Shroud of Darkness, her trait, is one of the main aspects of her kit. The zone lasts for a long duration, so that one zone of darkness can always be active on the map. That gives this ability a feeling of being a trait. Vorazun must be remembering to always creating and updating the zones.
These Shrouds act exactly like fog or grass, concealing Heroes inside. Since Vorazun can select where it will be created, she and her team can make good strategic use of it, but remembering that enemies can also benefit from it (except with
Tactical Shroud). Naturally, the shroud cannot hide objectives that can be seen through fog of war, like Chests or Tribues.
Umbral Shield, her [Q], is her main support ability – shielding allies. Of course, the shield value shouldn’t be as high as Tassadar, but there is also an extra: if the shield is destroyed, the target becomes fully invisible and invulnerable (similar to Tassadar’s E).
The main purpose of
Void Strike is so that Vorazun can have a decent waveclear (almost all Support heroes so far have it), and also to implement the idea of hindering enemies’ vision (so that she and her team can prepare for ambushes or escapes). The long range of the ability helps her in that aspect. This ability is a AoE skillshot, so there is the chance of enemies avoiding it.
Being a support, she should have some form of direct control; hence,
Shadow Embrace. This ability is NOT a skillshot, it’s point-and-click (like Uther’s basic stun), but as a ranged ability. It also gives her a reason to play stealthy – rooting for 0.75 seconds is good, but 1.5 seconds is very good.
The first heroic,
Disruption Web, is a reference to the ability of the Corsair, a Nerazim spaceship from Starcraft 1. In the game, it disabled enemies towers, making them not attack. I think that Silencing enemies in the zone keeps a similar idea while being very useful for a support hero. Also, the level 20 upgrade, Argus Jewel, is the name of a Corsair upgrade in the RTS.
Its duration is longer than Sylvannas’ Wailing Arrow, but it deals less damage, and it’s a zone that can be avoided, so I think they are quite balanced.
The other heroic,
Utter Darkness, allows for strategic plays, like escaping, preparing ambushes, capturing mercenaries/objectives, without the enemies having a clue about position – not only your position but also their position, since they cannot see the minimap.
Veil is an interesting talent, almost made it as a basic ability but I felt the others one matched the kit better. The Stealth that Veil grants is similar to Zeratul’s Cloak, with the shimmer (different from the invisibility granted by Umbral Shield).
Lastly, she has a powerful level 20 talent,
Glory of the Nerazim. The idea is similar to Johanna’s Indestructible talent, but also applying to allies. Instead of granting a huge shield, this talent makes the target invisible and invulnerable (once again, like Tassadar’s Void Shift), allowing he/she to escape.
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