lvl 1
1. W- Reduce
CD of Healing Rain (W) by
0.15s every time it heals an Hero. Regeneration Globes reduce mana cost of the next Healing Rain by
40%
2. Q- Passive: Every 2 Basic Attacks on Heroes increase Serpend Ward damage by
1 (not scalling). Unlimited
Quest: Attack heroes 50 times with basic attacks.
Reward: increase your basic attack damage by
15 (+4%)
3. E-Passive: Regeneration Globes generate
50% more
mana
Quest: Gather 15 Regeneration Globes. Reward: Big Bad Voodoo will increase allies movement speed by 10% over the duration.
Quest: Gather 30 Regeneration Globes. Reward: Vol'jin will walk with 75% normal movement speed (from 50%) over the duration
lvl 4
1. D- Increase duration of Voodoo Ward by 0.5s, its health to
220 (+4%) and Da Voodoo Shuffle duration by 2s.
2. D- If the Voodoo Ward is killed before its duration is over, increase healing done by
25% for 4s
3. D- If 2 or more enemy heroes are marked with
Da Voodoo Shuffle, cooldown of basic abilities regenerate 25% faster.
lvl 7
1. A- Gain a new ability: Sacrifice To Loa
2. W- Increase initial Heal to
170 (+4%) and every other tick to
108 (+4%)
(170 + 324 over 1.5s)
But increase CD by
7s (from
7s to
14s)
3. W- Grants
75 physical armor to allies inside the rain area and for 2s after leaving
lvl 13
1. Q- Serpent Ward now slows by 25% for 1.5s, up to 75% slow. Each attack refresh duration and increase slow by 25%. When 75% is reached, attacks no longer refresh slow duration.
2. Q- Serpent Ward (Q) deals
128 (+4%) at its location per second. Increase Serpent Ward's size by 50%, health by
80 (+4%) and duration by 1s
3. D- Enemy Heroes marked with
Da Voodoo Shuffle (D) are now damaged by damage Voodoo Ward receives.
4. D- Each time an enemy Hero marked with Da Voodoo Shuffle deals damage, reduce CD of Voodoo Ward (D) by
1s
lvl 16
1. W- Each tick (initial one included) heal an aditional of
1.5% of maximum health. Each tick has a 0.35s between them, healing in a total of 1.05s duration, from 1.5s
2. W- Increase duration of Healing Rain by 0.5s (add 1 more tick) and increase radios by 20%. The last tick heals
145 (+4%). For each allied Hero hit by this tick of heal, increase all damage and healing done by
20% for 2.5s, up to 10s
3. E- Big Bad Voodoo duration increased to 5s, from 3s, and grants
25 armor. But increase cooldown to
60s
4. D- Increse bonus healing to
60% per enemy hero marked with
Da Voodoo Shuffle.
lvl 20
1. R1- Reduce CD by
55s and mana by
50. Increase healing bonus to
30%
2. R2- Increase radious by 25% and Hex duration to 1.5s (from 1s). For every 0.25s an enemy Hero is affected by hex, reduces CD of Basic Abilities by 0.25s
3. D- Voodoo Ward (D) now has 3 charges with
5s cd between uses
4. E- Allied Heroes inside Big Bad Voodoo (E) area deals
50% more damage for the duration, but no longer are unstoppable. Also, reduces cd by
15s
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