Bless an ally hero, to have them receive a portion of the healing done to allies or increased effects if healing them directly.
maximum of one target, cant target self.
2 sec cd.
grant the target 10% speed, and 15% lifesteal.
Primary Abilities
1
naaru's light
channel to heal a friendly target for 150 hp over 1.5 seconds, if the channel is complete the target is healed for additional 200.
targets with BLESSING OF NAARU is healed for 50% of the amount you heal to other targets. directly healing a blessed target heals it immediately with no channel.
6 sec cd.
40 mana.
directly healing a blessed target reduce the cd by 1.5 sec.
grant blessed targets 100 shield for up to 3 seconds.
2
SMITE
short range skillshot. deal 150 damage to the first enemy hero hit, and science it for the first 1.5 second.
for the next 4 seconds your aa vs the target deal additional 50 damage to it.
6 sec cd.
30 maan.
aa vs the target heals the blessed ally for 50.
the blessed ally deal additional 20% damage vs smite targets.
pierce the first target, your aa will hit both if they are within range.
aa slows target by 25% for 1 second.
Hitting an enemy hero reduce NAARU'S LIGHT cd by 1.5 seconds.
3
ray of hope
protect target ally from damage for the next 3 seconds. Once this effect ends, the target receives 75% of the damage taken over 5 seconds. This damage cannot be modified.
cant target self.
14 sec cd,
60 mana.
apply BLESSING OF NAARU to the target for the next 6 seconds.
Secondary Abilities
1
(talent)
summon a naaru at target location, all allies in a medium aoe around it have untalented BLESSING OF NAARU.
last 14 seconds. has 500 hp.
60 sec cd.
Heroic Abilities
1
dispel magic
remove all dot and grant unstoppable for 1 sec to all allies in a medium aoe.
after 0.75 sec delay, enemies in a ring around the aoe take 125 damage and have their speed reduced by 15% per stun root silence or slow removed for 3 seconds up to 375 damage and 45% slow.
60 sec cd.
50 mana.
2
HOLY NOVA
after a channel for up to 3 sec, deal 200 damage to all enemies around you and heal all allies for 400. power and aoe increase the longer you the Ability is charged up to additional 100% healing and damage and 100% more range (~3 to ~6).
70 sec cd.
70 mana.
after charging for 3 seconds, deal additional damage equal to 10% of target's max hp and increase healing by 20% of target's max hp.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments