Supportive Vol'jin can aid his allies with
Healing Stream on the battlefield,
Hex for crowd control and
Protective Ward for damage resistance. Once Vol'jin and his team reaches level 10, he will then be able to use
Big Bad Voodoo to assist his team against spell damage and crowd control effects, but it will leave Vol'jin in a vulnerable spot since he has to standstill and channel the heroic ability or he could choose
Serendipity to enhance his Primary abilities to make him more appriciated on the battlefield.
Blessed's passive allows Vol'jin to quickly aid his allies if they need it and the mana regen will keep him from recalling all the time.
Blessed's activate will aid Vol'jin if he is in need of healing since he wont be able to use
Healing Stream on himself
Aggressive Vol'jin will be able to hold a big burst damage using
Shadow Shock to damage the enemy and then
Glaive Toss to either catch or finish the last portion of health on the enemy heroes.
Serpent Ward can be used as aid in a fight or to scare of enemy heroes chasing Vol'jin.
Once Vol'jin and his team reaches level 10, he will then be able to use either
Shadow Barrage to inflict damage to enemy heroes running from the battle or inflict damage before a fight starts to have a advantage, he could also choose
Shadowcall to summon a shadow shade which aids him in the lack of sustain damage.
Voodoo's passive allows Vol'jin to hold on to a more powerful burst once he has stacked 10 Shadow
Having reduced maximum health but increased spell power, leaves Vol'jin Vulnerable on the battlefield but also feared at the same time.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments