Vorazun by gustmes

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Vorazun

By: gustmes
Last Updated: Dec 19, 2015
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Vorazun

Nerazim Matriarch

Ranged Support
SOME SPOILERS FOR THE LEGACY OF THE VOID CAMPAIGN

BACKSTORY
 
Vorazun is the Matriarch of the Nerazim, the dark Templar faction of the Protoss, and she leads her people to follow Artanis in the reclamation of Aiur (LotV campaign).
 
GENERAL HERO DESIGN
 
Vorazun is a Dark Templar, so naturally the theme of stealth should be a major part of her design, but there is one big challenge in bringing her to the Nexus: making her distinct from Zeratul.
But she is not only a dark templar; she is their leader, their Matriarch. So I think it would be cool if, instead of being a cloacked assassin herself, she were a support that helped her team in hiding and preparing ambushes. This idea feels like she helps the team become dark Templars, teaching them the ways of stealth.
More design decisions and detailed explanations on abilities and talents in the last section.

Combat Trait

1
[D] Shroud of Darkness
After a short casting time, create a zone of darkness that can hide Heroes. Lasts 30 seconds. You can only have one such zone active; if you use this ability again, any previous Shroud of Darkness zone is dismissed.

Primary Abilities

1
[Q] Umbral Shield
Grants the target a shield that absorbs damage and lasts 6 seconds. If the shield is destroyed before it expires, the target becomes invulnerable and fully invisible for 1.5 second.
2
[W] Void Strike
Deal moderate damage to all enemies in the area, and they have their line of sight reduced by 40% for 2.5 seconds. Has a long range.
3
[E] Shadow Embrace
Target enemy takes small damage over time and becomes rooted for 0.75 second. Increase duration to 1.5 second if you are hidden, invisible, or otherwise unseen to the target.

Heroic Abilities

1
[R] Disruption Web
Creates a zone of disruption that lasts 3.5 seconds. Enemies in the zone take moderate damage over time and are silenced.
2
[R] Utter Darkness
(Passive) All enemy Heroes have their line of sight radius reduced by 10%.
(Active) All enemy Heroes cannot see their minimap and have their line of sight radius further reduced by 40% for 5 seconds.

TALENTS

Level 1
[D] Gloom: Gradually increase the radius of Shroud of Darkness by 100% over 5 seconds.
[W] Eternal Darkness: Increase the duration of Void Strike by 1.5 second.
[W] Shadow Siege: Void Strike deals 100% increased damage against Minions and Mercenaries.
Conjurer’s Pursuit: Collecting Regeneration Globes permanently increases Mana Regeneration by 0.1 per second.

Level 4
[Q] Umbral Siphon: If Umbral Shield lasts for its entire duration, refund some mana and reduce its cooldown.
[Q] Void Burst: If Umbral Shield ends before its duration, all enemies close to the target are affected by a Void Strike.
[E] Shadow Engulf: Shadow Embrace deals 150% more damage if you are hidden, invisible, or otherwise unseen to the target.
Revelation: Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds. Cooldown: 30 seconds.

Level 7
[Q] Shadow Charge: The target of Umbral Shield gain 25% increased Movement Speed.
[Q] Shade Form: The duration of the invisibility and invulnerability of Umbral Shield increases by 1 second if the target is below 50% Health.
[W] Alone in the Dark: If Void Strike only hits one Hero, the target is also blinded for the duration.
Void Ward: Activate to place a ward on the ground that heals allies in an area for 2% of their max Health every second for 10 seconds. The ward is invisible to enemies (but can still be damaged). Cooldown: 60 seconds.
 
Level 13
[D] Tactical Shroud: Gain vision of the area covered by Shroud of Darkness, and enemies can't hide in it.
[D] Spread the Darkness: Can create up to 2 zones of darkness. When you would create a third one, the first one disappears.
Veil: Activate to turn target Hero Stealthed for 2.5 seconds. Cooldown: 45 seconds.
Shrink Ray: Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. Cooldown: 60 seconds.
 
Level 16
[D] Protective Darkness: Allies inside Shroud of Darkness gain 25% damage reduction.
[D] Ambusher: When you or allied Heroes inside the Shroud of Darkness attack or use an ability, that Hero does not become visible to enemies outside the zone.
[W] From the Shadows I Come: Enemies inside a Shroud of Darkness that are hit by Void Strike become afflicted with Vulnerable for the duration, increasing the damage they take by 25%.
[E] Void Embrace: Target of Shadow Embrace becomes stunned instead if you are hidden, invisible, or otherwise unseen to it.
 
Level 20
[R1] Argus Jewel: Increase Disruption Web's duration to 4.5 seconds, and enemies inside it cannot make basic attacks.
[R2] Utter Void: An enemy Hero that takes damage while Utter Darkness is active becomes stunned for a short duration.
Glory of the Nerazim: When a nearby allied Hero would take fatal damage, that Hero instead becomes fully invisible and invulnerable for 3 seconds. This effect has a 120 seconds cooldown.
Storm Shield: Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. Cooldown: 45 seconds.

ABILITY AND TALENTS EXPLANATION

Shroud of Darkness, her trait, is one of the main aspects of her kit. The zone lasts for a long duration, so that one zone of darkness can always be active on the map. That gives this ability a feeling of being a trait. Vorazun must be remembering to always creating and updating the zones.
 
These Shrouds act exactly like fog or grass, concealing Heroes inside. Since Vorazun can select where it will be created, she and her team can make good strategic use of it, but remembering that enemies can also benefit from it (except with Tactical Shroud). Naturally, the shroud cannot hide objectives that can be seen through fog of war, like Chests or Tribues.
 
Umbral Shield, her [Q], is her main support ability – shielding allies. Of course, the shield value shouldn’t be as high as Tassadar, but there is also an extra: if the shield is destroyed, the target becomes fully invisible and invulnerable (similar to Tassadar’s E).
 
The main purpose of Void Strike is so that Vorazun can have a decent waveclear (almost all Support heroes so far have it), and also to implement the idea of hindering enemies’ vision (so that she and her team can prepare for ambushes or escapes). The long range of the ability helps her in that aspect. This ability is a AoE skillshot, so there is the chance of enemies avoiding it.
 
Being a support, she should have some form of direct control; hence, Shadow Embrace. This ability is NOT a skillshot, it’s point-and-click (like Uther’s basic stun), but as a ranged ability. It also gives her a reason to play stealthy – rooting for 0.75 seconds is good, but 1.5 seconds is very good.
 
The first heroic, Disruption Web, is a reference to the ability of the Corsair, a Nerazim spaceship from Starcraft 1. In the game, it disabled enemies towers, making them not attack. I think that Silencing enemies in the zone keeps a similar idea while being very useful for a support hero. Also, the level 20 upgrade, Argus Jewel, is the name of a Corsair upgrade in the RTS.
 
Its duration is longer than Sylvannas’ Wailing Arrow, but it deals less damage, and it’s a zone that can be avoided, so I think they are quite balanced.
 
The other heroic, Utter Darkness, allows for strategic plays, like escaping, preparing ambushes, capturing mercenaries/objectives, without the enemies having a clue about position – not only your position but also their position, since they cannot see the minimap.
 
Veil is an interesting talent, almost made it as a basic ability but I felt the others one matched the kit better. The Stealth that Veil grants is similar to Zeratul’s Cloak, with the shimmer (different from the invisibility granted by Umbral Shield).
 
Lastly, she has a powerful level 20 talent, Glory of the Nerazim. The idea is similar to Johanna’s Indestructible talent, but also applying to allies. Instead of granting a huge shield, this talent makes the target invisible and invulnerable (once again, like Tassadar’s Void Shift), allowing he/she to escape.

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TheBukoJoe | December 19, 2015 5:59am
I like the idea for Umbral Shield but isn't it quite OP for a primary ability?
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