(I will update a description once we have more information about BFA)
Strength:
Killing Potential
Tank
Weaknesses:
Kiteable
Poke
Combat Trait
1
Blood Fury
15 second cooldown: Increase all damage dealt to Heroes by 50% for 4 seconds
Primary Abilities
1
Slam (E)
2 Charges, 7 second recharge, 45 mana cost: Deal moderate damage to a target and stun them for .25 seconds
2
Defensive Stance (W)
5 second cooldown, 40 mana cost: Gain 30 Armor but also decrease the damage you deal by 20%
3
Cleave (E)
10 second cooldown 3 charges 75 mana: Deal small damage in a simi circle in front of you
4
Execute (R)
75 second cooldown: Deal heavy damage to a target and instantly kills the target if they are below 20% health
Heroic Abilities
1
Die With Honor
Increase Execute's range and it now causes you to leap at your target Side Note: It will now have the same range as Varian's Charge if you take it
2
Death's Strike
Increase the instant kill health percentage of Execute to 30% and if the target dies from Execute you heal for 50% of the damage dealt
Tier 1 Talents
The Best Defence...: Increase the amount of armor gained by Defensive Stance by 10, but decrease the damage you deal by an extra 5% The Best Offence... Reduce the damage reduction of Defensive stance to 10%, but reduce the armor you gain by 10
Tier 2 Talents
No Matter How Dire The Battle: When no allied heros are nearby, your abilities recharge 25% faster Overpower: Slam now ignores armor, protection, evasion, and dodge Side Note: It will always deal damage to health Opportunity Strikes: Your auto attacks deal 60% extra damage based on the targets missing health. This effect has a 16 second cooldown
Tier 3 talents
NOW HANDLE IT!: Cleave deals an extra 100% increased damage to minions and mercs Fervor of Battle Cleave deals 50% increased damage to the last target hit with an auto attack or slam Hamstring: Once the stun from Slam is over, Slam also reduces the movement speed of the target by 20% for 2 seconds
Tier 4 talents
HeroicTalentsListedAbove
Tier 5 talents
Blood of Mannoroth: Repeatable Quest !: Each Hero you kill causes Blood Fury damage to increase by 2% stacks up to 5 times. Resets upon death you do not retain stacks of Mannoroth's Blood Dauntless: Your abilities cost 20% less mana For Honor: When you kill a hero, gain 5% of your current health back
Tier 6 talents
Saurfang's Rage: Blood Fury increases the damage of Slam by 50% and the stun to 1 seconds Blood Trade: Blood Fury also heals you for 25% of the damage dealt but you take 5% more damage High Overlords Command: Increase the duration of Blood Fury by 2.5 seconds
Tier 7 talents
FOR THE HORDE!: If Execute kills its cooldown is refreshed Offensive Stance: 5 second cooldown 25 mana: causes you to deal 20% more damage but you take 30% more damage also Commanding Shout: Blood Fury now affects nearby allies. The allies are not affected by other talents for Blood Fury Death Before Dishonor: Cooldown 200 seconds: Become Unkillable and enter a frenzy increasing attack speed, attack power, and spell power by 100% for 5 seconds where at the end you die unless you get at least 3 kills
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