Level 1
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Teophagy (D) Increases basic armor stealing by 2 and duration by 1 second.
Quest: steal 180 armor; rewards: duration increased by extra 1s
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Reverse Entropy (Q) Reduces 1 cooldown for each ally between target. Quest: Heal 40 allies between chain, reward: decreases 1 CD permanently.
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Eradication (W) If enemy dies by Stolen Hope it's body explode for AOE Damage, 75% mana is refound and CD is reduced by 4s.
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Persitent Hunger (E) If target dies, refresh duration. Increase duration by 1 second. Quest: Spirit hits enemy 60 times, reward: increases and extra 1s.
Level 4
-Empowered Chain (Q) Increase range and widht.
Quest 1: After hitting 30 allies between target of Shadow Reach reduces healing loss by 10%.
Quest 2: After hitting 15 enemy heroes between target of Shadow Reach, can target enemy heroe for 50% healing power as damage and same healing effect for allies.
-Break of will (W) If enemy armor is bigger than yours or if difference is no more than 25, reduces cooldown by 4s and steal 5 armor.
-Haunting presence (E) Spirit attacks now slow for 20%
Level 7
-Healing Link (Q) Allies between the chain receives extra 10% healing without penalty on next affected
hero (30% of total healing).
-Shadow Link (Q) Enemies between the chain receive 100% of it's damage as DoT over 6 seconds.
-Despair (W) Stolen Hope reduces enemy received healing by 50%
-Obsessive Spirit (E) Enemy attacked by the spirit healing abilities are 30% weaker for 3 seconds
Level 13
-Shrink Head (1) activate to reduce an enemy hero's magic damage by 50% and increase basic abilities cooldown by 50% for 4 seconds.
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Vampiric Touch (D) Zul'Atal basic attacks heals nearby allies for 33% of damage caused.
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Burning Flesh (W) Stolen Hope causes enemy to receive Entropic Burning Rage, damaging his own allies and himself for 5 seconds.
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Mania(E) Spirit steals double the armor but CD is increased by 2s.
Level 16
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Schism (2) Enter Spiritual Realm for 3 seconds. Can pass through units and receive 20% mov. speed. Can't be attacked nor healed. Only dead enemies can see him.
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Nethermancy (Q) If affects a single ally won't cause the DoT damaging on it.
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Auspicious spirit (W) Can hurt enemies in stasis. If enemy is in statis causes double the damage.
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Agony (W) causes extra damage on disabled enemies.
Maybe TROLLing~~?
Trolls has a different process for naming - they will eventually just earn a "title" and that will either add to previous name or turn into a new name for him. From Zandali: Zul (great) + Atal (devoted); while the first is associated to great heroes, the second is to priests. I'm not attached to this name, I'd love to discuss and bring something better! there is an article on WoWWiki about Zandali language http://wowwiki.wikia.com/wiki/Zandali
Maybe combining Atal to Lukou (loa of healing) or Ogoun (Loa of hexing) could work? Atal'Lukou or Atal'Ogoun? What do you think? :) I'm open to suggestions!
I wouldnt be very good for making a brand new name for a troll, but that might be worth a thought.
I think the main point of contingency I'd find in the name in general is just the Zul part. Seems way to similar to the only other troll we have, Zul'jin, and it would also create a minor issue of people talking about "Zul" when its refering to 3 characters (also the other Xul). I think the atal part is fine as is.