I know exactly what I'll be doin' about it, Son of Hellscream. I'll be watchin' as ya people slowly become aware of ya ineptitude. I'll laugh as dey grow ta despise ya as I do. And when tha time comes dat ya failure is complete and ya "power" is meaningless, I will be dere to end ya rule, swiftly and silently. Ya will spend ya reign glancin' over ya shoulda and fearin' tha shadows, for when tha time comes and ya blood be slowly drainin' out, ya will know exactly who fired da arrow dat pierced ya black heart.
- Vol'jin
Combat Trait
1
Shadowhunter
Toggle Stealth for 10 seconds. While Stealthed, Vol'jin regenerates 30% of his Mana and moves 30% faster.
Cooldown: 30 seconds.
Primary Abilities
1
Black Arrow
Deal 45 (+14 Per Level) to a Target and deal 116 (+8 Per Level) over 3 Seconds.
Mana: 85
Cooldown: 8 Seconds.
2
Curse of Ogoun
One of 3 things will happen
1. For 2 Seconds your Target is morphed into a Frog.
or
2. Your Target takes 25% increased Damage from all Sources for 3 Seconds.
or
3. Your Target is Silenced for 1.5 Seconds.
Mana: 75
Cooldown: 18 Seconds
3
Big Bad Voodo
Deal 35 (+12 Per Level) Curse your Target for 3 Seconds, either by slowing their Movement Speed by 25% or by slowing their Attack Speed by 45%.
Mana: 65
Cooldown: 12
Heroic Abilities
1
Blessing of Lukou
Call upon the Blessed Rains of Lukou to rejuvenate yourself and Allies, restoring 2.85% of their Maximum Health every second for 10 Seconds.
2
Blessing of Shango
After a 0.5 second delay, throw a bolt of lightning that deals 125 (+12 Per Level) and Silences your Target for 1.2 Seconds following.
Has a Long Range but narrow Width.
Cooldown: 70 seconds.
Mana: 90.
1. Steady Shot: Basic Attacks restore 5 Mana per Hit. Shadowhunter triggers this as well.
2. Seasoned Marksman: For every 6 minion kills or Mercenary kills near your Hero, gain 1 Basic Attack Damage. Hero takedowns count as 2 Minion kills.
3.
4.
[hr]
Tier 2 - Level 4:
1. Blessing of Samedi: Basic Attacks heal for 20% of the damage dealt to the primary target.
2. Gaining Momemtum: Basic Attacks increase your Attack Speed by 2.0% up to a Maximum of 10%
3. Got da' Mojo?: Curse of Ogoun will now only Hex your Target into a Frog for 4 Seconds.
4. Keen Eyes: Sight and Attack Range is increased by 15%.
5.
[hr]
Tier 3 - Level 7:
1. Follow Through: After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.
2.
3. Heavy Draw: Your Basic Attacks deal 125% increased Damage but are 50% Slower.
4. Quick Draw: Your Basic Attacks are 50% Faster but deal 25% less Damage.
5. Fear da' Voodoo: Big Bad Voodoo now Deals 45 (+15 Per Level) over 5 Seconds.
[hr]
Tier 4 - Level 10:
1. Blessing of Lukou 2. Blessing of Shango
[hr]
Tier 5 - Level 13:
1. Giant Killer: Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health.
2. Spell Shield: Upon taking Ability Damage, reduce that damage and further ability damage by 50% for 2 seconds. Can only trigger once every 30 seconds.
3. Blessing of Legba: Activate to increase your Attack Speed by 50% and Movement Speed by 15% for 6 Seconds.
Mana: 25
Cooldown: 45 Seconds.
4. Blessing of Dambala: The DOT (Damage Over Time) of Black Arrow now deals 50% increased Damage to Heroes.
5.
[hr]
Tier 6 - Level 16:
1. Blood for Blood: Activate to steal 15% of target enemy's Max Health and slow its movement by 30% for 3 seconds.
2. Focused Attack: Every 10 seconds, your next Basic Attack deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
3. Spirit's be wid' ya': Restore 50% of Mana over 3 seconds.
4.
[hr]
Tier 7 - Level 20:
1. Bolt of the Storm: Activate to teleport to a nearby location.
2.Gift of Lukou: Blessing of Lukou's duration is increased by 50% and now slows enemies Movement speed by 25%.
3. Fury of Shango: Blessing of Shango now bounces to Nearby Enemy Heroes, dealing 15% less Damage per Bounce. May only Bounce 4 Times.
[hr]
Like this Hero?
Check out some of my other Hero Concepts and feel free to let me know your thoughts and opinions.
I appreciate it, Therrion. I have a few too many Concepts rolling at once however and I am trying to focus on finishing one at a time. Dranosh Saurfang is "Done" but I still have balancing to do then I possibly will finish Vol'jin before moving back to Th***arian and Koltira.
Combat Trait: Seems like it should have a longer cooldown, perhaps 4 seconds is my intial feel. I don't know why this is called Shadowhunter except for Vol'Jin being a Shadowhunter, but that has nothing to do with what this trait does (unless you have specific inspiration).
Q: Does insane amounts of damage. 905 at Lv. 20. On a 3 second cooldown. For perspective, a Verdant Sphered double Living Bomb does 840 not taking talents into perspective and has a 10 second cooldown. The cooldown on this needs increased to at least 8 seconds and a damage reduction.
W: This is an odd one. 4 second Hex is obviously ridiculous and needs toned down. A weaker vulnerability is iffy, the only bad part about this spell. The 2 second silence is really good as well, but at least it's balanced out by the 33% chance factor and all that. I'd make the Hex 2 seconds max, that being the best roll (as they are not only silenced but can't basic attack), silence 2 seconds is fine for the medium roll, and damage increase be the low roll.
E: Fine. Doesn't feel big but is certainly bad voodo.
R1: Completely out of place on an Assassin. Don't know the costs or cooldown on this, but putting Tranquility on an assassin is an odd decision. I guess it is one of the best ways to display Lukou in the kit, however.
R2: 1675 damage at Lv. 20 that happens very quickly. For comparison, Precision Strike from Nova does 1000 at this point, and doesn't silence. I imagine this isn't a global, but that's still a huge difference in power. I'd reduce the silence to 1.2s or so, and make the scaling down to around 45 OR make it a rather hard to hit, narrow skill shot. However, of the two options, I'd prefer an easier to confirm, solid damage spell than a hard to confirm nuke.
Final Verdict: Nice depiction of a Shadowhunter. Out of proportion numbers are the only real issue with the concept, which are easy to fix. Overall, nice job.
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Combat Trait: Seems like it should have a longer cooldown, perhaps 4 seconds is my intial feel. I don't know why this is called Shadowhunter except for Vol'Jin being a Shadowhunter, but that has nothing to do with what this trait does (unless you have specific inspiration).
Q: Does insane amounts of damage. 905 at Lv. 20. On a 3 second cooldown. For perspective, a Verdant Sphered double Living Bomb does 840 not taking talents into perspective and has a 10 second cooldown. The cooldown on this needs increased to at least 8 seconds and a damage reduction.
W: This is an odd one. 4 second Hex is obviously ridiculous and needs toned down. A weaker vulnerability is iffy, the only bad part about this spell. The 2 second silence is really good as well, but at least it's balanced out by the 33% chance factor and all that. I'd make the Hex 2 seconds max, that being the best roll (as they are not only silenced but can't basic attack), silence 2 seconds is fine for the medium roll, and damage increase be the low roll.
E: Fine. Doesn't feel big but is certainly bad voodo.
R1: Completely out of place on an Assassin. Don't know the costs or cooldown on this, but putting Tranquility on an assassin is an odd decision. I guess it is one of the best ways to display Lukou in the kit, however.
R2: 1675 damage at Lv. 20 that happens very quickly. For comparison, Precision Strike from Nova does 1000 at this point, and doesn't silence. I imagine this isn't a global, but that's still a huge difference in power. I'd reduce the silence to 1.2s or so, and make the scaling down to around 45 OR make it a rather hard to hit, narrow skill shot. However, of the two options, I'd prefer an easier to confirm, solid damage spell than a hard to confirm nuke.
Final Verdict: Nice depiction of a Shadowhunter. Out of proportion numbers are the only real issue with the concept, which are easy to fix. Overall, nice job.