Warp The Mothership Core by totallyafk

3 Votes
Rating Pending

Warp The Mothership Core

By: totallyafk
Last Updated: Sep 11, 2015
Quick Share

Warp The Mothership Core

Not a flying toy

A powerful ranged zone control Hero who can easily hold down a position and buff nearby allies. Although she suffers from lack of mobility and squishyness, Warp has exels at defending areas by shielding allies and disrupting enemies, and is therefore very powerful when it comes to defending buildings or holding points. On her own she can deal more damage than most supports if necessary, and combined with her defensive abilities she can probably 1v1 more heroes than most supports can.

Warp hovers just over the ground, but does not actually fly and cannot fly over obstacles/walls.

Combat Trait

1
Energy Field
Warp emits an energy field around her (About 1 minion wave length in radius). This Field gives all allies a shield for 10% of their current health, which is recharged every 3 seconds.

TALENTS
-Radius is increased to 1.5x a minion wave
-Can be activated to double the shields given to allies for 3 seconds. Cooldown: 20 seconds.
-Energy field gives vision, even through bushes and over walls.

Primary Abilities

1
Warp In Zealot
Summon a warp portal at target location. It has 100 (+20 per level) health, and if it is not destroyed in 1.5 seconds it summons a Zealot warrior. Zealots have 175 health (+18 per level) and deal 15 damage per second (+8 per level). Zealots will not leave Warp's Energy Field, and do not expire until death.

Cooldown: 8 seconds, holds 2 charges. You may have a max of 4 Zealots alive at a time.
Mana: 30

TALENTS
-Zealots gain double the shield from your passive
-Zealots can charge short distances, slowing their target by 20% for 2 seconds.
-Zealots have 20% more health and warp in time is reduced to 1 second.
2
Guardian Shield
All allied heroes within a small-ish area take 50 less damage from all sources (+6 per level). Lasts 3 seconds.

Cooldown: 10 seconds
Mana: 65

TALENTS
-Radius increased to match that of your passive's
-Minions and structures also take less damage
-Affected characters take 7% less damage instead of a flat amount
3
Photon Overcharge
Warp gains 25% faster attack speed, 50% higher attack damage and 20% longer attack range for 6 seconds, but is slowed by 50%.

Cooldown: 15 seconds
Mana: 70

TALENTS
-Slow is reduced to 35%
-Also grants all allies affected by your passive half the bonus for 4 seconds. (Does not slow them)
-Activating this ability will deal 100 damage (+7 per level) to all enemies in your energy field

Secondary Abilities

1
Can get Protective shield at appropriate level
2
Can get storm shield at appropriate level
3
Can get cleanse at appropriate level

Heroic Abilities

1
Time Warp
Create a large bubble at target location. All enemies inside of it have 50% reduced movement speed and 25% reduced attack speed. Lasts 5 seconds.

Cooldown: 60 Seconds
Mana: 100

20 TALENT
Allies inside the bubble gain 50% increased movement speed and 25% increased attack speed.
2
Planet Cracker
Teleport to target location and rise into the sky. Transform into a Mothership and after three seconds blast a small area around you for 150 damage per second (+10 per level). This area expands to the full radius of your energy field over 3 seconds before ending, reverting you back to a mere Mothership core.

Cooldown: 120 Seconds
Mana: 120

20 TALENT
Planet Cracker no longer expands, rather it instantly blasts the full area.

Special Mount

1
Warp Prism
Place a warp prism at your current location. Until it is destroyed (Or cancelled, done by pressing Z with hovering over it) you may channel for 1.5 seconds to teleport back to it at any time.

Costs 20 Mana to place

Stats

Health: 650 (+50 per level)
HP Regen: 1 (+0.2 per level)
Mana: 500 (+7 per level)
Mana Regen: 3.5 (+0.11 per level)

Notes

-Warp's passive shields are based on current health, not total, so it isn't too effective at saving a dying ally
-Warp has very low HP and Regen, so even with her shield she is very easy to kill.
-She does however have slightly higher mana regen than most, allowing her to stick around a little longer.
-To compensate for her low HP, the Zealots are extremely tanky and scale extremely well. Using them as her front line, rather than Warp herself, helps keep her alive.
-If that isn't enough, Warp can place her Warp Prism near the fight and Hearthstone to regenerate HP and Mana, allowing her to quickly return to the fight with full stats.
-Overall her abilities work extremely well for sustained fighting in one area, such as Cursed Hollow Tributes or Blackheart's Bay Turn in point. 

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
totallyafk | September 6, 2015 7:52am

A cloaking field around it as a passive would be, in my honest opinion, too powerful. If it has a cooldown a bit lower than tyrande's ultimate (the cloaking one) and has to keep around the core, then I think its power would be.. alike to Time Warp's, which I think as a tiny bit too long of a cd.


Yeah, I guess the effect is kinda weak for a 90 sec coodlown. I dropped it to 60.
1
[-]
TheHereticOne (10) | September 6, 2015 7:30am
A cloaking field around it as a passive would be, in my honest opinion, too powerful. If it has a cooldown a bit lower than tyrande's ultimate (the cloaking one) and has to keep around the core, then I think its power would be.. alike to Time Warp's, which I think as a tiny bit too long of a cd.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved