This hero concept is
complete! I am open to suggestions as far as refining the balance of this hero.
Vorazun is the daughter of Raszagal, whom Zeratul killed during the Brood Wars. For this act, she never fully forgave him, and the weight of that burden is one that he carried with him into his self-imposed exile. She was formerly not on good terms with Artanis, either, even after he supported her ascension to the position of Matriarch over the Dark Templar after the death of Mohandar. However, circumstances involved in the reclamation of Aiur and the subsequent invasion and destruction of Shakuras brought them together as allies with some degree of mutual respect. With Aiur reclaimed and the Dark Templar's future secure, Vorazun now leads the Dark Templar into a brighter future, while still walking the shadowed path.
Vorazun in Starcraft 2 wields permanent cloaking and a kit very similar to a Dark Templar. This, naturally, makes it hard to differentiate her from the two existing perma-cloak heroes. Thus, Vorazun is designed to function quite differently from Nova or Zeratul, and the biggest difference is the class: Vorazun is actually stated as a specialist. She has very low health, but also shields that regenerate quickly while she is in stealth. As a result, Vorazun is extremely squishy under sustained pressure from an enemy team, but excels at jumping in and out of combat to keep regenerating her shields while she harasses the enemy's lanes and disrupts their flow. Vorazun's wave clear is fairly strong overall, and she can pick up talents that make it even easier for her to keep that pressure up.
Hero Type: Melee Specialist
Difficulty:
Hard
Pros:
- Vorazun's shields allow her to soak up a small amount of damage and recover from it much more quickly than most heroes, due to her increased regeneration rate on shields.
- Vorazun can combine Black Hole with Shadow Fury for wave clearing.
- Shadow Fury also works well as a means of focusing down enemy heroes that are roaming by themselves.
- Vorazun can escape from a dangerous situation with Shadow Dash.
- Vorazun has a lot of utility in her heroic selection. She can use Summon Dark Pylon to help stealth her team and set up a critical ambush, or she can use Time Stop to give her allies an opportunity to deal considerable damage to the enemy while they are frozen in place.
Cons:
- Vorazun lacks the health to survive a sustained fight, forcing her to play cautiously and only engage to help her team secure kills. This can limit what she is able to do in a team fight.
- Vorazun's Shadow Fury will be less effective if there are multiple targets in range when she casts it. Even just one additional target means that the intended target will only get hit half as often, which makes Shadow Fury perform somewhat poorly in a team fight scenario.
- Vorazun is dependent on Shadow Dash and her stealth to get her out of dangerous combat situations. Sufficient pressure to keep her from cloaking will make it impossible for her to survive combat.
- Vorazun's Dark Pylon, much like Xul's Skeletal Mages, is easily focused and destroyed, meaning it will likely never last for the full duration.
- Vorazun's Time Stop requires a channeling time before it activates. Stuns and silences will prevent her from ever getting to use it.
Note: All figures shown on this hero concept page are listed at their baseline figures (Lvl 0).
Health: 705 HP (+4%)
Shield: 423 HP (+4%)
Health Regen: 1.45 HP per second (+4%)
Shield Regen: 4.36 HP per second (+4%)
Resource: Mana
Mana: 490 (+10)
Mana Regen: 2.9 per second (+0.1)
Attack Damage: 135 (+4%)
Attack Speed: 1.11
Attack Range: 1.5
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