Vol'Jin by Altiahad

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Vol'Jin

By: Altiahad
Last Updated: Jul 28, 2018
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Vol'Jin

Leader of the Darkspear Tribe

NOTE: BEFORE READING CONCEPT I JUST WANT TO MENTION THAT THIS IS MY FIRST ONE. IN CERTAIN SPELLS,TALENT TIERS,BASE STATS SOME NUMBERS ARE LEFT OUT BECAUSE I'M NOT VERY GOOD WITH CALCULATIONS, YET I PUT SOMEWHERE NUMBERS JUST TO GIVE YOU ALL EASIER FEEL WHAT I WANT TO ACHIEVE WITH CERTAIN SPELLS,TALENT TIERS ETC.THANKS FOR UNDERSTANDING AND EVERY POSITIVE CRITIQUE IS WELCOME SAME AS YOUR OPINIONS AND COMMENTS.

The shadow hunter Vol'jin, son of Sen'jin, leader of the Darkspear tribe, and rightful ruler of the Echo Isles, was a staunch ally of former Warchief Thrall.His strong connection with Loa made him one of the most fearsome shadow hunter ever.


STRENGTHS:
-ALL AROUND SPELLS FIT FOR MOST OF SITUATIONS
-EASILY FITS IN MOST OF TEAM COMPOSITIONS
-CAN PUT UP DECENT NUMBERS IN HEALING OR DOING DAMAGE

WEKANESSES:
-CERTAIN SPELLS CAN HARM ALLIES
-CASTING SPELLS REQUIRES PLANNING AND STRATEGY
-HIGH MANA COSTS

After becoming new Warchief of the Horde Vol'Jin wants to keep his promise to Thrall as he gives his best to prove himself worthy of that title.Because of that he came into Nexus to fight on behalf of the Horde and his Darkspear Tribe."This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
This Horde be our family! We don't always see eye-to-eye. We come to blows before. But when we work together - ah - there's nothing this Horde can't do."

Vol'Jin is ranged support that buffs his allies and curses his enemies.As he is connected with Loa he calls upon aid of spirits to help him in a battle.Loas are powerful spirits that has will on their own and sometimes instead of granting wish may also curse allies.That's the reason why casting spells with Vol'Jin needs to be thinked through.He can benefits his allies but if not carefull can also give his team disadvantage.His heroic abilities can deny death and also give him buffs he need in certain situations.Knowing what your team needs and carefull planing should lead you to master Vol'Jin and secure your allies a victory.

BASE STATS
Attack Type: Ranged
Health:
Health Regen:
Mana:
Armor: 0
Attack Speed: 1.25
Attack Range: 5.7
Attack Damage: 175

Combat Trait

1
Darkspear never die!
Passive

30% of damage Vol'Jin takes is mitigated as damage over time. If Vol'Jin is out of combat he heals himself for the damage he mitigated.

Primary Abilities

1
Voodoo Heal
Mana:
Cooldown:

Sends out beam that heals allied heroes for [], and damage enemies for [] damage. Targets enemy heroes. Can't be used on minions and mercenaries.
2
Curse Ward
Mana:
Cooldown:

Places a ward that lasts for 4 seconds. Ward slowly pulls both enemy and allies heroes towards center slowing them gradually for maximum amount of 40%. After the effect expires enemy heroes that are in range of ward reach are rooted for 1.25 seconds.
3
Glaive Toss
Mana:
Cooldown:

Enables Vol'Jin to deal increased damage with his fel glaive for 6 seconds. His damage stacks against single enemy hero, if he changes target stacks are lost.

Secondary Abilities

1
Next Loa
Swtiches to next Loa Blessing available
2
Previous Loa
Switches to previous Loa Blessing available

Heroic Abilities

1
Bwonsamdi's Ritual
Mana:
Cooldown:

Spirit of Bwonsamdi is summoned in area which lasts for 7 seconds and has 4000 health. For the duration enemy and allied heroes can not die. After the effect ends allied heroes are healed for []% of their maximum health. If enemy heroes kill spirit allied heroes are cursed and silenced for 1.25 seconds.
2
Loa Blessings
Mana:
Cooldown:

Based on his need,Vol'Jin can call help of Loa to buff his allies for 9 seconds, exchanging health/mana/both per tick for the duration. After the effect ends his health/mana/both are restored gradually over time.their maximum health every 1.8 seconds.

Blessing of Ogoun- Hexes random enemy hero inside an area into frog making them unable to cast spells or issue movement orders for 1.8 seconds. Same hero can't be affected twice and only one hero is affected at the same time.

Blessing of Shango- Increases spell power of all allied heroes in an area for []%.

Blessing of Dambala- Grants allied heroes resistance to movement impairing effects, but makes them take slightly increased damage.

*Blessings are imagined as objects that stick and moves with Vol'Jin and buffs in an area around him.

*Activating one Blessing put others at cooldown

*Vol'Jin does not benefits from buffs

LEVEL 1 TALENTS

DA HEALS MON!

Increases VOODOO HEAL healing, but decreases damage.

DA DAMAGE MON!

Increases VOODOO HEAL damage, but decreases healing.

WE TRULY NEVER DIE

Increases damage mitigated to 40%.

LEVEL 4 TALENTS

VOODOO SALVATION

!QUEST! Heal and damage enemy heroes for a certain amount.
REWARD: Increases healing and damage done.

CURSE OF OGOUN

!QUEST! Root certain number of heroes.
REWARD: Ward becomes indestructible and enemy heroes are stunned.

STRONGER TOSS

!QUEST! Attack enemy heroes certain number of times while Glaive Toss is active.
REWARD: Glaive bounces to nearby enemies.

LEVEL 7 TALENTS

REMOVE BAD SPIRITS

Activate to make target ally UNSTOPPABLE for 1 second.

AGILITY OF GONK

Pernamently increases movement speed of Vol'Jin.

SOUL JAR- ACTIVE

Collect souls of minions and mercenaries.Upon release heal nearby ally heroes and damage enemy heroes per stack. Max 10 stacks.

LEVEL 10 TALENTS

BWONSAMDI'S RITAUL

Mana:
Cooldown:

Spirit of Bwonsamdi is summoned in area which lasts for 7 seconds and has 4000 health. For the duration enemy and allied heroes can not die. After the effect ends allied heroes are healed for []% of their maximum health. If enemy heroes kill spirit allied heroes are cursed and silenced for 1.25 seconds.

LOA BLESSINGS

Mana:
Cooldown:

Based on his need,Vol'Jin can call help of Loa to buff his allies for 9 seconds, exchanging health/mana/both per tick for the duration. After the effect ends his health/mana/both are restored gradually over time.their maximum health every 1.8 seconds.

Blessing of Logba- Grant allied heroes stacking moevement and attack speed inside an area. If allies leave area stacks are lost. 10% movement and 5% attack speed are gained per stack every 1.8 seconds. Max 5 stacks.

Blessing of Lukou- Heals allied heroes for []% of their maximum health every time they take any source of damage.

Blessing of Ogoun- Hexes random enemy hero inside an area into frog making them unable to cast spells or issue movement orders for 1.8 seconds. Same hero can't be affected twice and only one hero is affected at the same time.

Blessing of Shango- Increases spell power of all allied heroes in an area for []%.

Blessing of Dambala- Grants allied heroes resistance to movement impairing effects, but makes them take slightly increased damage. Allied heroes still can be stunned and silenced.

*Blessings are imagined as objects that stick and moves with Vol'Jin and buffs in an area around him.

*Activating one Blessing put others at cooldown

*Vol'Jin does not benefits from buffs

LEVEL 13 TALENTS

RUSH'KALAH MASK

Increaes number of bounces for VOODOO HEAL by 1.

SON OF SEN'JIN

Decreases cooldown of VOODOO HEAL for [] seconds per hero healed and [] seconds per damaged enemy.

VOODOO ARTS

Grants armor to allied heroes healed by VOODOO HEAL.

LEVEL 16 TALENTS

DA VOODOO SHUFFLE- ACTIVE

Remove 1 movement impairing effect from Vol'Jin. Trolls be flippin' out mon!.

RAPTOR HIDE

Grants Vol'Jin bonus armor for the duration of GLAIVE TOSS.

TRIBUTE TO LOA

Reduce cooldown of basic abilities at the cost of health.

LEVEL 20 TALENTS

GOOD WILL OF BWONSAMDI

Increases healing at the end of the effect, increases spirit health.

FAVORED BY THE LOA

Vol'Jin can send spirit in the direction, makin them buff in that area. Also removes health/mana/both losing effects on Vol'Jin if spirit is sent away.

SERPENT POISON

GLAIVE TOSS deals bonus damage over time

TACTICIAN- ACTIVE

Activate to swap health and mana pools based on %.

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