"As the daughter of Raszagal, Vorazun has had a lot of pressure on her shoulders as the matriarch of the Dark Templar ever since her mentor Mohandar was slain. Although she gets into frequent contention with Artanis over the treatment of the Dark Templar, she is a supporter of the Daelaam and has tried for a long time to unite the two Protoss factions. A dedicated leader, she will do anything to help her people, even sacrificing old traditions and her home planet to do so."
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Vorazun is a squishy melee support with a decent amount of utility if used well. Her damage output is half decent and she does have some cc, but more importantly is her invisibility. Being able to make yourself and allies invisible with
Cloaking Field is a big boon, and having tons of synergy with other invis heroes makes her even better! Yes, being revealed isn't great, but that's not what's important, the important part is that you can't be seen on the minimap and you can gank enemies with impunity. To compensate your health bar is very low, forcing you to play much safer than other supports. Vorazun works best alongside gankers and teams with good burst.
Shadow Fury is a damage and mobility tool, letting you deal AoE damage with your basic attacks or jump around to allies or enemies. The cooldown is pretty sizeable though, and it is still only a basic attack so it's reduced by Block and the such.
Dark Mending is your only healing ability, and it's a bit difficult to use. The health burst is quite sizeable, giving them what is essentially a shield greater than that of a Tassadar Shield for a brief moment, which means it can be good for absorbing burst or DoT. The damage dealt is lower than the healing provided but it's unreliable for topping allies off. Casting it on an enemy may seem pointless, but when combined with
Debilitate it can have some nice damage output. A damage boost and healing reduction is very convenient, especially with a decent duration attached to it, and the range deficit is not that big a deal especially when it can be applied at range with Shadow Fury.
Shadow Guard is a very aggressive heroic that deals some damage, but also has a nice bit of cc attached to it. It's a skillshot which means it can be missed pretty easily, but that also means it can be used to escape, and the short cooldown makes it pretty reliable.
Disruption Web is like a Lurking Arm with a bigger AoE and that also prevents enemies from attacking. It's not a hard interrupt like a silence but it can be instantly cast, and unlike a Blind which still allows enemies to try and hit you they straight-up can't do anything at all! Using it in a choke point or to preemptively prevent enemies from doing stuff is the best use for it, and the 1min cooldown is just short enough for it to be up most of the time.
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HEALTH: 1456 +4% per level
REGEN: 3.06 +4% per level
DAMAGE: 169 +4% per level
ATTACK SPEED: .91 per second
RANGE: 1.5
Maybe you should change the veil of shadows mechanic to cloak your allies and heal them as well? Other than that it's a nice concept especially for a Dark Templar which is seen more as an assassin class.