Look I have no idea how to balance the numbers on a new Hero, so to quote Uther, you shouldn't think too hard about it, lol. Just didn't want to have the whole concept say "low/moderate/high damage" all the time. Also took the Yrel approach of just having the same cooldown time for every ability.
Anyway, this is my attempt to translate Virgo into a HotS hero. The thing is, in her game, the playable characters don't have any innate abilities. Instead, each piece of gear has an ability attached to it, that you have access to as long as you have that item equipped. That means Virgo herself doesn't have a pre-defined kit and can potentially access most abilities in the game. Personally, in my save file, I tried to give her a "duelist" playstyle, making her very versatile and able to handle most situations on her own (leaving more specialized playstyles to her two other party members), so that's what I went with here as well.
I tried to give her decent damage and tons of varied utility/disruption, in a "jack of all trades, master of none" sort of way. She can deal with many different things, but her solutions aren't quite the best ones in the game, and if there's something very specific you need to do there's probably a better Hero for it. Not quite "all" trades either, her mobility and PvE are lacking, for instance. The exception to the "master of none" part is that I gave her more tools to screw with enemies that rely on Shields, because I feel like there could be more interaction with Shields overall (right now it basically comes down to 2 talents, one from Varian and one from Morales), and they're also a core part of combat in Virgo Versus The Zodiac.
Her main thing going on is
Purity. It shields for a relatively low amount, decays naturally over a short duration, and has a short cooldown. This has both good and bad implications for her. On one hand, it doesn't actually protect her that much, as I didn't want her to be too tanky, considering how many different things she can already bring to the table. On the other hand, it enables her to get
Counter Turns often enough, which is important as that's where half of her kit is. In 5v5 situations, it's very easy for her to break
Purity by taking AoE damage and the likes, but her counters should still not be oppressive in those big teamfights even if she always gets to use them.
In smaller fights and 1v1 situations, her counters can be more impactful, and both players need to be more careful with timing their Abilities and deciding how to trade. Virgo herself gets maximum value by using her Trait right before taking a large hit, as on top of likely activating
Counter Turn by taking high damage at once, it also protects her the most, since the shield decays over time and is at its highest value the moment it gets cast. It's still not too much, but getting perfect timings with the shield would be the main skill required to survive longer with her. On the other hand, if she casts it at the wrong time, the enemy has more time to react to its cast and deny her
Counter Turn by just letting
Purity expire on its own rather than breaking it. Timed hits (sort of like QTEs) are also core to combat in Virgo Versus The Zodiac, but I thought putting one of those on every Ability wouldn't feel good in HotS, so having it play a part in her Trait seems like a good compromise.
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