Vol'jin is a powerful shadow hunter that uses devastating debuffs and powerful voodoo in order to cripple the enemy team and enhance his allies.
Combat Trait
1
Power of Da Loa's!
Shadow hunters are notorious for their magic and Vol'jin is no exception .
For every 2 percent of his health missing , vol'jin gains 3 percent mana regeneration .
This can be activated to enhance his wards.
Primary Abilities
1
Place ward
Vol'jin puts down a ward that has different uses .
Snake ward = Attack nearby enemies with 65 dmg each
Healing ward = Passively heals heroes for 3 percent of their maximum health .
Shadow ward = enemies have 20 percent reduced attack speed and 10 percent less vision , this is lost if they walk out of the wards AoE.
Sentry ward = Reveals enemies around it , and is invisible except for detectors.
All wards last 15 seconds.
Using Power of da Loa's while a ward is active causes the ward to last 15 secs longer and increases its area by 20 percent.
2
Troll regeneration
Like all trolls , Vol'jin is gifted with regeneration .
Passively , vol'jin heals for 2 percent of his maximum health but this effect stops if he takes damage or when he activates it.
When activated , Vol'jin will regenerate 25 percent of his maximum health over the course of 5 seconds , this effect prevents him from passively healing during the effect.
3
Piercing arrow
Vol'jin throws an enchanted spear that ignores armour and causes his enemies to deal 25 percent less damage .
this only hits 1 hero and lasts 9 seconds.
4
Ritual of Voodoo
Quest: Kill 100 minions or 5 heroes in order to activate this ability
Reward: Can be activated to remove all negative effects on Vol'jin , but he loses 10 percent of his maximum health.
Heroic Abilities
1
Big Bad Voodoo!
Using the power of the spirits , Vol'jin unleashes a deadly curse in a large area that significantly reduce ability damage by 80 percent.
Enemies also receive 50 percent less healing and have their attack speed reduced by 50 for 10 seconds.
2
Shadow Raid
Vol'jin summons Trolls to attack heroes . ( this has global range )
these trolls throw out 3 spears that deal 250 damage each and causes enemies to lose health over time , this damage can not be healed but does not cancel hearthstones nor does it prevent healing from fountains.
a hero can only be hit by 1 troll , and can only get hit by 3 spears at once .
the amount of trolls is equal to the amount heroes that are alive.
the trolls wil appear near enemy heroes regardless of their location and can not be killed , and will continually chase heroes till their 3 spears have been thrown or when the duration is over.
each troll lasts for 5 seconds or whenever its spears have been thrown.
3
Da Big Stomp
Vol'jin unleashes the wrath of the loa , the area gets smashed by cursed magic dealing heavy damage in a large area and granting allies in it 30 percent spell armour . this effect lasts 2 seconds , and the spell armour only blocks the first spell it comes in contact with.
Additionally , enemies around the area get pushed outwards stunning them for 1 second.
Vol'jin : Strengths and weaknesses
Extremely powerful debuffs
Counters mages and combo's very effectively
versatile abilities
Nearly game ending ultimates
micro-intensive
Very long Cooldowns
No sieging potential and very poor waveclear
Offers little to no CC
Vol'jin : Full-talent roster ( under construction )
Level 1
Troll Superstition - Quest : collect 30 regeneration globes - Reward : increase maximum mana by 150
Da Loa's servant - Quest : Kill 7 heroes - Reward : Increase Attack damage by 40 percent - Deaths reset this bonus
Witch Doctor Ritual - Passively increase the radius of your wards by 15 percent
Level 4
Vigorous Serpents - Quest : hit heroes with Serpent ward 30 times - Reward : Increase it's damage by an additional 45
Selective regeneration - Increase the regeneration speed by 40 percent. ( from 5 secs to 3 )
Cursed Arrow - Piercing arrow now deals 600 damage over the course of 5 seconds , power of da loa's reduce it to 600 damage over the course of 2 seconds
Soothing Voodoo - Quest : heal allies with healing ward for 6 minutes - Reward : every time it heals an ally , reduce the cooldown of Place ward by 2 seconds , to a maximum of 6 seconds
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