds and Increases the range by 10%. |
High King's Quest * |
? Quest: Hit 50 Heroes with Basic Attacks. ? Quest: Participate in 5 Hero Takedowns. ? Quest: Gather 20 Regeneration Globes. ? Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 45 Base Attack Damage. |
Victory Rush * (active) Cooldown: 60 seconds |
Every 60 seconds, Varian can Activate to heal him for 400 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 15 seconds. |
Second Wind |
Basic Attacks heal Varian for 1.17% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt. |
Shield Wall * * |
Parry now grants Protected, preventing all incoming damage for the duration. But only one charge remains. ? Quest: Block 18000 damage with Parry, including damage blocked so far. ? Reward: Gain a Second charge of Parry. |
Banner of Stormwind * * (active) Cooldown: 60 seconds |
Activate to place a Banner that grants 20% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds. |
Banner of Ironforge * * (active) Cooldown: 60 seconds |
Activate to place a Banner that grants 15 Armor to nearby allied Heroes, reducing damage taken by 15%. Lasts 12 seconds. |
Banner of Dalaran * * (active) Cooldown: 60 seconds |
Activate to place a Banner that grants 15% increased Spell Power to nearby allied Heroes. Lasts 12 seconds. |
Lion's Roar * | When Lion's Fang hit enemy Hero, cooldown is reduced by 1 seconds and restores 10 Mana for each enemy Hero. |
Warbringer * * | Reduces Charge cooldown by 7 seconds and Mana cost by 50%. |
Overpower * * |
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 20% more damage and restored 15 mana. |
Live by the Sword * * |
Increase the duration of Parry by 40%. If you block at least 3 Hero Basic Attacks with a single Parry, its cooldown is reduced by 2 seconds. |
Juggernaut * * | Charge deals bonus damage to Heroes equal to 5% of their maximum Health. |
Conqueror * | Charge now Root the target for 0.75 seconds instead of slowing them. |
Mortal Strike * | Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds. |
Shattering Throw * (active) Cooldown: 30 seconds |
Activate to throw a sword at a target Hero that deals 50 (+4% per level) damage, and up to 1400 (+4% per level) bonus damage to their Shields. Passive: Basic Attacks against Heroes deal up to 200% bonus damage to Shields. |
Vigilance | Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second. |
Master at Arms | Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds. |
Frenzy |
Twin Blades of Fury increases Varian's Attack Speed by an additional 15%, and Basic Attacks increase his Movement Speed by an additional 10%. |
Glory to the Alliance * |
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 30 seconds. |
Demoralizing Shout (active) Cooldown: 25 seconds |
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 25% for 5 seconds. |
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