Vorazun by Ehkrickor

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Vorazun

By: Ehkrickor
Last Updated: Jun 20, 2017
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Vorazun

Matriarch of the Nerazim

Vorazun is the Matriarch of the Narazim protoss. A powerful void manipulator and protector of her people and their culture Vorazun relies on Nerazim tactics to control the flow of battle. Utilizing stealth to get into position and a suite of psionic crowd control Vorazun can make sure that her allies are able to strike where they need ensuring victory, She is also talented at skirmishing, delaying powerful enemies while her allies get into position for a proper strike.

Combat Trait

1
Veil of Shadows
When out of combat for 3 seconds Vorazun enters Stealth. While stealthed Vorazun gains +50% health regen and +25% mana regen. Channeling, Attacking, receiving damage, or Using an Ability ends the effect.
2
Void Sickness
Shows effected Enemy Heroes by 15% Some of Vorazuns abilities apply Void Sickness to enemies and some abilities use it to trigger extra effects

Primary Abilities

1
Shadow Dash
Vorazun uses the void to Dash to target location,(costs 80 mana, 6 second cool-down) She deals 2% maximum health damage to enemies and minions she passes through and gains a shield equal to the damage dealt. If she hits an enemy who is afflicted with Void Sickness the shield is equal to twice the damage dealt, the shield lasts for 4 seconds.
2
Shadow Fury
Vorazun Strikes twice with her Void Scythe,(costs 60 mana, 8 second cool-down)


The First strike Deals 48(+4%/lvl) damage in a cone in front of her & applies Void Sickness Slowing effected targets by 15% for 3 seconds

After the first strike Vorazun winds up for .25 sec then Strikes in a line in front of her Dealing72(+4%/lvl) damage to struck enemies, if these enemies are afflicted with Void Sicknessthey are Stunned for 1.5 Seconds.
3
Nerazim Blades
Vorazun throws her scythe(costs 50 Mana, 5 second cooldown) in a line dealing 68(+4%/lvl) damage to enemies it passes through and applying Void Sickness Slowing them 15% for 3 seconds.

Heroic Abilities

1
Void Harvest
Vorazun Dashes to target enemy and impales them with her Scythe dealing 48(+4%/lvl)(+ 1 per 4 missing Health) Damage If this ability Kills target Vorazun immediately enters Stealth and is Unrevealable for 2 seconds. If the target was also afflicted with Void Sickness Vorazun heals for 30% of the damage done.
2
Shadow Ambush
Vorazun Creates a Large rectangular AOE in front of her which lasts 4 seconds. This area blocks sight like a bush. Enemies inside the area have their sight restricted to only what is Inside the area. While in the area Enemy Heroes are attacked by Hidden Dark Templar for 38(+4%/lvl) every .5 seconds that they remain inside the area, these attacks apply Void Sickness

TALENTS Level 1

Restful Veil(Trait) - Increase the regeneration bonus of Veil of Shadows to +100% Health Regen

Flickering Shadows(Shadow Dash) - Reduce cool-down to 4 seconds and Reduce the Shield ammount by 50%

Void Strikes(Trait){Quest} Attack Enemy Heroes from stealth; After 15: Reward: basic attacks from stealth Crit. After 25: Reward: Basic attacks from Stealth apply Void Sickness

Talents Level 4

Shielding Dash(Shadow Dash) - Increase the Void Sickness Shield bonus by 100%. Shield now equal to 300% of damage dealt with shadow dash IF Vorazun strikes an enemy with Void Sickness

Building Fury(Shadow Fury){Quest} - Stun enemies with Shadow Fury Reward: After Stunning 25 enemies with Shadow Fury increase the Stun length by 1 second and the Damage of the second strike by 100

Furious Blast (Shadow Fury) - Increase the wind up time of Shadow Assaults second strike to 1 second and increase the range by 200%

Agile Warrior(Trait) - After using an ability your next Basic attack will Dash you a short range towards the target before striking

Talents level 7

Persistent Veil(Trait) - Vorazun retains the bonus effects of her Trait for 3 seconds after leaving stealth(includes Health & Mana regen as well as any rewards from Void Strikes quest on the first attack

Dark Recall(Nerazim Blades) - Vorazun May reactivate her E while the scythe is in flight to teleport to it.

Exploit Weakness(Shadow Fury) - Grants +50% attack damage for 4 seconds after stunning an enemy champion

Void Affliction(Shadow Fury, Shadow Ambush, Nerazim Blades,{Trait!} - Increase the Slow of Void Sickness to 25%

Talents Level 13

Vigilant Veil(Trait) Basic abilities cool-down 25% faster while in stealth

Returning Scythe(Nerazim Blades) - increase Mana Cost by 20 After reaching the end of its path Vorazun's scythe returns dealing 50% damage & applying Void Sickness

Dark Pylon(Active) - Vorazun warps in a Dark Pylon at target location granting Stealth and +50% mana regen to allies in the area of effect

Shredding Fury(Shadow Fury) - Shadowfury reduces targets armor by 25% increasing damage taken

Talents level 16

Sheltering Dash(Shadow Dash) - Shadow Dash's Shield does not expire and grants +25% Health regen

Vengeful Dash(Shadow Dash) - When the shield for Shadow Dash expires it explodes in an area around Vorazun dealing damage equal to its remaining health and applying Void Sickness

Rejuvenating Dash(Shadow Dash) - Reduce the range of Shadow Dash but it now also resets it's cool-down to 1 second if Vorazun hits an enemy effected by Void Sickness

Void purge(active) - (30 sec Cool-down,Cost 50(+4%/lvl) Health), Clear all Crowd control and Damage over time effects from Vorazun

Talents level 20

Renewing Harvest(Void Harvest) - Increase missing health damage bonus to 1 per 2.5 Health missing, Increase Health Restored to 50% of damage done

Shadow Guard(Shadow Ambush) - After the effect ends spawns 5 Shadow Guard that continue to attack enemies. They deal 131 damage, can Charge enemies with basic attacks, and have 565(+4%/lvl) health, If there are no enemy units nearby they will follow minion pathing to the closest enemy fort

Khalai Recall(trait) - (90 sec Cool-down) When Vorazun would take lethal damage she is instead put in stasis for 2.5 seconds and then warped back to the Spawn point with 5 Health

Void Stasis(Trait) - (60 Second Cool-Down)Vorazun utilizes Blood Hunter technique to Place a structure in stasis for 2.5 seconds, this prevents it Firing, Being Damaged, or being repaired

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