Vol'Jin by spyro2002

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Vol'Jin

By: spyro2002
Last Updated: Aug 15, 2017
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Vol'Jin

Chieftain of the Darkspear tribe

Level 1 stats:
Health:1589
Health regen:3.24
Mana:N/A
Mana regen:N/A
Attack speed:1
Attack damage:91
Range:5.5

Vol'jin is supposed to fill the role of a secondary support who brings great sustained damage and can top off his allies if needed.Vol'jin may have high healing per second but he is limited to a single target in addition to having to channel the ability and the fact that he drains his health to use it makes him prety bad at being a solo support.

Combat Trait

1
Agressive regenaration
Whenever Vol'Jin deals spell or percentage based damage to enemies he is healed for 0.1% of his maximum health or for 1% against heroes.

Primary Abilities

1
DarkSpear
Cooldown:12 seconds

Throw a spear at the target location that deals 100 damage to enemies in the way and 125 damge to enemies in the target area.The spear also remains on the ground for 3 seconds seconds slowing enemies near it by 35%.
2
Ward of snakes
Cooldown:8 seconds

Send forth 4 serpents that travel forward in a zic-zac pattern that has them occasionally colliding with each other.Whenever a serpent contacts an enemy they apply a poison effect, causing them to take 40 damge per second for 3 seconds.The poison effect can stack 4 times. Each serpent can only poison each enemy once per cast.
3
Trade Health
Cooldown:2 seconds
Cost:122 Health per second
Channel to heal the target ally hero for 270 health per second as long as they stay in range.

Can't be used on Vol'jin.

Heroic Abilities

1
Hex
Cooldown:100 seconds
Cost:300 health
Throw a potion a the target location that releases 4 hexing mists over 5 seconds.Each mist polymorphs all enemies hit in the inner 50% radius for 0.75 seconds and knocks all enemies hit in the outer 50% radius towards the center.Polymorphed enemies turn into frogs, becoming silenced and unable to attack.
2
Soul Swap
Cooldown:120 seconds

After 0.75 seconds, swap Vol'jin's current percentge health with the taregt ally or enemy hero's current percentage health.Taking damge while channeling will interupt the ability.

Can't be used on Vol'jin.

LEVEL 1 TALENTS

Regenaration Monster(Passive):!Quest:Gathering a regen globe increases health regen by 1.2 ,up to 30
!Reward:After gathering 25 regen globes, you can activate Regenaration Monster to increase Vol'jin's health regen by 100% for 5 seconds.45 second cooldown.

Slitherin'(W):!Quest:Hit heroes with Ward of snakes.
!Reward:After hitting 20 heroes, increase the duration of the poison effect by 2 seconds.
!Reward:After hitting 40 heroes, reduce the cooldown of Ward of snakes by 2 seconds.

Call of the Berserker(Active):Cooldown:40 seconds
Activate to increase the move speed of nearby allies by 10% for 4 seconds.Stacks with other move speed bonuses.

Passive:Whenever Vol'jin's move speed is greater than 100%, he gains 1% increased attack speed for every 1% increased move speed.

Repeatable!Quest:For every 80 basic attacks that Vol'jin uses, increase the move speed bonus of Call of the Berserker by an additional 1.5%.

LEVEL 4 TALENTS

Light Spear(Active):Coolown:20 seconds
Activate to reveal the area around the spear created by darkspear for 8 seconds.

Shadow Spear(Active):Coolown:20 seconds
Activate to blind all enemies near the spear created by darkspear for 3 seconds.

Soul Spear(Active):Coolown:20 seconds
Activate to teleport to the spear created by darkspear.

LEVEL 7 TALENTS

Troll's Trickery(E):Vol'jin gains unstopable while chaneling trade health and its range is increased by 50%.

Snake bites(W):Serpents summoned by Ward of snakes now deal an additional 60 damage on impact.

Adrenaline Drugs(W):For every enemy affected by the poison effect of Ward of snakes Vol'jin's move speed is increased by 3%, up to 30%. Affected enemy heroes grant 10% move speed.

LEVEL 10 TALENTS

HEX

SOUL SWAP

LEVEL 13 TALENTS

Spirit Drain(E):Trade Health can be cast on enemies to deal them 50 damage every 0.25 seconds.Also the health cost is removed when used on enemies.

Giant Killer(Passive):Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.

Burning Spear(Q):Enemies affected by darkspear's slow take 35 damage per second.

Passive:The slow of darkspear persists for 2 seconds after the enemies' last contact.

LEVEL 16 TALENTS

Troll's Frenzy(Active):Cooldown:75 seconds
Activate to heal nearby ally heroes for 15% of their maximum health over 3 seconds.Basic attacks reduce this cooldown by 2 seconds

Passive:Increase Vol'jin's attack speed by 15%.

Healing Mojo(E):Reduce the health cost of trade health by 25% and it now increases the target ally hero's healing recieved by 25%.

Serpent Spear(Q):Darkspear now summons 4 serpents that move in a spiral shape around it.

Passive:The poison effect of Ward of snakes can now be applied to ally heroes, healing them for 30 health per second for the duration.

LEVEL 20 TALENTS

Venomous Frogs(Heroic):Hexing Moists summoned by Hex now deal 80 damage to enemies in the outer 50% radius and 110 damage to enemies in the inner 50% radius.Also its health cost is removed.

Soul Link(Heroic):Reduce Soul swap's channel time by 50% and it gains a second charge.Both charges return at once.

Special Ingridient(PAssive):Basic attacks deal an additional 20% spell damage and reduce healing recieved by the target by 25% for 2 seconds.

Sharpened Spear(Q):Reduces the cooldown of Darkspear and your level 4 talent to 8 seconds.Also activating your level 4 talent now also reduces the armor of enemies near the spear created by darksprear by 10 for 4 seconds.

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furynator (3) | August 1, 2017 4:45pm
It's not that i want more assasins. It's just the way that Blizzard has developed the character and his lore. First of all Garrosh. I suppose he will be blocking the damage with his manly chest? And also he is GARROSH. The guy who kills left and right his enemies with no mercy and nuked an entire ciry. I never saw him saying ''stay back. I will protect you'' No he just charges into battle and kills anything on sight. If they wanted a tank with no visible armor and a two handed weapon they should have Gamon, or someone like that. Now
Now for Voljin. At least put him on the specialist category. Yes we have a ton of assasins but Vol jin does not belong in the support category. He is a shadowy hunter. If you wan a troll healer use Sen jin. He atleast was a witch doctor
1
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spyro2002 (6) | August 2, 2017 2:24am
Try to imagine my version of Vol'jin similarly to Rehgar.Rehgar was made in a way so he is an agressive support so he could be both something more useful for the team and stay true to his role!I made Vol'jin in the same way.
Also if you check out other popular Vol'jin concepts you will see that most of them have him as either a support or suportive 'Medivh-like' specialist.I've seen very little to no concept of him being just a pure damage.Really!Go ahead and search for Warcraft support here in heroesfire and see how many concepts here are for Vol'jin!
1
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furynator (3) | August 2, 2017 3:07am
Well Rehgar can keep a team healed up and alive. Your hero as you said is a secondary support. I play alot of medivh and he is a good pick as a helpful specialist. That is why i believe your vol jin would be a specialist like medivh. i have a concept vol jin that can heal but i have palced him in the specialist category. Tell me what you think. http://www.heroesfire.com/hots/concept/vol-jin-1191
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furynator (3) | August 1, 2017 5:47am
An interesting concept but having Vol jin as a support makes as much sense as having Garrosh as a tank. Maybe if you put a famous witch doctor or something would fit the kit better
1
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spyro2002 (6) | August 1, 2017 2:30pm
I personally think Garrosh fits perfectly as tank and so does Vol'jin as a support.I'm just so sick of everyone wanting just freaken assasins (mainly because I suck at them).We already have Zul'jin as a troll assasin if Vol'jin where to also be an assasin it would be redonded.You just can't understand how depressed I feel with assasins,I'm bad at every single one of them exept Valeera! which makes it even weirder.
When I watched the garrosh spotlight I first thought that they will make him an assasin because everyone aparently loves them so i just sat down to see what new 'innovative' way of 'dealing damage' they came up with.You can't imagine how cheerful I was when I heard that Garrosh was a Tank!A big smile grew in my face as I knew that Garrosh will be a character that I won't suck at.

Also I don't know why you are complaining!I've made Vol'jin into a fairly agressive support.The 'assasiness' that your heart desires is there!
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