Chieftain of the Darkspear and Warchief of the Horde
Vol'jin is an aggressive Support who doesn't allow the enemy to drop their guard.
Work in Progress.
Combat Trait
1
Curse
Vol'jin's Basic Attacks and Serpent Ward cause enemy heroes to be Slowed by 20% and take 30% Extra damage for 3 seconds.
Primary Abilities
1
Healing Wave
Vol'jin casts a wave of voodoo in a cone in front of him, healing allies and dealing damage to enemies. Allies closer to the center of the cone receive extra healing, while enemies closer to the center take extra damage.
Cooldown: 10
Mana: 90
2
Hex
Vol'jin targets a small area. After 0.5 seconds, all enemies in the area are Hexed for 2 seconds, making them not able to use abilities, basic attacks, or mount.
Cooldown: 12
Mana: 120
3
Serpent Ward
Vol'jin places down a Serpent Ward which attacks nearby enemies with one shot every second. It lasts 6 seconds with a maximum of two wards.
Cooldown: 8
Mana: 80
Heroic Abilities
1
Circle of Voodoo
Vol'jin creates a large circle of voodoo around himself for 4 seconds. Allies in the circle are rapidly healed while enemies take damage.
Cooldown: 110
Mana: 250
2
Stasis Ward
Vol'jin places down a Stasis Ward that lasts for 30 seconds or until it is used 4 times. Enemy heroes that walk within a medium-sized area of the Ward are put in Stasis for 5 seconds. Cannot be used on one hero more than once. Maximum 1 Ward.
Cooldown: 60
Mana: 250
Lvl. 1 Talents
Healing Tides: Healing Wave's Area is increased. NOTE: Characters on the outside are healed less or take less damage than if on the outside of a normal Healing Wave.
Healing Totem: Places a totem on the ground that heals allies for 1.95% of their maximum health every second for 10 seconds.
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