Each enemy can only have a Max of 3 Needle stacks at a time and they can not be removed until the end of battle.
At the start of your turn, deal 1 Magical damage for each Needle stack to inflicted enemies.
Upon receiving 3 Needle Stacks the target is immediately Rooted and can not make a Move action on their next turn.
If a target with 3 Needle stacks gains another they instead take 3 Magical damage.
2
Puppet Master
After an enemy with 3 Needle stacks finishes moving, you may Move them 2 tiles.
You have +3 Life Steal when damaging an enemy with Needle stacks.
Primary Abilities
1
Cursed Needle
Any Target
Deal 2 Magical damage and put 1 stack of Needle on the target.
Empower (9+):
Target gains 2 Needle stacks instead of 1.
Secondary Abilities
1
Misery
5 Range 1 MP
Deal 3 Magical damage per stack of Needle. Target has -1 Move on their next turn.
If target is Rooted or has 0 Move then they take an additional 4 Magical damage.
Empower (5+):
Target has an additional -1 Move next turn. (total -2 Move)
2
Manipulate
Any 2 MP Move an enemy 3 tiles and refund 1 MP.
-or-
Force an enemy to attack an adjacent target dealing 7 Physical damage and Push the target back 1 tile.
Empower (7+):
Place a Needle on the target.
3
Life Curse
All Allies (Buff) 3 MP
All allies gain 3 Life Steal until your next turn. You may choose to spend 1 MP each turn to keep this bonus active.
Empower (9+):
Allies also gain 1 Damage as long as the buff remains active.
V1.1
- Needles now Root the target upon 3 Stacks
- Needles deal bonus damage if applying another stack when at max stacks
- Puppet Master now grants 3 Life Steal when attacking a target with atleast 1 stack
- Cursed Needle damage increased to 2 (from 1)
- Cursed Needle now has an Empower (lel)
- Misery deals bonus damage to Rooted enemies or enemies with 0 Move
- Manipulate damage increased to 7 (from 6)
- Life Curse MP cost reduced to 3 (from 4) and Empower lowered to 9+ (from 10+)
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