Vorazun by Drygin_7

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Vorazun

By: Drygin_7
Last Updated: May 29, 2017
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Vorazun

Matriach of the Dark Templar

Vorazun is a pretty different support hero that moves away from the "Healbot" position. Her kit is designed to keep her as a fighting support that plays out as another mobility meele in the frontline, working better with allies grouping around her to get the benefint from her support abilities (much like Kharazim in that aspect). She makes use of different mechanics compared to other supports, namely the passive lifesteal aura, and various types of utility, including granting invisibility to allies as a base aspect of her kit ( and zoning/slowing enemies, plus other debuffs she can talent for, such as some damage reductions tied to some abilities. She's potentially similar to Tyrande in this aspect, but also in terms of raw healing and combat strength (accounting damage here).. Like Tyrande, or more accurately, Tassadar, she might work as a niche solo support and an interesting duo support due to her aggressive nature and her non-conventional supportive strenght.

Her kit in this concept has a ton of "Zeratulesque" feeling, with invisibility being an option and a Blink-strike ability, which gives her significant mobility, strong gank assist and some isolation potential when combined with the Time Warp zoning. In fact, her Q is based on the 2 abilities she uses on the LotV campaign (a blink strike AoE like Kharazim's ult, and a basic blink), which works effectivelly like a reimagined hybrid mechanic between Artanis Q and Zeratul's blink-strike style (even the aggro ultimate). At the same time, she shares a playstyle that is somewhat similar to Kharazim, because of the mobility but also her relatively short-ranged AoE support mechanic (also in W). However, unlike Kharazim, who goes in and out and burst heals peopl, then punches people while W is on CD, she's meant to be in the front line of fight to effectively support since she activates a damage mitigation aura. She can still use her Q defensively to get mobility out of it, but CD and mana cost should be a limiting factor there, and using it would also mean wasting damage, unlike the current design of Zeratul.

As you can see, the idea is to make Vorazun something that it's relatively different from Zeratul on the battlefield, specially since she fills a different role, but at the same time has a ton of thematical similarities with him (and even some gameplay echoes), which fits the Dark templar fantasy a ton. Veil of the Void is something really fitting for a Dark templar support; the heal doesn't need to be too strong because Void Armor already exists. Void Armor is basically Zeratul's ability from the LotV epilogue. Time Warp is a discarded ability from Tassadar, but very Protoss-y and fits pretty well Vorazun since she's a mobility/gank friendly support. And considering the recent PTR changes, highly synergistic with Zeratul.

For those who are curious about that, I chose not giving her invisibility as a baseline, although it could be perfectly balanced, just because there are already 3 invis heroes in the game, so making another would result, in first place, annoying for some people; secondly, boring, since making the stealth linked to an active mechanic not only adds some tension about when and how to use it, but also allows to make it more powerful since it's something that won't be under constat use. She's still able to cast Veil of the void on herself much like Samuro's Wind Walk, so stealth fans can breath aliviated. Also, we have to consider that a surprise Time Warp (considering constant insvisibility) be a bit too strong since it's hard to scout, so forcing extra mana usage to get that combo done it's a preventive balance measure. Instead, perma invis + ez hp regen is meant to be a talent for her which should create a decent talent tension in some tier, or being tied to her aggro ult (Yes, she deserves it, but as a strong talent)

You can find some extra description, some design notes, and talent suggestions in each ability.


Other design notes:
  • HP similar to Zeratul
  • Uses mana as resource. A bit mana heavy.
  • Very strong basic attack damage (like meele with lower attack speed assassins), but not the fastest attack speed (1 for example)

Combat Trait

1
Veil of the Void
Grants stealth, 15% bonus move speed and a potential, small heal over time to an ally.

Heal is constant, invis might be removed or only interrupted (a 2s period) upon taking damage.

Effect duration and CD subject to balance. Might be restricted to only work within a certain range of Vorazun.

CD is higher than duration. 14s CD,8s duration

Might return mana if casted on Vorazun herself.


Examples of potential talents:
  • Eliminate DoT and slows upon applying Veil of the Void (Dispels)
  • Increase speed bonus and attack damage for 2-3s after breaking the stealth.
  • Aditional heal if target remains invisible for the full duration
  • Increase sight range and grant true sight (like a ward) to a hero affected by Veil of the void. (Counter for Stealth heroes)
  • Apply 25% resitant for 1-1.5s upon bein revealed.
  • Resume invisibility when damaged/unbreakeable stealth for Xs.

  • One talent will make it semi-baseline for Vorazun.

  • Potential level 20 talent (suggested by Fillipk): Grant permanent stealth and some baseline heal to a hero once the initial effect expires. Might reduce CD.

Primary Abilities

1
Shadow Fury
Blinks and strikes up to 5 opponents in a line at blazing speed with decent damage, hidding yourself completely from the battlefield when performing ShadowFury. The duration of the hidden period is dictated by how many oponents are hit. While striking, Vorazun is untargeteable and might be invulnerable (unnafected by CC) althought this might change depending on the balance of the skill.

Reactivation
: Upon landing out, Vorazun can reactivate this ability within a very short period of time (0.5-0.75) to perform a Shadow Blink with an additional mana cost.

Has a noticeable cast time animation (preparation for strike and some backswing), but not excessive.

This ability can be talented to deal very significant damage or apply various type of debuffs.

Examples of some potential talents:
  • Apply a cleave effect when hitting a non-hero unit.
  • Quest: Succesfully striking an enemy hero returns X mana. After X hits, Increased blink-back period.
  • Upon blinking back, Vorazun deals X damage in the direction of the blink, hitting up to 3 heroes.
  • Shadow strike doesn't break invisibility granted by veil of the void. Makes Vorazun Invisible upon using Shadow Blink.
  • Increased damage + lifesteal.
  • Reduce ability power of enemy heroes. Gain ability power for each enemy hit.
  • Apply a heavy, short-lasting slow on enemy heroes.
  • Increase substantially ranges for both fury and Shadow Blink
  • Heroes affected by shadow fury are marked, and additional basic attacks against them deal %HP damage. Debuff lasts 4-5s.

This ability is basically something that references to the 2 other Protoss heroes: It's in fact a combinaison of both Artanis' Q, Zeratul's Q, and an in-built blink, which has a gameplay very similar to the campaign Vorazun.
2
Void's Blessing (Aura
Passive: Grants 10-20% lifesteal (from basic attacks) to all allies in the aura range.

Active: increase the effect of the lifesteal for 4s.

This ability introduces an faceaggro factor which plays out a bit differently than Kharazim's W for example, adding a different type gameplay, (pretty synergistic with meeles), where playing in the same line of fight than other frontliners and coordinating movements and focus its vital, unlike other supports where their main defensive ability it's an instant ability that grants some heal. It's also really synergistic with Vorazun's mobility and dive potential with Q. This should influence the design and balance of the skill. Has a subtle visual indicator of aura range, only visible to allies.

Talents for it will vary, but there won't be much of them, since it's a pretty straight forward ability.

Potential talents or talent utility:
  • Allies affected by Void armor recieve X shields upon activation/ X shields per second.
  • Upon activation, all heroes inside the aura gain 10-15% physical/spell armor.
  • Enemy heroes affected by the aura deal less damage from basic attacks.
  • Increase range of aura.
  • Friendly heroes affected by the Aura move at increased 10% speed and deal 10% increased damage.
  • Burning Void: Enemies in the range of Void's armor aura take X spell damage per second (much like burning rage, but a strong version)
  • Give spell lifesteal to allies in the aura, effect reduced vs minions.
  • Infusing Void: Ally heroes inside Void Armor Aura heal for % of damage dealt by Vorazun with autoattacks.

3
Time Warp
Creates a Warp zone, which slows enemies inside it up to 35%->70%. Might reduce attack speed too. Might affect towers.

The slow periodically increases as the enemy is under time warp zone.Has a formation delay, the ability might also act like an expanding zone.

Lasts 4-6s. Very decent AoE. High CD and mana cost.

NOTE: This ability is directly taken from the alpha ability that Tassadar had, with minor twists.
(https://www.youtube.com/watch?v=UYTFCEZ5Qcs)
(http://www.ign.com/wikis/heroes-of-the-storm/Tassadar)

THe ability can be talented to act like a "barrier" zone which grants some defensive buffs to allies inside it, effectively becoming an "antidive" or zoning resource at the cost of picking its talents. This ability shouldn't have much talents.

Examples of Talents:
  • Gravity. Heroes under TimeWarp take %HP damage over time, increasing as the slow increases.
  • Ally Heroes under Timewarp get 25% resistant.
  • Ally heroes under Timewarp are unstoppable.
  • Quest: Farm seconds of enemy heroes under timewarp. Reward: reduces CD and formation delay.
  • Enemy heroes under timewarp cannot block attacks, and increases attack speed slow effect.
  • On the final phase of Time Warp, the Warp zone contracts violently, applying a full slow effect over affected heroes and causing damage.
  • Reduce spell damage from heroes inside the Warp zone.
  • Slow lingers (decreasing over time for 1s)

Heroic Abilities

1
Shadow Strike
Blink strikes enemies from a pretty long range, reappearing on their back, dealing significant damage and slowing their movement speed/reducing their ability damage/reduce healing taken. Might reduce healing recieved by the objective. Control effect should be subject to testing and balance.

This ability should have a relatively short CD for an ult; the idea behind it is that synergizes with the natural mobility of Vorazun to blink in, and use Q as an initiaton tool to strike in the backline debuffing some enemy, and also reposition herself to place a Time warp. To some extent, functionality should be relatively similar to Tyrael's Judgement, but without hard CC.

This ability has a significant animation time, where we see Vorazun standing still, fading invisible, then reappearing upon striking. It's fairly inspired by the Protoss lore of the Shadow Rite.

Might grant some passive benefit to Vorazun, for example +1 charge of Veil of the Void, cd reduction on basic attacks, etc.
2
Dark Pylon
Warp in a Dark Pylon, which grants invisibility and heals X amount (maybe %HP based) periodically within a big AoE (basically acts like a stronger healing ward). Pylon has decent HP and range(like Varian's Banner or more).

Heroes regenerate more HP when cloaked (so it can't grant full heal potential if used on aggression)

Might be charge based, with a long charge CD (to have up to 2/3 up maximum). Pylons have a relatively high duration, maybe equal to charge CD or even higher.

Has a very noticeable formation delay before activating. So basically the Pylons have to be placed strategically beforehand, and should be balanced around that..


This skill can grants a significant defensive advantage in some maps with static objectives placed in near spaces with limited accessibility, so the pylon can't be easily sniped by ranged abilities or enemy dives (Cursed Hollow, Braxis, Warhead, BoE), making it a more situational ult. This has to be considered when balancing this ability.

.

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Fillipk (1) | December 13, 2016 7:45pm
You beat me to this, I always saw Vorazun as the stealth support who's healing also revolves around stealth. Really cool concept, though do you plan for her trait to allow permanent stealth on a hero baseline with the cooldown or would that have to be talented into?
1
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Drygin_7 (2) | December 14, 2016 9:32am
No, a talent should be makin only her invisible like Zeratul as baseline, with high HP regen (which is the same than in the campaign). This same talent might perform differently, maybe she loses stealth upon casting it over a friendly hero.

ALthough it's not a bad idea for level 20 concept. e.e
1
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Fillipk (1) | December 14, 2016 11:14pm
I don't think you understood, will her trait's duration be shorter or longer then its cooldown?
2
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Koetetsu (4) | November 21, 2016 12:34am
Never thought of Vorazun as a support but actually works. Nice concept.
2
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Drygin_7 (2) | December 13, 2016 3:16pm
Thanks! I designed her basically around the Dark templar theme and also keeping in mind SC2 abilies. Shadow Fury is basically the ability she uses in the campaign, with its complementary blink, which is something very fitting for a Dark Templar. Void Armor is also an ability that Zeratul uses in the campaign, so I thougt, can she perform as a supp using both? I think she can, but as an aggressive one. Giving her an active trait to grant invisibility and heal was the perfect complement for it. Similar to Zeratul in some aspects, but keeping her as a supp, and also making her different than other perma-stealth heroes.

I have updated the concept today with some additional mechanical data (like Void armor being an aura, so allies have to play with Vorazun in the frontline like with another meele, unlike Monk who can go heal on demand with Q+W) and several talent ideas that express a bit more the time of gameplay that she can bring.
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