Vol'Jin by SirAndy

3 Votes
Rating Pending

Vol'Jin

By: SirAndy
Last Updated: Mar 19, 2016
Quick Share

Vol'Jin

Darkspear Shadow Hunter

My brother said "Do a Troll hero", so here we go with Vol'jin, the leader of the Darkspear tribe and your new Warchief! Vol'jin's kit is a mix of the Warcraft 3 Shadow Hunter's, his abilities as a faction boss in World of Warcraft and even the ability of his Hearthstone card.

Description:

"Destroys enemies and structures with various magic. Regenerates health and mana much faster after taking damage."

Vol'jin is a Ranged Specialist who sacrifices the Hero damage capabilities of other Specialists (like Zagara and Nazeebo) for devastating siege potential. His trait Troll Regeneration rewards Vol'jin's presence in a team fight, in lane or in the capture of mercenary camps. In contrast to Muradin or Morales, who regenerate health after avoiding damage, Vol'jin draws on the otherworldly regenerative capabilities of trolls to keep him alive in the thick of battle. His first ability is Shadow Word: Pain, a Shadow Priest staple. Shadow Word: Pain is a damage over time effect Vol'jin can place on enemy Heroes, minions or mercenaries. The damage is modest, but a target who dies while affected by Shadow World: Pain will reset its cooldown. This makes it a potent means of clearing minion waves. His second ability Hex will Polymorph a target, preventing them from casting any spells. Unlike Brightwing's ability, targets hit with Hex move faster and the duration is shorter. As such, Hex is meant more to scare off a target than to focus your team's gaze on. His final ability is Serpent Ward. A totem that deals damage, Serpent Ward sees the greatest use against Towers and Forts. It deals twice as much damage and left unopposed, Vol'jin can quickly wipe out undefended Structures.

Vol'jin can spec to improve his team fighting prowess, increasing the damage dealt by his Shadow Word: Pain and by selecting the Restless Spirits heroic. He can also choose to make his siege damage even more potent, through the use of the Shadow Word: Death heroic and making Serpent Ward into a devastating siege mechanic.

Combat Trait

1
Troll Regeneration
For 4 seconds after taking damage, Vol'jin's health and mana regeneration are increased by 100%.

Primary Abilities

1
Shadow Word: Pain
X mana.
6 second cooldown.

Deals X damage every second for 5 seconds. If a Minion or captured Mercenary dies while affected by Shadow Word: Pain, the cooldown is reset.
2
Hex
X mana.
12 second cooldown.

Target gains 20% Movement Speed, but cannot attack and is Silenced making them unable to use abilities for 1 second.
3
Serpent Ward
X mana.
10 second cooldown.

Summons a totem with X health that will deal X damage every second to a target in its radius. Prefers to target heroes. Deals 200% damage to structures. Serpent Ward will linger until it is destroyed or another is placed.

Heroic Abilities

1
Shadow Word: Death
Passive.

Shadow Word: Pain becomes Shadow Word: Death. Shadow Word: Death instantly kills Minions and captured Mercenaries.
2
Restless Spirits
X mana.
100 second cooldown.

Vol'jin will trade Health pools with an enemy Hero for 5 seconds. After 5 seconds, both players return to their original Health prior to Restless Spirits' use.

Talents

Level 1:
A: Sentry Ward: Place a Sentry with 1 HP that will grant vision of an area. The ward is invisible and can only be destroyed by AoE effects. Wards will last until destroyed. 40 second cooldown.
B: Bribe: Enemy Minions or captured Mercenaries killed near your Hero grant you stacks of Bribe. Use 20 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 50.
C: Cobra Strikes: Increases the radius of Serpent Ward by 20%.

Level 4:
A: Taz'dingo!: Hero takedowns increase Ability Power by 3%, to a maximum of 30%. This bonus Ability Power is lost on death.
B: Adder's Bite: Serpent Ward attacks will also deal X damage every second for 3 seconds.
C: Mercenary Lord: Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces the damage taken from Minions and Mercenaries by 50%.

Level 7:
A: Bared Fangs: Increases the damage Serpent Ward deals to enemy Heroes by 50%.
B: Little Froggy: Removes the Movement Speed increase of Hex.
C:

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
SirAndy | March 14, 2016 10:54pm
Like Maraad, I purged Vol'jin of most of his generic talents. I also took away Shadowform (as I intend that to go to a different hero) and finally put in a talent around his trait.
1
[-]
HanNorwood | February 15, 2016 3:52pm
So what happens if the enemy Vol'Jin switched with using Restless Spirits dies while under the effect? Does Vol'jin die and the enemy resurrect, or does Vol'jin keep their health pool? The suspense is killing me.
1
[-]
SirAndy | February 16, 2016 1:34pm
Good question.

Vol'Jin will return to his normal health pool after 5 seconds, regardless of whether the enemy dies.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved