Level 1:
Retribution Aura:
Crusader Strike deals an additional 1% of the Maximum Health of any hero it hits.
Maraad generates an aura within a range of
5 units that avenges damage dealt to allies. If an ally within the Aura takes more than 5% of their maximum health in damage, the aura deals
2% of the source of that damage's maximum health back to them.
Devotion Aura::
Consecrate now heals Allied Heroes by
20 health per second.
Maraad generates an aura within a range of
5 units that heals allies inside its range by
1% of their max health every
3 seconds.
Devotion Aura:
Blinding Light grants Maraad
5 Armor per hero hit
Maraad generates an aura within a range of
5 units that provides
5 Armor to allies.
Level 4:
Heart of the Crusader:
Increase Mounted Speed by
20%
Hammer of Naarud:
Crusader Strike deals
75% increased damage to non-heroic targets.
All-Seeing Light:
Blinding Light reveals in a large area, for
3 seconds.
Level 7:
Eye for an Eye:
Physical attacks against Maraad by enemy heroes reduce the cooldown of
Crusader Strike by
.25 seconds.
Crusader's Might:
Crusader Strikes against heroic targets reduce the cooldown of
Consecration and
Blinding Light by
1 Second.
Gift of the Crusader:
Crusader Strikes against heroic targets double the effects of the active aura for
2 seconds.
Level 10:
Justicar's Vengeance
Light's Bastion
Beacon of Light
Level 13:
Seraphim:
Whenever Maraad receives more than
5% of his Maximum Health in healing over
1 second, he gains
10% movement speed for
2 seconds.
Light's Wrath:
Whenever Maraad receives more than
5% of his Maximum Health in healing over
1 second, he deals
50% of that heal in damage in a
2 unit AOE around himself.
Hand of the Protector:
All healing is more effective on Maraad when he is below
30% health.
Level 16:
Light's Chosen:
While inside
Consecration, disable effects are
75% reduced against Maraad.
Searing Light:
Blinding Light deals
5% of Max Health in damage to heroes hit.
Light's Blessing:
Light's Arbiter now increases the healing Maraad receives by
15%. When Maraad heals an ally, he gains a percentage of it based on his trait's current quest bonus.
Level 20:
Retribution:
Justicar's Vengeance now deals
25% of Maraad's missing health in damage, and heals him for the same amount.
Final Stand:
While
Last Bastion's shield is active, AAs from enemy heroes against allies other than Maraad are reduced by
50%.
Aura Mastery:
Gain the benefit of the Unselected Auras at level 1.
Light, Manifest:
Maraad can now activate his trait - lasts
6 seconds, with a
30 second cooldown. While active, Maraad receives
25% of healing done to enemy heroes inside his Aura range.
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