Warbringer by vicnot

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Warbringer

By: vicnot
Last Updated: Dec 18, 2016
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Warbringer

Reaver

Due to some (minor) miscalculations at the warp gate; our favorite brood war unit comes into the nexus! (will probably need tuning at the numbers)


1700 HP
400 damage
3 s/attack

Combat Trait

1
Shuttle and reaver
Instead of mounting up, Warbringer calls in a shuttle for transportation. The shuttle moves at 150% movement speed, and has no casting time for mounting up, while the hero itself moves at 80% movement speed. Warbringer has +20% attack range

Primary Abilities

1
psi empowered scarabs
Your next basic attack stuns for 1 second
0,5s cast time (when attacking)
12s cooldown
2
Shield battery
Activate to heal 30% of HP over 10s
Can only be cast while inside the shuttle
Heal is paused when exitting the shuttle
15s cooldown (starts counting when the heal ends)
3
Excess scarab storage
Each time Warbringer skips an attack cooldown, it stores the unused scarab for latter use. The stored scarabs are launched with a basic attack.
Max 2 stacks
Will gain stacks while inside the shuttle
The normal scarab will only be launched if the ability is at maximum stacks, and 1 basic attack timer took place. Otherwise, only the banked scarabs will.
Only 1 scarab will be affected by psi empowered scarabs.

Secondary Abilities

1
Basic attack timer
Since Warbringer attacks sooo slowly (3 s/attack)this is a simple timer between each one.

Heroic Abilities

1
Chrono Boost
2 Charges; 5s cooldown between each charge use; 20s cooldown; each cooldown tracked individualy.
Reset attack animation
2
protoss expeditionary force
Warp in an invunerable colossus that attacks your target.
The colossos has your attack range, and deal 20% of your basic attack damage in line. 1 attack/s
Last 20s
70s cooldown

Special Mount

1
shuttle

LvL 1 talents

Scarab psi resonance
Removes the casting time of (q) and increase the empowered scarab's movement speed by 50%

Scarab engineering
Your auto attack deal 25% aoe damage in a flamestrike area

Modular shields
reduces the time needed for full heal by 5s.

lvl 4 talents

Long ranged scarabs
Increase the basic attack range by +10%

reaver drop
The first scarab launched after exiting the shuttle deals +10% damage

lvl 7 talents

Psi drag
Empowered scarabs will slow target for 20% for 2.5s

Efficient fabrication
Reduces firing interval by 0.5s

khaydarin energy core
shield battery heals +10% more

lvl 13 talents

Minesweeper
Warbringer receives 10% reduced damage for 1 seconds after exiting the shuttle

Rapid Charging
Reduces the cooldown of (q) by 2s

Strength in numbers
Scarabs deal 5% more damage per stacked scarab

Lvl 16 talents

Compartimentalization
increase maximum scarabs' stacks by 1

strategicaly placed pylons
shield battery can be used while outside the shuttle

Cordinated base harass
The shuttle can fly over terrain

Anti-gravity propulsion
Increase Warbringer's base speed by +10%

lvl 20 talents

Boosted scarabs
Scarabs received by chrono boost get +50% damage

High energy thermal lance
During the skiil duration, Warbringer and the colossus get +15% attack range; the colossus' attacks leave fire in the ground for 2.5s, burning for 30% attack damage per second

Epick protoss micro
During 15s removes the shuttle cooldown; warbringer will not be ejected by taking damage.
60s cooldown

Heavy charging
(q) affects heroes in a flamestrike area

final comments

I am not a native speaker; you may find some spelling errors.

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