Vol'jin by rgg138

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Vol'jin

By: rgg138
Last Updated: Jan 13, 2021
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Vol'jin

Chieftain of the Darkspear

Ranged Support.

Combat Trait

1
Da Voodoo Shuffle (d)
Passive:
Basic Attacks mark enemy heroes with Da Voodoo Shuffle for 6s



cooldown: 25s
cost:
15 mana

Activate to place a Voodoo Ward with 200 (+4%) hp that can take damage from ally and enemy heroes. Lasts 3s.
All damage Voodoo ward receives, heal the chosen allied hero by the same amount. Healing amount increased by 20% per enemy hero maerked with Da Voodoo Shuffle

Primary Abilities

1
Serpent Ward (q)
cooldown: 5s
cost:
15 mana

Summons an immobile SERPENT WARD that deals 44 (+4%) damage per attack to the closest enemy, preferring Heroes.
It has 320 (+4%) health and is immune to spells. Last 5s.

1 Attack per second
2
Healing Rain (W)
cooldown: 7s
cost:
45 mana

Blanket the target area in healing rains, restoring 55 (+4%) and more 165(+4%) to all alies over 1.5s

55 (+4%) every 0.5s

3
Big Bad Voodoo (E)
cooldown: 45s
cost:
150 mana

After 0.75s casting, turn all friendly Heroes in a big area aroud Vol'jin Unstoppable as long as they are in range. Lasts 3s
Vol'jin is not affected; cannot use any other ability; and move with 50% normal movement speed.

Secondary Abilities

1
choose ally
cooldown: 1s
cost:
0

Choose an allied hero to be healed by Voodoo Ward (D). Only one allied hero can be chosen.
2
SACRIFICE TO LOA
(Added by Level 7 Talent)

cooldown: 45s
cost:
0

Sacrifice 30% of Vol'Jin's current health, which after 1 second will regenenrate over 5 seconds. During the next 6s, Serpent Ward (Q) cooldown recharge 300% faster and each time any Serpent Ward attacks, heal the closest allied Hero by 33 (+4%)

Heroic Abilities

1
Spirit Link (R1)
cooldown: 100s
cost:
80 mana

You link yourself and two closest allies together. When linked targets take damage, 40% is redirected among the other linked allies (20% to each). Linked Heroes receive 20% more healing from Vol'Jin.
Last 20s
2
Mass Hex Totem (r2)
cooldown: 80s
cost:
60 mana


Place a totem with 750 (+4%) hp that affect an area. Last 8s
Every second, the totem hexes enemies. Enemies are hexed for 1s.
Hexed enemies are slowed by 25%, cannot attack and are silenced.

Statistcs

Health: 1800 (+4%)
Regen: 9.75 (+4%)

Big regen due to be a Troll



Mana: 500 (+10)
Mana regen: 3

Basic attack
damage: 110 (+4%)
speed: 0,8
range: 5

(lower than normal ranged)

Talents

lvl 1


1. W- Reduce CD of Healing Rain (W) by 0.15s every time it heals an Hero. Regeneration Globes reduce mana cost of the next Healing Rain by 40%

2. Q- Passive: Every 2 Basic Attacks on Heroes increase Serpend Ward damage by 1 (not scalling). Unlimited
Quest: Attack heroes 50 times with basic attacks.
Reward: increase your basic attack damage by 15 (+4%)

3. E-Passive: Regeneration Globes generate 50% more mana
Quest: Gather 15 Regeneration Globes. Reward: Big Bad Voodoo will increase allies movement speed by 10% over the duration.
Quest: Gather 30 Regeneration Globes. Reward: Vol'jin will walk with 75% normal movement speed (from 50%) over the duration



lvl 4


1. D- Increase duration of Voodoo Ward by 0.5s, its health to 220 (+4%) and Da Voodoo Shuffle duration by 2s.

2. D- If the Voodoo Ward is killed before its duration is over, increase healing done by 25% for 4s

3. D- If 2 or more enemy heroes are marked with Da Voodoo Shuffle, cooldown of basic abilities regenerate 25% faster.



lvl 7


1. A- Gain a new ability: Sacrifice To Loa

2. W- Increase initial Heal to 170 (+4%) and every other tick to 108 (+4%)

(170 + 324 over 1.5s)

But increase CD by 7s (from 7s to 14s)

3. W- Grants 75 physical armor to allies inside the rain area and for 2s after leaving



lvl 13


1. Q- Serpent Ward now slows by 25% for 1.5s, up to 75% slow. Each attack refresh duration and increase slow by 25%. When 75% is reached, attacks no longer refresh slow duration.

2. Q- Serpent Ward (Q) deals 128 (+4%) at its location per second. Increase Serpent Ward's size by 50%, health by 80 (+4%) and duration by 1s

3. D- Enemy Heroes marked with Da Voodoo Shuffle (D) are now damaged by damage Voodoo Ward receives.

4. D- Each time an enemy Hero marked with Da Voodoo Shuffle deals damage, reduce CD of Voodoo Ward (D) by 1s



lvl 16


1. W- Each tick (initial one included) heal an aditional of 1.5% of maximum health. Each tick has a 0.35s between them, healing in a total of 1.05s duration, from 1.5s

2. W- Increase duration of Healing Rain by 0.5s (add 1 more tick) and increase radios by 20%. The last tick heals 145 (+4%). For each allied Hero hit by this tick of heal, increase all damage and healing done by 20% for 2.5s, up to 10s

3. E- Big Bad Voodoo duration increased to 5s, from 3s, and grants 25 armor. But increase cooldown to 60s

4. D- Increse bonus healing to 60% per enemy hero marked with Da Voodoo Shuffle.




lvl 20


1. R1- Reduce CD by 55s and mana by 50. Increase healing bonus to 30%

2. R2- Increase radious by 25% and Hex duration to 1.5s (from 1s). For every 0.25s an enemy Hero is affected by hex, reduces CD of Basic Abilities by 0.25s

3. D- Voodoo Ward (D) now has 3 charges with 5s cd between uses

4. E- Allied Heroes inside Big Bad Voodoo (E) area deals 50% more damage for the duration, but no longer are unstoppable. Also, reduces cd by 15s

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