Level 1:
Sight Ward: Replaces
Serpent Ward with
Sight Ward.
Rain Dance: Quest: Regeneration Globes increase the healing of Rain of Lukou by
25, up to
500.
Reward: After gathering
20 Globes, increase the radius of the rain by
30%.
Rule of Three: Every third Dark Spear will deal
30% increased damage and deal
123.12 (+4% per level) damage in an area.
Gathering Shadows: Quest: Using
Small Bad Voodoo to damage enemies with spears in them increase the damage of the surge by
10, up to
200.
Reward: Enemies are also slowed by
25% for
2 seconds when hit by the surge.
Level 4:
Poisoned Spears: Enemies take
11.32 (+4% per level) damage per second as long as they have a spear in them.
Healing Ward: Activate to place a ward on the ground that heals allies in an area for
1.95% of their max Health every second for
10 seconds.
Distant Snake: Increase the cast range of Serpent Ward by
100%.
Muddy Ground: Rain of Lukou turns the ground muddy, slowing enemies by
20%. The mud remains for
1.5 seconds after the rain ends.
Level 7:
Drizzle: When casting Rain of Lukou, a small rain cloud follows Vol'Jin overhead, applying
50% of the effects in a small area around him.
level 10:
Level 13:
Hoodoo Voodoo: Small Bad Voodoo can store
2 charges.
Level 16:
Lightning Cloud: Rain of Lukou fires a lightning bolt at a random enemy Hero in range every
2.75 seconds, dealing
214.21 (+4% per level) damage.
Level 20:
Ssssneak Attack: Hex summons two
Serpent Wards to attack the target. Slow increased to
50%, and duration to
2.5 seconds.
Spirits Unleashed: Whenever Vol'Jin uses
Small Bad Voodoo, a
Spirit is summoned at his side for
10 seconds. The
Spirits from Restless Spirits last for
20 seconds.
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