Elusive burst damage dealer. Can blink to escaping targets, and can turn invisible to flee from battle. Very glass cannon-ey playstyle, with heavy focus on stealth and mobility.
Level 1 Stats Health:
1085
Regeneration:
3.2/sec No Mana Attack: 80 x 1.5/sec Speed:
4.45
Level 10 Stats Health:
1606
Regeneration:
4.74/sec No Mana Attack Damage: 118 x 1.5/sec Speed:
4.45
Combat Trait
1
Shadow Grasp
(Active)Vorazun projects a beam of psionic energy in a straight line. All units caught in this beam have their movement speed reduced by 25% and cannot mount. Can be used while cloaked.
(Passive)Vorazun's basic attacks slow her enemies by 10%.
CD: 30
Primary Abilities
1
Double-Slash
Vorazun's next basic attack deals 75% increased damage and causes her to strike a second nearby target for 50% damage. The second attack effect automatically triggers every 6 basic attacks. Using this ability does not end Veil of Shadows.
CD: 10
2
Blinkstrike
Vorazun teleports to her target and instantly uses Double-Slash on her target. Converts 50% of this damage to spell damage.
CD: 16
3
Veil of Shadows
Phase into invisibility, becoming unrevealable for 2 seconds, increasing movement speed by 25% for 2 seconds, then decreases Vorazun’s movement speed to 90% as long as she remains cloaked. Attacking while cloaked deals 30% additional damage and uncloaks Vorazun. Using abilities or mounting while cloaked ends the effect. Cooldown starts when Vorazun is revealed.
CD: 7
Secondary Abilities
1
Black Hole
Pull all enemies within range into a small area for 3 seconds, rooting them and dealing 30(+4%) damage per second. Requires Black Hole talent to be taken.
CD: 24
2
Disruption Web
Place a field over a fairly large area, causing enemy minions and mercenaries to be unable to attack while inside. Reduces attack speed of enemy Heroes by 15% and increases enemy cooldowns within by 15% Lasts 6 seconds. Requires Disruption Web talent to be taken.
CD: 22
3
Stasis Ward
Channel for 3 seconds, afterwards placing a trap on the ground that provides vision and, when triggered, will stop all enemies in place for 5 seconds. While stuck, enemies gain 50 Armor and 30 Spell Armor. Requires Stasis Ward talent to be taken.
CD: 20
Heroic Abilities
1
Shadow Fury
Vorazun becomes invulnerable for 3 seconds. During this time, she strikes up to 6 times at enemy heroes within range, dealing 90(+4%) plus 6% of the enemy's maximum health. Prioritizes low health heroes. Can only strike a single hero 3 times.
CD: 40
2
Shadow Guard
(Passive) Every 12 basic attacks, Vorazun summons a Shadow Guard to fight with her. This shadow guard has 950 HP and deals 70% of Vorazun’s basic attack damage, and attack once every second. Double Slash causes Shadow Guards to deal 100% of Vorazun's basic attack damage on their next attack. Shadow Guards are permanently cloaked, only being revealed upon attack. Double-Slash counts as 2 basic attacks for this effect. Only 1 can be active at a time, and Shadow Guards last for 15 seconds.
(Active) Summon 2 Shadow Guards with 750 HP, Shadow Guard’s passive cannot trigger for 25 seconds after activating this ability, even if both of these Shadow Guards die.
CD: 60
Level 1 Talents
Spinning Blades: Double-Slash now also deals 25% damage to all nearby enemies.
Swift Strikes: Blink strike can now hold 2 charges.
Running Shadows: Veil of Shadows now increases Vorazun's movement speed by 10%, but the damage bonus is removed.
Level 4 Talents
Unmoving Assasin: Vorazun slips into the shadows when standing still, granting her 90 spell armor and becoming unrevealable. If activating Veil of Shadows while this is active creates an image with 50% of Vorazun's Health that pushes the nearest lane. This image deals no damage.
Nerazim Ruthlessness: Vorazun deals 10% additional damage to stunned and slowed targets.
Discard Scythe: Vorazun stops using her scythe and instead uses psionic wrist blades. She now deals 50(+4%)x2 damage, meaning 2 attacks dealing 50 damage simultaneously, effectively doubling armor reduction against her attack, but dealing more damage to less armored targets. Double-Slash now increases her damage dealt by 65%. Does not affect Shadow Guards. Passive
Level 7 Talents
Black Hole: See Above
Disruption Web: See Above
Stasis Ward: See Above
Level 13 Talents
Nerazim Shielding: Vorazun gains a shield equal to 20% of her maximum life. This shield regnenerates only out of combat, but regenerates completely over 10 seconds.
Mending Strikes: Vorazun heals for 35% of basic attack damage dealt.
Sudden Appearance: Blink strike slows Vorazun's target by 80%, slowly fades to 0% over 4 seconds.
Level 16 Talents
On to the Next: Upon getting a hero takedown, Vorazun gains 25% bonus damage and 10% bonus movement speed for 6 seconds. Stacks up to 4.
Shielded Veil: For 1 seconds upon exiting Veil Of Shadows, Vorazun gains 70 spell armor.
Unstoppable Darkness: For the duration of Veil of shadows and for 2 seconds afterwards, Vorazun is Unstoppable.
Level 20 Talents
Dark Fury: Creates a field with doubled area from Shadow Fury that increases ally basic attack damage and spell damage by 25%. Field lasts for 6 seconds. Shadow Fury now hits 9 times over 4 seconds.
Path of Shadow: Shadow Guards now deal 100% of Vorazun's damage, Double-Slash grants them 35% additional damage, and activating the ability summons 3 shadow guards with 800 Health.
Shadowstrike: Vorazun remains invisible for 3 seconds upon attacking while Veil of Shadows is active, causing all of her attacks to deal 30% additional damage for the duration.
Vengeance for Shakuras: Vorazun's attacks deal 300% damage to Nexus mercenaries and minions, including objective minions. (Temple Guardians, Zerg, etcetera.). Does not include the Punisher, Undead Golems, Dragon Knight or Bosses
nice concept,i think black hole is a bit op and she needs to be multy-class assassin/specialist
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