Warlord Zon'ozz by RustyFreakda

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Warlord Zon'ozz

By: RustyFreakda
Last Updated: Jun 12, 2017
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Warlord Zon'ozz

Lieutenant of N'Zoth (Unbalanced Uncompleted)

Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth.


Statistics
Health 2,595 (+4.0%)
Regen 5 (+4.0%)
Mana 500 (+10)
Regen 3.00 (+9.8%)
Atk Speed 1.00 per second
Damage 99 (+4.0%)

Warlord Zon'ozz

Servant Go'rath


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Combat Trait

1
Blood of Go'rath
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Use Void Energy to command the servant Go'rath.

Warlord Zon'ozz can store up to 250 Void Energy.

Passive: 40% of the damage Warlord Zon'ozz deals to Heroes and 5% dealt to non-Heroes is stored as Void Energy.


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Primary Abilities

1
Void Diffusion
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Mana cost: 65
Cooldown: 12 seconds

Warlord Zon'ozz throws an orb of void energy at the target location dealing 75 (+4% per level) damage to all enemies it passes through.

Once there the orb will pulsate for 5 seconds, dealing 25 (+4% per level) damage per second to all enemies around it.

You can use the ability again to return the orb to you, dealing 75 (+4% per level) damage to all enemies it passes through.
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Blood of Go'rath
Eye of Go'rath (1)
Energy cost: 25
Charge cooldown: 6 seconds

Eye of Go'rath attacks and revels a nearby enemy hero dealing 15 (+4% per level) damage per second. Lasts 5 seconds.

Store up to 3 charges.

2
Black Blood Eruption
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Mana cost: 50
Cooldown: 8 second

After 0.5 second cause an area to explode with blood dealing 165 (+4% per level) damage.
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Blood of Go'rath
Claw of Go'rath (2)
Energy cost: 50
Cooldown: 12 seconds

The Claw of Go'rath whips about wildly, inflicting 25 (+4% per level) damage per second to nearby enemies and slowing them by 25% for 1 second. Lasts 5 seconds.

3
Psychic Slam
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Mana cost: 50
Cooldown: 6 seconds

Deal 165 (+4% per level) damage to enemies within the target area.

All Flails of Go'rath will use Psychic Slam as you do.
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Blood of Go'rath
Flail of Go'rath (3)
Energy cost: 75
Cooldown: 10 seconds

The Flail of Go'rath emerges abruptly from the ground dealing 75 (+4% per level) damage to nearby enemies and stunning them for 0.75 seconds. Lasts 20 seconds.

Only one Flail of Go'rath can be summoned at a time in this way.

Heroic Abilities

1
Maw of Go'rath
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Blood of Go'rath
Maw of Go'rath (Heroic trait)

Energy cost: 175
Cooldown: 100 seconds

After 1 second, summons the Maw of Go'rath to devours enemies and spit them in front of you, dealing 275 (+4% damage) and slowing them by 75% for 1 second.

2
Awakening the Deeps
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Awakening the Deeps (Heroic)

Mana cost: 100
Cooldown: 100 seconds

The Black Blood of Go'rath boils beneath your feets, dealing 175 (+4% per level) damage to all the enemies within.

Summon a Flail of Go'rath for every enemy hero hitted.
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Tier 1 (Level 1)
Block

Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Stores up to 2 charges.

VOID

Quest: Hit enemies with Void Diffusion's pulses.
Reward: After hitting 500 enemies, reduce the cooldown of Void Diffusion by 2 seconds.
Reward: After hitting 1000 enemies, Void Diffusion pulsates duration is increased to 7.5 seconds, and the Ability can be recast to change its position once per cast.

BLOOD

Quest: Hit 25 heroes with Black Blood Eruption.
Reward: Hitting enemy heroes reduces the cooldown of Black Blood Eruption by 1.5 seconds per hero.

GORATH

Regeneration Globes grants 30 Void Energy and causes Go'rath Abilities to recharge three times as fast over 5 seconds.

Tier 2 (Level 4)
EYEQUEST

Quest: Hit enemies with Eye of Go'rath.
Reward: After spending 20 seconds attacking Heroes, increase Eye of Go'rath attack range by 15%.
Reward: After spending 40 seconds attacking Heroes, Eye of Go'rath attacks bounce to hit 2 additional targets for 50% damage.

BLOOD

Black Blood Eruption grants Warlord Zon'ozz 10% movement speed per enemy hitted, up to 50%. Lasts 1 second.

Passive: Increase Black Blood Eruption radius by 15%

SLAM

Increase the area of Psychic Slam by 15% and reduce it cost by 15.

Void Corruption

Use 50 Void Energy to bribe a Mercenary, instantly defeating them. Does not work on Bosses. If a camp is defeated entirely with Bribe, the camp respawns 25% faster.

Tier 3 (Level 7)
CLAW

Reduces the cooldown of Claw of Go'rath by 2 seconds and can store 2 charges.

BASIC

Using Psychic Slam increases the damage of his next Basic Attack by 75%.

ZONOZZ

Warlord Zon'ozz is healed by 10% of damage done by his abilities.

Tier 4 (Level 10)
Maw of Go'rath (Heroic Trait)

Energy cost: 175
Cooldown: 100 seconds

After 1 second, summons the Maw of Go'rath to devours enemies and spit them in front of you, dealing 275 (+4% damage) and slowing them by 75% for 1 second.

This ability will take over your Trait button.

Awakening the Deeps (Heroic)

Mana cost: 100
Cooldown: 100 seconds

The Black Blood of Go'rath boils beneath your feets, dealing 175 (+4% per level) damage to all the enemies within.

Summon a Flail of Go'rath for every enemy hero hitted.

Tier 5 (Level 13)
VOID

Each second an enemy is damaged by Void Diffusion, it deals 12.5% bonus damage, up to a 50% bonus.

EYE

While at or above 175 Void Energy, Eye of Go'rath attacks deal an additional 0.5% of the target's maximum Health as damage.

CLAW

Increase the range, area and slow of Claw of Go'rath by 15%.

Spell Shield

Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.

Tier 6 (Level 16)
Focused Anger

Every nearby enemy hero reduces Psychic Slam Cooldown by 1 second.

ZONOZZ

Using an ability makes Warlord Zon'ozz regenerates 1% of his maximum Health every second for 5 seconds. Does not stack.

Imposing Presence

Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.

Passive: Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.

Tier 7 (Level 20)
Maw of Go'rath (Heroic Trait)

Energy cost: 175
Cooldown: 100 seconds

After 1 second, summons the Maw of Go'rath to devours enemies and spit them in front of you, dealing 275 (+4% damage) and slowing them by 75% for 1 second.

This ability will take over your Trait button.

Awakening the Deeps (Heroic)

Mana cost: 100
Cooldown: 100 seconds

The Black Blood of Go'rath boils beneath your feets, dealing 175 (+4% per level) damage to all the enemies within.

Summon a Flail of Go'rath for every enemy hero hitted.

Unseen Corruption

Eye of Go'rath have an additional charge, also all charges are returned at once.

ZONOZZ

Every nearby enemy hero grants Warlord Zon'ozz 5 armor, up to 25.

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