Vorazun by WhiteShadow

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Vorazun

By: WhiteShadow
Last Updated: Jan 16, 2016
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Vorazun

Level 1 Talents

Seasoned Marksman: For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.

Block: Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing its damage by 50%. Stores up to 2 charges.

Culling Shadows: Basic attacks made during Shadow Fury deal 200% damage to minions and mercenaries.

Survivalist Training: Regeneration globes restore 100% more mana

Invigorating Strike: Hitting an enemy Hero with Shadow Dash returns it's full mana cost.

Level 4 Talents

Master Warp-blade: Every third consecutive basic attack against the same hero deals 100% extra damage.

Vampiric Strike: Basic attacks heal for 25% of the damage dealt to the primary target.

Vorpal Blade: Activate to teleport to the last non-structure target you attacked within 3 seconds.

Void Sickness: When Void Stasis ends, it's target is slowed by 40% for 2 seconds

Level 7 Talents

Follow Through: After using an ability, your next basic attack within 6 seconds deals 40% additional damage

First Aid: Activate to heal 35% of your maximum health over 6 seconds.

Dashing Cleave: If used on an enemy unit, Shadow Dash causes you to hit two additional nearby enemy targets.

Blinding Stasis: Enemies hit by Void Stasis have their view range reduced by 90% for the duration of the stasis.

Battle Momentum: Basic attacks reduce ability cooldowns by 0.5 seconds

Level 10 Talents

Black Hole

Time Stop

Level 13 Talents

Giant Killer: Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum health.

Master Assassin: Gain 50% attack speed for 4 seconds when breaking Permanent Cloak. 10% increased movement speed while stealthed from Permanent Cloak.

Embracing Shadows: Shadow Dash can now be used on friendly heroes, and doing so will cloak the friendly hero for 3 seconds and reduce the cooldown of Shadow Dash by 2 seconds

Choking Shadows: Enemies hit by Shadow Fury's basic attacks have their movement and Attack speeds reduced by 30% for 3 seconds

Spell Shield: Upon taking ability damage, reduce that damage and further ability damage by 50% for 3 seconds. Can only trigger once ever 30 seconds.

Level 16 Talents

Wounding Strike: If used on an enemy, Shadow Dash makes the target vulnerable, taking 25% increased damage for 3 seconds

Whirling Shadow: Increases the maximum number of attacks made by Shadow Fury to 8, and increases the maximum number of times targets can be hit to 2.

Level 20 Talents

Unstable Singularity: Increases Black Hole's damage by 100%, and it's duration by 1 second

Chronomancy: When Time Stop's effect wears off, all targets hit by it have their movement and attack speeds slowed by 50%, decaying over 2 seconds

Nexus Blades: Basic attacks do 20% more damage and slow Enemy Movement speed by 20% for 1 second.

Rewind: Activate to reset the cooldowns of your basic abilities.

Notes

This is basically an idea that I came up with one morning after having not slept at all, complaining to a friend that I wanted Vorazun, Alarak and ****mothering Fenix in HotS, and I wanted them yesterday. Legit created an account on here just so I could get this idea down and out of my head.

Ignore the icons, and the fact she's also a Dark Templar, this concept for Vorazun would play quite differently to Zeratul, relying almost entirely on her basic attacks rather than abilities to deal damage, with her Q and W, and talents, to augment them. Even then, she would not be able to insta-burst like Zeratul or Nova, even with all the single-target damage talents, she'd have to stay in view for a couple of seconds beating you over the head. Tempted to give Shadow Dash 2 charges, to allow her to use it to both initiate AND escape, but that may be a tad TOO powerful Wouldn't mind some feedback on that one.

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Koetetsu (4) | January 13, 2016 1:15am
Nice concept. Although I think Time stop and black hole are too similar. Also, what damage does shadow fury inflict? Are targets just hit with a basic attack or does it have a set amount of damage?
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WhiteShadow | January 13, 2016 2:35am
Time Stop is an AoE stun, like Uther's divine storm, Black Hole is a grouping ability, kinda like Gazlowe's gravity bomb ult.

Basic attacks. Black Hole being the only ability she has that actually does any ability damage.
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