Velen by Scudmarx

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Velen

By: Scudmarx
Last Updated: Feb 3, 2017
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Velen

Prophet of the Naaru

The leader of the Draenei people, Velen is an Eredar of great age and wisdom. His deep connection to the Light and the Naaru has been a guide and a shield for his people during their darkest times.

Combat Trait

1
Penance
Instead of a standard basic attack, Velen channels Penance on his target for 3 bolts over 1 second. Penance can target allied heroes, healing them for the same amount.

Cooldown: 6 seconds

Primary Abilities

1
Smite
Q - Deals 180 damage to the target and heals the lowest health nearby ally (prioritizing heroes) for 50% of the damage dealt.

Mana: 40
Cooldown: 4 seconds
2
Power Word: Shield
W - Protects an ally for 620 damage over 12 seconds.

Mana: 80
Cooldown: 12 seconds
3
Holy Nova
E - An explosion of Holy Light across a wide area around Velen deals 200 damage to all enemies and heals all allies for 200 health.

Mana: 80
Cooldown: 6 seconds

Heroic Abilities

1
Power Word: Barrier
R - Velen channels for up to 6 seconds, creating a powerful barrier of holy light around him. Allies within the barrier gain 75 Armour, reducing all damage they take by 75%.

Mana: 60 per second
Cooldown: 100 seconds
2
Transcendence
R - Velen calls upon the power of the Naaru to deliver him to where he is most needed, teleporting anywhere on the map after 5 seconds.

Mana: 100
Cooldown: 60 seconds

Talents


  • Level 1

    • Atonement (Q) - Smite also heals another nearby ally for an additional 30% of the damage dealt.
    • Intensity (E) - Quest: Each enemy minion that dies within 1.5 seconds of being hit by Holy Nova increases its damage and healing by 0.2%, up to a maximum of 25%.
      Reward: After gaining 125 stacks of Intensity, Holy Nova's radius is increased by 25%.
    • The Penitent (Passive) - Quest: Every bolt of Penance increases its damage and healing by 0.3%, up to a maximum of 30%.
      Reward: After damaging or healing with Penance 30 times, Penance can be used while moving.
      Reward: After damaging or healing with Penance 100 times, its range is increased by 40%.
    • Divine Pursuit (Passive) - Quest: Gathering Regeneration globes increases your mana regeneration rate by 0.1 per second up to a maximum of 3 per second.
      Reward: After gathering 30 globes, increases the healing and mana received from Regeneration Globes by 50%.
  • Level 4

    • Power Infusion (Q) - Smite's range and damage are increased by 25%.
    • Reflective Shield (W) - Power Word: Shield causes 40% of the damage it absorbs to be reflected back to the attacker.
    • Prophecy (Active) - Passively increases your vision radius by 1. Activate to reveal an area for 2 seconds. Enemies are revealed for 4 seconds. Cooldown: 20 seconds.
  • Level 7

    • Holy Fire (Q) - Smite deals an additional 20% of its damage and reduces its target's movement speed by 30% over 2 seconds. This damage does not cause any additional healing.
    • K'ure's Provenance (E) - For 3 seconds after being hit by Holy Nova, allies gain 30% movement speed, and enemy movement speed is slowed by 30%. Both effects reduce over the duration.
    • Purify (Active) - Activate to make target ally Unstoppable for 1 second and remove all damage over time effects from them. Cannot be cast on yourself. Cooldown: 90 seconds.
  • Level 13

    • Healing Word (W) - Power Word: Shield heals its target for 40% of the damage it prevents.
    • Giant's Penance (Passive) - Penance's damage and healing is increased by 2% of its target's maximum health each bolt.
    • Leap of Faith (Active) - Activate to pull target ally to you. Cooldown: 60 seconds.
  • Level 16

    • Annealing Flame (Q) - Smite reduces its target's Spell Armour by 5 for 6 seconds, increasing spell damage taken by 5%. This effect stacks up to a maximum of 75.
    • Divine Protector (W) - Power Word: Shield now has two charges and its cooldown is reduced by 3 seconds, but its size is reduced by 20%.
    • Xi'ri's Fury (E) - Each ally hit by Holy Nova gains 100% Attack Damage on their next basic attack within 6 seconds. Each enemy hit deals 25% reduced damage for the next 1.5 seconds.

  • Level 20

    • K'ara's Light (R) - Increases the armour granted by Power Word: Barrier to 100, and causes it to heal allies for 5% of their maximum health per second.
    • A'dal's Wisdom (R) - Reduces the cooldown of Transcendence by 40 seconds.
    • Holy Shield (Active) - Activate to cast a basic Power Word: Shield on all nearby ally heroes. Cooldown: 45 seconds.
    • Divine Bolt (Active) - Activate to teleport a short distance and heal for 20% of your maximum health. Cooldown: 90 seconds.
    • Shadow Form (Active) - Toggle Shadow Form on or off. While active, your abilities deal 50% increased damage and 100% reduced healing. Cooldown: 5 seconds.

Notes

Yet Another Velen?


I know, I know, there are half a dozen Velen concepts posted every day. We're all pretty sick of them now.

Here's my one anyway.

So what does this Velen do?


Velen is a very strong but very fragile support hero, who has very powerful healing abilities and some effective damage abilities, but totally lacks any form of mobility or self-protection.

His talent trees allow him to build into a number of different playstyles, including the hard-nuking Q build, the extreme single-target protection of his W-build, or the waveclear and group healing of his E build.

Choosing the right heroic ability at level 10 is vital, determining whether to be a bulwark supporting your team with some of the strongest protection in the game with Power Word: Barrier, or becoming a strategic global presence, capable of turning the tide in any battle at a moment's notice with Transcendence.

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