Notes
Hi there, this is still a Work in Progress concept
I'm not even sure before if its going to be Vol'jin, Rokhan, or Zalazane, but in the end I decided it's Vol'jin
I'm still gonna i update from time to time a d I'd really appreciates any feedback and critics given for this hero concept so here it is 😄
STATISTICS
HEALTH 1,680 (+4.0%)
REGEN 3.90 (+4.0%)
MANA N/A
REGEN N/A
ATK SPEED 1.25 PER SECOND
DAMAGE 90 (+4.0%)
OVERVIEW
Vol'jin is a versatile ranged multiclass hero that can also go melee with a different set of abilities,he can be played as an support hero or as an assassin depending on the build and situation. Vol'jin is very dependent on Shadows which he collected when enemy dies to use his skills. His Hero trait, Shadow Hunter gave him the ability to move in and out from combat by switching his playstyle, also gave him a passive ability to collect shadows from fallen unit.
Combat Trait
1
Shadow Hunter (Melee)
Vol'jin going in for the kill, turns melee and grants him invisibility and alternate sets of skills
Cooldown 4
Invis Duration 10 or until attack or attacked
2
Shadow Hunter (Ranged)
Vol'jin shifts into range mode, gaining new alternate sets of skills
Cooldown 4
3
Shadow Hunter (Passive)
Vol'jin does not use mana, instead he generates shadows from units that dies around him, Heroes grants 5 Shadow, other units grants 1 shadow counter
Primary Abilities
1
Voodoo Wave (Q)
A wave that jumps to nearby unit and damage (if enemy) or heal (if friendly) that came too close with the voodoo wave
Heal 80 (+20 per level)
Damage 60 (+20 per level)
Jumps 3x
Cooldown : 8
Consume 10 Shadows
2
Edge of Madness (W)
Place a curse on a target area, unit caught in it will have their armor reduced by 5
Viciously strike all enemies in front of you, dealing up to 100 (+4% damage)
Cooldown : 8 seconds
Consume : 10 Shadows
2
Hex (W)
Throw a bolt of voodoo curse at a target area that will transforms the enemy into a frog for 2 seconds. While hexed, the victim is incapacitated, and cannot attack or cast spells. 100 damage will cancel the effect
Cooldown : 6 seconds
Consume : 4 Shadows
3
Lacerate (E)
Dash forward and tears a bleeding wound in the target, dealing 20 (+4% per level) damage over 12 sec
Cooldown : 4 seconds
Consume : 4 shadows
Heroic Abilities
1
Void Shift (R)
Swaps health with target, Can target friendly units/Heroes
Cooldown : 80
Consume : 25 Shadows
2
Big Bad Voodoo (R)
Channels Dark Energies around Vol'jin, delaying any healing or damage taken until duration ends, does not affect Vol'jin
I like the idea but im a little concerned with the shadows resource. If you are fighting over a objective and you run out of shadows, you cant do anything, at all. Unless someone dies that is. I understand that for mages especially if they run out of mana theyre supposed to be able to do much less, but at least their mana regen will allow them to cast a spell here and there.
My suggestion is maybe have him generate shadows while out of combat? like 3 shadows every 5 seconds? Just so he wont become actually useless in that scenario. Oh and you can cap the auto generated shadows so you cant just stockpile for while then never go oom. so like at 30 shadows you cannot passively generate more.
Really nice concept though, very unique and seems fun to play with.
I'm aware of this problem, gotta say I have some pretty wild ideas but none of them seems right
Yours is pretty nice, never thought of putting cap before, I think I'm gonna use it
Thanks for the feedback Argent :)
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My suggestion is maybe have him generate shadows while out of combat? like 3 shadows every 5 seconds? Just so he wont become actually useless in that scenario. Oh and you can cap the auto generated shadows so you cant just stockpile for while then never go oom. so like at 30 shadows you cannot passively generate more.
Really nice concept though, very unique and seems fun to play with.
Yours is pretty nice, never thought of putting cap before, I think I'm gonna use it
Thanks for the feedback Argent :)